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Bulwarks Report - Adventure 11

I wanted to write a full blown report for this adventure, since it was a really fun and interesting game.

I do have some web hosting problems at the time however. I have a set of 20 Mb accounts at my ISP and it is quite a hassle to store some reports on one place and other reports in another place. I have earmarked a “slot” for my Epic 8 report and decided to not create a report for Adventure 11.

It felt strange though, to not create a report, so I decided to make this summary.


The Report
I founded Hinduism with the hope of spreading the faith to my neighbours as soon as possible. This plan was successful as both Catherine and Alexander converted to Hindusim shortly after the discovery of Writing.

I went whole heartedly into a specialist economy in this game, building the Pyramids as well as the Great Library and adopting Representation. I did not, however, build TGL in my capital but in my second city, which was placed west of Mecca, with Fish, Pigs and Horses in the fat cross, as well as several grassland tiles for cottages. The huge amount of food made this city ideal perfect for specialists.

Mecca built Stonehenge, the Pyramids and the Hanging Gardens.

My science output was significant, but I was still beaten soundly by my opponents. I was completely stunned by how fast the other teams rocketed through the tech tree, building wonders left and right. eek


I managed to reach Liberalism first in 1260 AD and picked Nationalism as my free tech to enable defensive pacts. A Great Engineer from Mecca’s wonders rushed the Taj Mahal.


Inciting defensive pacts and permanent alliances was an area of game play that was completely unknown to me before this game. It became quite clear though, that I needed to be at friendly level with the civilization I wanted for partner. Catherine was at pleased at the time, but a couple of unconventional manoeuvres rolleye , including selling Copper and Silver for Clams swiftly brought the lovely Catherine over the threshold. Alexander was easier to please, mostly due to that the border tension with him was much lower than with Catherine. It would have been much easier to please both, had I adopted Hereditary Rule, but I did not want to abandon Representation.

Anyway, as soon as I signed a defensive pact with Catherine, Alexander dropped down to Pleased because I had signed a DP with his rival. This obstacle would never be cleared during the remainder of the game. rant


During the game, I was extremely cautious to sign any deals whatsoever with any of the other teams. The risk of war declarations was imminent, especially with the erratic Napoleon as a member of the biggest team. To further reduce the possibility of hostile actions, I caved in to any demands from any of the other teams different civilizations. A real coward I was…
This strategy paid off however and the only declaration of war during the entire game came in 1838 AD, when the fearsome foursome (Gandhi, Napoleon, Roosevelt and Bismarck) attacked the troubling threesome (Victoria, Mansa and Huayna).


Two Great Engineers rushed the Statue of Liberty in Mecca in 1630 AD. The Pyramids and the Hanging Gardens kept on contributing all the way into the modern ages with great person points. nod


I settled many cities in this game. If a spot had the potential to grow a city beyond size 5, it became settled.


Communism was discovered in 1730 AD and I immediately signed a permanent alliance with Catherine. One thing I discovered immediately was that Catherine’s research plan was quite different to mine. I had to tell her every time what she should research.


I may have had a chance to pull of a cultural victory, had I pursued it harder earlier. At this stage though, my only hope of winning was by launching faster than the fearsome foursome.


Alexander discovered Taoism and in 1795 he had spread it enough to convert. This brought our relations to cautious instead of pleased. I was quite worried that a sneak attack might come, but it never materialised.


The war between the two superpowers of the world was not the clash between giants one could have expected. The mighty four tore a hole into the ranks of the threesome with fervor almost legendary. eek It appeared that Mansa Musa’s settlements were the most sought after and he suffered one loss after another.


The race for space became a true nail biter story. Catherine and I were almost constantly behind in the tech race, which was quite strange. Directly after forming the permanent alliance, I was on par with the opposition. The longer I played however, the further ahead of me they became. To compensate I had to do some drastic things like using three stored great scientists to light bulb Fission..

To further my problematic situation, I failed to get the Space elevator. Maybe burning two great engineers on the Statue of liberty was an unwise move.


In the end, we were both building the last part of the spaceship, the Stasis Chamber. I had planned to build it in my Iron works city, but I did not get the choice since Catherine somehow started building it in Moscow. I sent a squadron of workers down to improve her city surroundings to maximise the hammer output. After that, all I could do was press enter and hope.


In 1969 (what a fitting date by the way) I pressed enter for the last time and when 1970 AD dawned on men, the unbelievable underdogs, RBCiv-adventure-11 & Catherine had beaten the mighty quadruple and emerged victorious!!! thumbsup

What a blast!!


I must have made a gazillion of mistakes but somehow I managed to pull of a victory.


Thank you very much Sirian for this gem.
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Wow, what a game! For anyone who abandoned this one early, Bulwark's persistence should be the model to follow. thumbsup

I'm surprised that the game lasted until 1970, honestly. I would have expected the AIs to launch much, much earlier. When my game ended in the 1920s, the AIs were only a handful of techs away from completing the tech tree, and that was after a century of heavy, HEAVY pressure put on them from constant warring. Nevertheless, one cannot go wrong with overestimating the incompetence of the AIs at building the spaceship. Congratulations on the power of persistence! smile
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Nicely done, racing against the other teams without interfering must have been quite a tense game.

From what you wrote, it seems that the war between AI team must have been quite active, which regarding poor Mansa position alone facing the 4 industrious ones, he must have had a hard time defending himself (did he survive that?).

Jabah
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Congrats on the win Bulwark. I guess that war between the teamed AIs delayed their space ship a bit but you did manage your way out peacefully during all the game thumbsup
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I think you are quite right in your analysis that the war delayed the mighty four in the space race. The war with the threesome lasted until 1952. At that time, Mansa was down to one (1) remaining city, north of his starting island.

I checked the final demographics page and I was 4:th in GNP, Mfg goods and Land area. I was 3:rd in Crop yield and my only top spot was in Population (37,3 mil).

It is still quite hard to understand that the AI managed to loose that game lol
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