(January 9th, 2023, 01:55)Seravy Wrote: I do agree cost reductions are redundant and somewhat boring too.
Global enchantments being harder to dispel feels like it benefits Life and Chaos more than Sorcery and it's also a somewhat niche effect (you generally don't even have Disjunction until the endgame). Maybe resistance for all spells (or the opposite, increased dispel power) would be better.
Increased dispel power instead of global enchantments being harder to dispel sounds good.
Quote:0 Growth rate is unfair towards growth based strategies - Stream of Life, Nature Omniscient Guardian, etc., these generally can't adapt on the fly because they had to spent most of their starting picks on enabling the strategy. ...
Death is unfair!