Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[PB79] Just one more Game

And now the automated Googletranslate on my code doesn't work and changes my formatting for the civforum icons - and screenshots.

Back to the automatic splitting and use of DeepL.


The turns were relatively boring.
Unfortunately, Miro sends the first SAMs to the front, so it's slowly becoming more difficult to get through with planes.
What's more, Medialolanum and the Republic of Rome are only 2 tiles away from each other, so although I had enough troops to tear down Medialanum, I can never prevent a counterattack.

Let's see, maybe something will change with nuclear weapons.




What do you notice?

Right, coldrain can now build nuclear missiles when Manhattan is standing.

I have to think about whether I want to risk the UN.
Emancipation would be problematic for me - if vassalage and theocracy are both removed, that too.

But the rest?
And the option of keeping the game “simple” and banning nuclear weapons ?
The [Image: Civ4GroPers.png] from Carthage will also be interesting. Trader will probably be used to bulb part of satellites. Priest (finally) builds the Buddha Shrine, an Engineer would probably speed up a smile Wonder.
An artist would probably found the KG - distribution costs ~300 [Image: Gold.png] (2 [Image: Gold.png] per [Image: Civ4Produktion.png]), I get ~10 [Image: Gold.png] per round from the KG - plus some [Image: Civ4Kultur.png]. RoI of 30 turns is still okay, I think.

A scientist at ~1% would probably be used with the remaining scientist for nuclear fission.

Only a spy would currently be “useless”. The trader is also unwanted, but bulbs something useful.




Research currently goes on nuclear fission - even if gold saving is on plastic.
After that there are 3 interesting targets.
1. jet fighters - without his own jet fighters, Miro can forget about air combat for now
2. modern armor
3. internet - still primary to keep this from others, but in the meantime I could also get a few techs from it. And on the way to modern armor.




And the next action.
Salem-8 will unfortunately change next turn, so I wanted to strike here now.
Lets how, how much Miro is willing to invest here.
After the cannons, I do think my tanks can attack (and win) twice.
Reply




Miro evacuates Salem.
I promptly lose the first tank.

Anyway, the city is then razed. I can't really hold a city on the island, but Miro should ideally lose direct access to the “Southern Sea”.
Otherwise to see that Miro takes refrigeration (sushi ?) and needs 4 turns for it.
I'll start the first rounds of nuclear fission now - probably 3 rounds for nuclear fission, then trigger the GS.

I think the nuclear non-proliferation vote could be over before Miro has the first nukes - but I'm not sure about coldrain. Manhattan is not there yet.
It's just a question of whether I really want to finish building the UN in 4 turns.




The [Image: Civ4GroPers.png] became an engineer.
And I just realized that long term planning is not always my strong point.
I can't build an iron works in Carthage.
So I currently only have 120 [Image: Civ4Produktion.png] per turn or 2/3 of a tank.

I think I should rush Rock'n'Roll with the engineer ?
Hollywood costs more, but is probably relatively exclusive to me since mass media is a dead end.




And just for fun
I currently have 8 [Image: mad_s.gif] due to the whip in Sexi.

I've also done the maths.
1 [Image: 5pop.png] brings just 101.25 [Image: Civ4Produktion.png] for units.
So I really have to be careful with the whip. I can easy get more than 40 base [Image: Civ4Produktion.png] with overflow and as such I can't whip my tanks for 2 [Image: 5pop.png].
Reply




Things are currently quiet on the military front.
I'm going to stop the nuclear fusion research again soon and then probably finish with the GW.

Gira on mass media ?!
Redentor is gone, so it's either UN or Hollywood - and Rock'n'Roll isn't on Gira yet.
I'll have to use my GI too.




UN is theoretically finsihed in Hadrumetum in 4 turns.
The Apo is dominated by Miro, unfortunately you can't get any numbers on votes for the UN at the moment.
Although that's also easy, [Image: 5pop.png] = votes, isn't it?




I can then also use the victory screen - population counts here [Image: 5pop.png], not the number in the demo, right ?
If so, the whole thing is surprisingly close. Everyone should have 25% of [Image: 5pop.png] ?
That would probably also make Gira my rival in the UN election, and thus probably also Chairman.
I think Miro would vote for Gira and I'm currently assuming that coldrain will abstain.

I have whipped too much to have a advantage from my 30 cities here - Miro too.
Reply




Miro puts some pressure with the fleet again.
Let's see what happens next. - Miro is also advancing in the north.




Otherwise, Miro has almost half of his tanks in Republic o Rome. - There are 61 units in total, not 60, I miscounted somewhere.




I myself have 75 tanks - I haven't included the tanks in Modagor in this stack.
27 from Lixus and 37 tanks unloaded from the ships.




One city less.




Counterattack will be interesting. Contrary to the first calculation, this unfortunately cannot be prevented. - Partly because I can't destroy the ruins and therefore the road underneath.
On the spur of the moment, it may not have been wise to add the remaining tanks as protection.

I also upgraded some infantry to SAMs against air strikes and placed them on the workshop behind the tanks.




Gira has completed Rock'n'Roll - to Broadway after Diomede.
I really don't like that, as this city exerts massive cultural pressure on two of my islands.
Gira wants me to conquer the city, doesn't he?

Otherwise I'll lose a few planes to the SAM.
There's not much you can do.
The bomber raids were probably wrong, I might have needed them for more railways.
Conversely, the bombers were actually enough - and there are actually too many workers, I miscounted at the beginning. More bombers would have been of little use.

In between, the fighters attacked from the aircraft carriers to increase the chances for the city attack 2 tanks, after the few city attack 3 tanks had no problems.




I had some luck in battle.
Only one tank loss. Although all battles were at 80% or more. Most 90%+
Nevertheless, 61:1 is very unlikely.




This is where the clean-up begins.

In the end, my 1st command tank collected two workers - at first I thought this would be enough to prevent a counterattack with 1 :4gesch: units.




In the end there were still a few losses, especially when I wanted to see what chances an attack on Mediolanum would have.
The fighters would be better than interceptors.




But I'm quite happy with the demo at the moment. Lets see how thats the case next turn after the expected counterattack.




In the worst case, the 37 tanks are within range.
And unfortunately Inf should not have such bad chances in the open field either.
After all, only 6 cannons, but ~40 planes, including ~8 bombers.




I have upgraded some infs to SAM to weaken the enemy planes, but...

And I think I still have to sacrifice a marine and demolish the railway on the hill.


And without Republic o Rome, I can certainly hope to flip Lixus-3-6 soon - I want to accelerate Hollywood into Lixus soon.
Reply



Forum Jump: