I played this one to completion and had a great time. Looks like I won't have time for a full report, though, so here's a short summary in text/plain, written entirely from memory.
I decided to build no boats and play for a spaceship victory. I founded 7 cities, their placement influenced by the (correct) assumption that most of my sea squares would be unworkable due to naval blockades. My second city went directly on the southern stone, which meant I could grab the 'henge and pyramids without founding a city in the arid north. (Once I had chain irrigation, I founded my Iron Works city in the "true" Iron Works location N-N-NE of the original capital). City #3 was my main commerce city, founded two north of where many people founded, on the east coast just south of the dyes. I founded a military factory on the plains on the west coast (another popular site) and two more filler cities. In total I wasted a grass hill and a desert hill.
I founded christianity and islam, both by means of great prophet lightbulbs, and both in my commerce city. (This was not entirely coincidental, as I took steps to make this outcome more likely.) I also moved my palace there, for a few more commerce (from the palace, not Bureaucracy). My research prioritized calendar (lots of yummy resources), civil service (for chain irrigation), banking (for mercantilism), liberalism (grabbing astronomy) and then railroads. From that point on, it was a traditional space race, which went mostly according to plan, except that Peter executed a successful beeline to physics while I wasn't looking, nabbing the free scientist.
I think I literally saw a single landing before I got to railroads; at least the first one was two combat I axemen from Tokugawa (guess they were upgraded warriors, why else would he build them without barracks?) and the second one featured grenadiers. With railroads, I could hit any landing with my best forces, which combined with my tech lead gave me an insane kill ratio. (I have to look up the numbers, but it was on the order of 100:1). I believe my highest losses were in mechanized infantry (!), since I was using ambush-promoted MIs as tank busters, and eventually lost a couple of those.
At first I was slightly worried that I might not get the required techs in time, and that could indeed have been a problem if I had gone for more of the optional techs (like flight). My main concern, though, was losing to a UN vote, but Gandhi only completed the UN in 2021, the same year that I launched my spaceship. Gandhi was my prime competitor, having landed all of the important wonders that I missed: The oracle, great library, colossus, taj mahal, and statue of liberty. (Boy was I hoping to pop a bronze for that last one!)
Writing this summary reminds me how fun I actually had playing this. The suspense was great, as I was very unsure just how strong my economy could grow without trading partners and coasts (health was a minor issue as well). I only wish I had the time and skill to convey that suspense in a well-written report. I'll post an update if I get around to writing one, but don't hold your breath
I decided to build no boats and play for a spaceship victory. I founded 7 cities, their placement influenced by the (correct) assumption that most of my sea squares would be unworkable due to naval blockades. My second city went directly on the southern stone, which meant I could grab the 'henge and pyramids without founding a city in the arid north. (Once I had chain irrigation, I founded my Iron Works city in the "true" Iron Works location N-N-NE of the original capital). City #3 was my main commerce city, founded two north of where many people founded, on the east coast just south of the dyes. I founded a military factory on the plains on the west coast (another popular site) and two more filler cities. In total I wasted a grass hill and a desert hill.
I founded christianity and islam, both by means of great prophet lightbulbs, and both in my commerce city. (This was not entirely coincidental, as I took steps to make this outcome more likely.) I also moved my palace there, for a few more commerce (from the palace, not Bureaucracy). My research prioritized calendar (lots of yummy resources), civil service (for chain irrigation), banking (for mercantilism), liberalism (grabbing astronomy) and then railroads. From that point on, it was a traditional space race, which went mostly according to plan, except that Peter executed a successful beeline to physics while I wasn't looking, nabbing the free scientist.
I think I literally saw a single landing before I got to railroads; at least the first one was two combat I axemen from Tokugawa (guess they were upgraded warriors, why else would he build them without barracks?) and the second one featured grenadiers. With railroads, I could hit any landing with my best forces, which combined with my tech lead gave me an insane kill ratio. (I have to look up the numbers, but it was on the order of 100:1). I believe my highest losses were in mechanized infantry (!), since I was using ambush-promoted MIs as tank busters, and eventually lost a couple of those.
At first I was slightly worried that I might not get the required techs in time, and that could indeed have been a problem if I had gone for more of the optional techs (like flight). My main concern, though, was losing to a UN vote, but Gandhi only completed the UN in 2021, the same year that I launched my spaceship. Gandhi was my prime competitor, having landed all of the important wonders that I missed: The oracle, great library, colossus, taj mahal, and statue of liberty. (Boy was I hoping to pop a bronze for that last one!)
Writing this summary reminds me how fun I actually had playing this. The suspense was great, as I was very unsure just how strong my economy could grow without trading partners and coasts (health was a minor issue as well). I only wish I had the time and skill to convey that suspense in a well-written report. I'll post an update if I get around to writing one, but don't hold your breath