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Epic 9 - Zeviz's summary

I was going to play this as a private game, but the game was so fun that I decided to post this summary, even if only to thank Sirian for setting up such a fun scenario.

Remembering the power of Keshiks from the no-promotions SG, I intended to start with some early aggression based on Keshiks, and proceed as quickly as my economy would allow. That plan worked out quite well, allowing me to conquer enemies at a slow, but steady pace, while maintaining slight technological edge.

At the start, I left production on the Worker, but switched research to Agriculture, because I'd need it to connect rice, and it would make Animal Husbandry cheaper. The barbarians were turned off, so I didn't have to worry about military protection for my island. My second city went in the same location as everybody else's to immediately connect the horses. This city became cottage center. The third city was a production center in the south-west with as many forest and grassland tiles as possible while keeping the city coastal. Fourth city was built much later to complete cultural control of my continent. It went on the sourthern shore with no food resources, but several grasslands in its radius. I founded as few cities as possible, because with no city razing, I'd have too many cities anyway.

My early research went into Agriculture -> AH (horses and pasture) -> Fishing -> Sailing (Galleys) -> Pottery (Cottages) -> Mining -> BW (copper, which wasn't there) -> Writing (Libraries) -> IW (iron) -> Mysticism -> HBR.

Meanwhile, I met Toku in 1270BC, when his Hinduism had spread to me, and noticed his borders to the north-east. I immediately attacked him with Chariots, facing mainly warriors and archers. First city fell in 685BC and, with a couple swords to soften archer defenses, Japan was destroyed in 445BC.

Kyoto became my main production center, building most of my military. Karakarum and Turfan (in western forests) also trained some units, but focused largely on missionaries and infrastructure. The rest of the cities built only infrastructure for the entire duration of the game, trying to keep my economy afloat. I didn't cut any non-hill forests, which might have been a mistake, relying on whip for production.

The main challenge was keeping up with AIs technologically, because my research rate fell to 0 after conquering Japan and remained in the 20-30% range for a large portion of the game. One of my problems was discovering CoL (560AD) and Currency (1055AD) relatively late, because I was focusing on military techs, ignoring CS. My military priorities included Feudalism (1148AD), Machinery, Guilds (1310AD), Banking (for Mercantilism), Optics (1490AD, after I got tired of losing too many Galleys to Caravels), and, finally, Military Tradition in 1628AD, followed by Gunpowder in 1643.

During this time, my military campaign proceeded at a slow, but steady, pace. Russia was crippled using Keshiks and Cats when I captured its southern half up to and including Moscow by 770AD. This left Russia with a few small cities, but no workers or improved tiles. After that I turned my attention east, capturing all of western China with Keshiks (and later Knights) + Cats (and some axes/spears for defense) against ancient units. Western China and all of Persia were captured with Knights + Cats against Longbows. Cyrus had Engineering for a while, but I saw only one Pikeman. After that I came back to finish off Russia and started attacking Gandhi with Cavalry + Cats v. Longbows and Pikes, but a few border expansions gave put me over domination threshold in 1676, right after I've captured my first Indian city.

Domination Victory in 1676AD.

I had some good luck because Persia and China were at war when I found them, but no cities changed hands and they've made peace shortly after I had landed a couple of units on their continent. A large portion of my losses was due to terrible tactics (sending units one at a time through enemy territory, losing pillaging stacks by splitting them, attacking a Russian city with a stack that was too small, etc.), so I should have been able to win even faster, but 1676 is still not too bad.

This game forced a very unusual game plan, with CS and Liberalism made worthless by variant rules and military dominated by mounted units. I want to again thank Sirian for a very fun experience. (Fun enough to convince me to return to CIV for a few games. smile )
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Hi,

good to see someone used Keshiks successfully! I had considered this, but wanted to lose as few units as possible because of lack of good production cities and so used city raider swordmen instead.

Interesting that you attacked China after Russia! After finishing off Russia, I attacked India simply because they were closer to my experienced units. Did you ferry over your attack stacks to China, or did you use fresh units for the invasion?

Oh, and an excellent finishing date. You beat me by a couple of turns, but I knew I lost focus during my end game. smile

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Oh, and I forgot to ask a question: Did you build any wonders?

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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I like the quick reports, I'm tired of wading through so many pictures to get to the strategic point smile Congrats on finishing fastest so far and using Keshik to do it. It's interesting that all 3 of us who attacked early at the same tech level finished very close in time despite different unit choices and early targets (and everyone admitted to playing a sloppy end game)

I figured Japan would be a pushover at any time later in the game so I went after Russia first, which was a tougher campaign and economic recovery, but once I was back up and running the production capacity from Russia enabled me to fight on both fronts simultaneously.
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Hi,

uberfish Wrote:It's interesting that all 3 of us who attacked early at the same tech level finished very close in time despite different unit choices and early targets
This, and the fact that we finished faster than those players who turtled in the beginning and attacked a bit later with superior units, indicates that conquest speed was mainly limited by ship movement. Having more productive cities earlier didn't really improve my conquest speed, as the conquered cities were busy saving the crashing economy instead of contributing much military to the campaign.

Quote:I like the quick reports, I'm tired of wading through so many pictures to get to the strategic point
Pffft, I can only hope other people think differently... wink

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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If you turtle up and attack late you are limited by your unit movement speed, that's true. In this game though, the early attackers were limited by the need to keep the lousy captured cities and develop a larger economy than would have been necessary if we could raze some of them. With city razing we'd be looking at ~1500 finishes probably.
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I am sorry about late reply. This wasn't a very good week for me. And browser decided to eat the previous version of this post, so this will be even more brief.

About attacking China instead of India, there were 3 reasons:

1. Logistics. I ran out of units after capturing Moscow. Mongol production cities badly needed infrastructure. So all reinforcements would have to come from Kyoto.

2. Location. India was on the other side of the world, so distance maintanance would kill me. And reinforcements, missionaries, and garrisons would take much longer to get there.

3. Technology. India was going to get Longbows and Pikes much faster than China and Persia, so attacking east allowed me to enjoy tech parity and even slight advantage.

About limiting factor, for me it was definitely the economy. Even with my relatively high losses I sometimes had to completely shut down unit production because I couldn't support more cities. I also didn't use boats much because horsemen ride quickly along roads (and even Cats aren't that bad), so I only needed 3 ferries (Mongolia-Japan, Japan-China, Mongolia-Russia) all of which took 2 turns even by Galley, until I went to clean up islands in the endgame.

About wonders, I built only Taj Mahal, finishing game in Golden Age. I didn't even try for early ones and don't remember if I tried for Hanging Gardens, but didn't get them either.

About reports, long ones are very fun to read, but only when I have time and mood for them. With very limited time and other things on my mind, I appreciate briefness.

Sorry about choppiness of this post. It's just a summary of the one that the browser ate.

PS One economic trick I have is that I never grow my cities up to happiness cap in war-heavy games. This allows me to avoid using culture slider, and those last few citizens might not be worth the resources lost by working food-heavy tiles to grow them and spent building health/happiness buildings to support them, so I don't worry too hard about growing all the way to happiness limit even in peaceful games.

PPS I also used a couple neat tactical tricks like naval settler blokade inspired by Civ3 reports (a Galley dancing around the small island between Mongolia and Russia, blocking two enemy settler galleys). Blake's AI would probably have settled on the small island itself, but default AI just kept dancing with me for many centuries until I built a caravel and killed one Galley, which scared the other Galley into unloading and settling.

I also found out that AI doesn't use defense-specialized units to attack unless they have good odds: Axe-Keshik pair pillaged next to Delhi's walls until it split for a turn. At that point a CG2 crossbow killed axe and, after Keshik got wounded avenging his death, Keshik got killed by a Longbow.
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