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Halflings combat strength in vanilla MoM and CoM

I wonder if some of the veteran players here could clear something up for me. I didn't play the original MoM very much before moving onto Caster, and I'm no expert at that either (and rarely play Halflings)

I've been playing the MuHa remake for a bit, and surprised at how strong the early tier Halfling units are with Lucky, 8 models and high resistance. After some testing them seem to chew through pretty much every other non-Myrran race in combat all other things being equal. I'm aware they're 50% more expensive to recruit and this is significant but I can't help but feel like they still overperform, and I find it kind of immersion breaking (and now I know why DasTactic hates Halflings so much!).

Was it like this in the base-game of MoM v1.31 and before? Or have MuHa done something to the combat mechanics that have made them even stronger? I can't imagine Simtex originally intended for Halflings to be both a strong economic race AND for them to be the best combat race too, unless they were designed to be a super-powerful beginner friendly option (which is possible, since Humans in MoO1 were somewhat similar in having quite overpowered characteristics).
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Refer to the wiki for lucky trait.
https://masterofmagic.fandom.com/wiki/Lu..._Hit_Malus

In 1.31 where lucky and prayer not only help your + to defend (which is intended). It also gives -1 to attack for the opponent attack rolls... So you're getting double the bonus. This was deemed a bug in community patch and caster of magic.

If you want to check the difference compare 1.31 halflings -- against community patch halflings.
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Great stuff, thank you. I was sure I remembered something off about the original.
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They were easy mode in vanilla as far as I remember.
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