I apologize if this has been discussed before (didn't find it searching for rivers but might've missed it in some other topic), but I was reading the elimination of lakes from ( http://seravy.x10.mx/CasterofMagic/CASTEROFMAGIC.HTML <- is this uptodate? It has some typos e.g. the common unit block for Nomads has some text copied from lizardmen ) and wondering if you couldn't make rivers sailable.
This would make rivers a useful feature for troop mobility, as was the case historically, since you would use boats, and - if this is possible from the map generation - you could connect each lake to the sea by rivers, and then the computer would be able to sail it's ships out to the ocean?
I suppose the problem would be in combat, where river hexes would need swimmable combat-squares in which the boats could fight, and it's not obvious what embarked units would do in that instance?
--TNDP
This would make rivers a useful feature for troop mobility, as was the case historically, since you would use boats, and - if this is possible from the map generation - you could connect each lake to the sea by rivers, and then the computer would be able to sail it's ships out to the ocean?
I suppose the problem would be in combat, where river hexes would need swimmable combat-squares in which the boats could fight, and it's not obvious what embarked units would do in that instance?
--TNDP