Result: 1980AD space victory. No screenshots, because my homepage/server went down. Screw fortunecity.
4000BC: The usual start will be mining and bronze working. However, there are plenty of hammers in the starting capital already, so Iâll start with something a little more unusual: agriculture and animal husbandry. I got the deer, but still I really need the sheep. I wish I couldâve started with archery though. Oh, and Iâll start with a worker instead of warrior, by the way. Settling the capital for me is not to my liking, telling me what to build is worse. Besides, with hunting, my worker will have plenty to do. Like ivory or deer, for much needed food.
3940BC: popped agriculture off a hut, which I was researching anyway. You donât complain about free techs though.
3910BC: met Huayna Capac. I see grassland in his capital, which means I want it.
3850BC: popped another tech, mysticism!!! Now I really have to take a shot at Stonehenge, donât I?
3760BC: Met Asoka. If this guy founds any religions, Iâll take his capital as well (heh heh). But then, if I do take it early, would I still need Stonehenge or oracle? More specifically, how do I leverage my mysticism pop? The problem, of course, is that a civil service slingshot is non-sense for my pathetic capital.
3610BC: Asoka does found Buddhism. Cool, thatâs the first target, if I have any strategic resources. Popped a hut that provided a map, but I see nothing but ice to my East. Moving my capital eventually would actually be sensible. The Stonehenge question is still lingering though. Even if I take the holy city, and there are plenty of rivers around, starting near ice implies that there would be a lot of barbarians around pillaging my roads. I have to think about that one.
3460BC: animal husbandary done, no horses in sight. I âregretâ not going for bronze working. Then again, if copper isnât around either, I wonât be able to wage any war until construction. That, or I die early because there arenât any good city spots around, except for where my enemies are. Epic indeed.
3310BC: worker (finally) completed. Works on sheep. Warrior, then settler. No more time to waste. Maybe even 2 warriors, because thereâs really no reason why my scout is still alive anyway. Canât rely on luck too much.
2980BC: settler in 22 turns, bronze working in 15 turns. Not that bronze working would be that useful anyway, as a chop would take 5 turns, and Iâd be almost done with the settler anyway (15+1 for moving into a forest + 5 for chopping, close to 22). Plus, and really now, why did I forget that no slavery is meant to be crippling?
2830BC: End of my scout. Settler takes 13 turns, now that deer are online.
2530BC: Yeah, I got 1 copper nearby, but damn⦠that place is awful. I got rice, deer, copper⦠and thatâs it. Itâll stay size 5 until biology, probably until the end of the game. But I really need copper so I can take out the Indian capital and those floodplains for cottages. In the meantime, Iâll research archery. Itâs a crap choice but necessary if you live next to tundra.
1060BC: Oracle, CoL, Confucianism. My first axeman is near completion, which is very late indeed. I couldâve spent the hammers on a settler instead, but if Iâm getting courthouses, thatâs because I wonât have enough gold to support all these cities anyway. Iâm not being paranoid about my economy, but do note that I donât intend to build many cottages in my first two cities.
890BC: Huayna converts to Confucianism, so would I. Axeman pillaging my capital, my archers await in the city. Thatâs why I researched archery: because I know I wonât have enough axeman around by the time barbarian axeman show up.
595BC: alphabet completed. I have 2 cities, Asoka has 6, I feel weak. Very weak.
490BC: Traded techs with Huayna. Iron working is a very essential tech if you see jungle, but a nuisance to research nonetheless. Turns out I did have iron, but now Asoka has cities around those tiles now. Excuse me, I mean, for now.
370BC: Double-dealing with the two of them. Huayna converted to Buddhism, so Iâll be pissing them both off anyway. I need the techs, and diplomacy is only important if you intend to deal with them in the long run. In my case, I donât intend to let them see the long run.
325BC: Literature completed, starting construction (what else). Asoka gave me mathematics for alphabet too, and now Iâm going to catapult the Indians to death. How sad.
265BC: captured Delhi. It was 60% culture, but thankfully not on a hill, and it was only defended by an axeman and 3 archers, all without promotions. Nothing remains there except an academy. Flood plains, academy, forests, Buddhist holy city⦠that place will be worth a lot more than all my tundra cities combined. Converts to Buddhism, and becomes shellshocked at just how vast the Indian empire really is. And how lightly defended. Iâm taking at least one more major city before ending this war, thatâs for sure. That would probably be Bangalore, the city north of Delhi.
250BC: Asoka insults my military capabilities by trying to attack my capital with two archers.
205BC: Asoka insists on keeping his swordsman in his cities, and his archers out in the fields. Genghis feels insulted about dealing with such pathetic generals.
175BC: The Incans convert to Taoism. Iâm a little worried about his tech level. But Iâll worry later. At least it wasnât feudalism.
55BC: Captured Madras. City count up to 5. Asoka has 3 more cities left. Iâll leave his tundra city alive, and take out the rest of the (juicy) targets.
35AD: Traded monotheism and (much needed) gold for literature. Switch to organized religion. Building courthouses and moving my capital to a better location. This war was about axeman. Next war would be about swords and catapults. The Incans seemed to be doing their own thing: pacifism, Parthenon and all that. Even better if Huayna builds the Great library for me. Saves the trouble of having to settle on bad cities because of marble.
110AD: Iâm close to finishing off Asoka outright. Heâs offering me everything for peace now, including calendar. Iâll take it off him when I run out of axeman. One more coastal city, and heâs down to nothing but tundra. Construction done, researching meditation, and then Iâll decide. Philosophy would be nice, but civil service is necessary. Or perhaps I could try music?
125AD: Great prophet born. Buddhist holy shrine would be helpful for my economy. Despite having virtually no cottages, Iâm still running 80% science slider thanks to fur and their 5 commerce a piece. Speaking of no cottages, where are Asokaâs workers?! I only see a couple running around, and I havenât captured any yet. 2 workers in AD years is kinda insufficient.
155AD: Calcutta captured, along with 2 workers. Thereâs also marble 2S of the city itself, which means I donât have to keep crap tundra cities anymore. My tech decision: optics, for liberalism and astronomy. At this rate I wonât have many trading partners left, so Iâll need caravels after a while.
170AD: signed peace with Asoka for calendar. I need time for my axeman to move to his next cities, might as well see where weâre at compared to the rest of the world. I am starting to have suspicion that the world is indeed tilted 90 degrees. Thatâs very weird.
255AD: Moved my capital. Saved 6gpt, but donât laugh. Thatâs a lot of money on Epic speed. Speaking of money, Iâm also doing the forbidden move of chopping forests in a floodplains city in Delhi. Gotta love expansive for the only advantage that it gives.
545AD: The last Indian city taken. Now both Huayna and I have 7 cities each, and I am very out-teched, with no means of narrowing that gap anytime soon. I am also suffering from serious economic problems, and he finally has the dreaded longbowmen. I have the swords, elephants and catapults to fight then, but economic issues are another matter altogether. No whipping courthouses suck, not having any cottage-able lands during the BC era hurts even more.
590AD: economic situation stabilized somewhat. But rather than wait up in a build-fest, I decide that pillaging the Incans and lock them into perpetual warfare would be prudent. 6 axeman and an archer in each city, plus a fog-busting warrior, is all I have. However, thatâs 6 elite axeman Iâm talking about, which is soon going to turn into elite macemang. Or not. No upgrading units! This blows.
635AD: Huayna does build the Great Library. That will be my first target.
710AD: Met Cyrus⦠but from WHERE?! I canât see any ships of his or any cultural borders! And how did he get optics so quickly?! I donât like the looks of that at all.
800AD: So Cyrus does have caravels. This is scary. My solution: attack Huayna before Iâm ready. 6 axes and 7 catapults should take down two cities. Sorry man: youâve produced 4 great scientists in the span of 400 years with your pacifism crap, and frankly Iâve had enough of letting you tech ahead.
830AD: The Malinese civilization is destroyed. Itâs good that the Mansa on the other continentâs dead, but who... who had the power to kill this guy? Could it be Cyrus, or some other power?
875AD: Tiwanaku captured. Great library, Parthenon, courthouse, market. Once Iâm done with you, Huayna, Iâll switch to Caste system and crank out great scientists myself.
1100AD: Cuzco captured, but I lost more than half my attacking force doing so. I still felt it was prudent not to wait for an overwhelming force, but to attack if you have enough forces to take some juicy targets. Also, apparently, he used most of his scientists on academies. I wonât complain, but his choice of cities for the academies werenât impressive.
1118AD: Cyrus circumnavigated the globe. I feel sick.
1148AD: Made a lot of trades with Federick, which is, surprisingly, only a little stronger than me in points. Also signing peace with Huayna, because of economic problems. Like, problems so serious that I have to disband my army and run pacifism. Why didnât I raze more cities? Because those are good cities. The *real* problem, actually, is that I only have 4 luxury resources on my continent. That and hereditiary rule only gives me 9 hapiness, 10 if I build a temple.
1214AD: A great artist is born. *beep*. Iâm genuinely worried about not hitting liberalism now. If I donât, Iâll be researching astronomy the hard way, and then trading that away for liberalism. I really need the happiness resources to bump up my population, so I can run a science slider above 40%, and actually have more than 1 archer per city.
1250AD: Met Alexander. As much as I hate him, I gotta love him as the AI thatâs actually capable of taking down a whole civ. The Mansa too. That makes life a lot easier. Plus, heâs technologically challenged like myself. So heâs now my good friend, until Cyrus converts to a religion himself.
1274AD: Civil service finally! I needed those irrigation chains badly, with all those plains and lack of rivers in Huaynaâs former territories. For the next 200 years, Iâll also be doing the noobish thing ever: build up infrastructure.
1346AD: Interestingâ¦. no-one even has paper yet while Iâm completing education. Again, Iâm glad that the Mansaâs dead. Also, rather than building farms in every plains tiles I see, I farmed in proportion in half-anticipation for biology. Since there arenât any wars going on, Iâm going to try a more exacting infrastructure approach.
Diplomatic front: 5 civs, 5 religions. Nobodyâs trading much⦠that is, of course, until I get liberalism and astronomy. Then my economy should skyrocket, and Iâll finish Huayna off.
1382AD: Federick hard-researched Astronomy. Wow. He then offers me a series of lop-sided resource trades, which I gratefully accept, before he trades with anyone else.
1406AD: Alexander declares war on Federick. I think I traded strategic resources to Federick too. Have fun, European boys. At the same time, I sell paper to everyone for gold and world maps, since nobody has education anyway. Wow, Iâm surprised Cyrus is doing so well.
1508AD: Astronomy kicks ass, it really does. Now I have 10 luxury resources, guaranteeing at least 3+10+1 (religion) happiness, usually more. This effectively doubled my empireâs power. Muskets in every city, Huaynaâs about to die. Although my slider is at 60%/70%, my production is still low.
1523AD: I chose chemistry-steel rather than nationalism-MT. Since I canât upgrade units, cannons last longer on the battlefield than cavalry, and frigates are just cool to have against galleons.
1568AD: Cyrus completes Versailles. The overwhelming reason why I would kill him next, after Huayna. Why would he need that wonder when heâs all alone in a crappy continent? And why is it doing so well anyway?!
1625AD: Huayna almost dead, except for that annoying island-city. Thankfully itâs not on a hill and itâs only 20% culture, but still, I only have a few amphibious soldiers. Tech-research path: steam power, railroads, combustion. 16 strength transports will ensure naval superiority.
1649AD: Incan civilization destroyed. Conquest becomes very difficult as every bit of ice is settled. Itâs great that a barrier against barbarians is there, but I guess Iâll have to settle with domination or space race now.
1694AD: I decide saw Cyrusâs defenses, and decided against attacking heavily defended tundra. I did, however, bribe Federick into attacking Alexander merely for steam power. Although Federick is ahead in tech, Alexander is ahead in quantity and quality of land, which makes attacking him prudent. Plus, Iâm busy spamming cannons and landing it on Federickâs empire. Iâm definitely going to vulture a couple cities, heh hehâ¦
1736AD: Or not. I take another look, and decide that the Europeans are pretty decent trading partners after all. Looks like my armies would target Persia after all. Railroads completed, making massive civic changes to the late-game. Time for space.
Hereâs when my report ends, unfortunately. No, I didnât lose Itâs just that little details become too annoying to record, but the result is approximately 100 cannons for Persian cities, and then a standard space victory.
Overall, it was an interesting game, made more interesting by its aggressive nature, but to be honest, it wasnât âcrushingly brutalâ at all. In fact it was kinda inane. The only âdifficultâ part was realizing that one had to rush Asoka, thatâs really it. Still, it did feel like an above-average emperor game, and thanks to the sponsors.
4000BC: The usual start will be mining and bronze working. However, there are plenty of hammers in the starting capital already, so Iâll start with something a little more unusual: agriculture and animal husbandry. I got the deer, but still I really need the sheep. I wish I couldâve started with archery though. Oh, and Iâll start with a worker instead of warrior, by the way. Settling the capital for me is not to my liking, telling me what to build is worse. Besides, with hunting, my worker will have plenty to do. Like ivory or deer, for much needed food.
3940BC: popped agriculture off a hut, which I was researching anyway. You donât complain about free techs though.
3910BC: met Huayna Capac. I see grassland in his capital, which means I want it.
3850BC: popped another tech, mysticism!!! Now I really have to take a shot at Stonehenge, donât I?
3760BC: Met Asoka. If this guy founds any religions, Iâll take his capital as well (heh heh). But then, if I do take it early, would I still need Stonehenge or oracle? More specifically, how do I leverage my mysticism pop? The problem, of course, is that a civil service slingshot is non-sense for my pathetic capital.
3610BC: Asoka does found Buddhism. Cool, thatâs the first target, if I have any strategic resources. Popped a hut that provided a map, but I see nothing but ice to my East. Moving my capital eventually would actually be sensible. The Stonehenge question is still lingering though. Even if I take the holy city, and there are plenty of rivers around, starting near ice implies that there would be a lot of barbarians around pillaging my roads. I have to think about that one.
3460BC: animal husbandary done, no horses in sight. I âregretâ not going for bronze working. Then again, if copper isnât around either, I wonât be able to wage any war until construction. That, or I die early because there arenât any good city spots around, except for where my enemies are. Epic indeed.
3310BC: worker (finally) completed. Works on sheep. Warrior, then settler. No more time to waste. Maybe even 2 warriors, because thereâs really no reason why my scout is still alive anyway. Canât rely on luck too much.
2980BC: settler in 22 turns, bronze working in 15 turns. Not that bronze working would be that useful anyway, as a chop would take 5 turns, and Iâd be almost done with the settler anyway (15+1 for moving into a forest + 5 for chopping, close to 22). Plus, and really now, why did I forget that no slavery is meant to be crippling?
2830BC: End of my scout. Settler takes 13 turns, now that deer are online.
2530BC: Yeah, I got 1 copper nearby, but damn⦠that place is awful. I got rice, deer, copper⦠and thatâs it. Itâll stay size 5 until biology, probably until the end of the game. But I really need copper so I can take out the Indian capital and those floodplains for cottages. In the meantime, Iâll research archery. Itâs a crap choice but necessary if you live next to tundra.
1060BC: Oracle, CoL, Confucianism. My first axeman is near completion, which is very late indeed. I couldâve spent the hammers on a settler instead, but if Iâm getting courthouses, thatâs because I wonât have enough gold to support all these cities anyway. Iâm not being paranoid about my economy, but do note that I donât intend to build many cottages in my first two cities.
890BC: Huayna converts to Confucianism, so would I. Axeman pillaging my capital, my archers await in the city. Thatâs why I researched archery: because I know I wonât have enough axeman around by the time barbarian axeman show up.
595BC: alphabet completed. I have 2 cities, Asoka has 6, I feel weak. Very weak.
490BC: Traded techs with Huayna. Iron working is a very essential tech if you see jungle, but a nuisance to research nonetheless. Turns out I did have iron, but now Asoka has cities around those tiles now. Excuse me, I mean, for now.
370BC: Double-dealing with the two of them. Huayna converted to Buddhism, so Iâll be pissing them both off anyway. I need the techs, and diplomacy is only important if you intend to deal with them in the long run. In my case, I donât intend to let them see the long run.
325BC: Literature completed, starting construction (what else). Asoka gave me mathematics for alphabet too, and now Iâm going to catapult the Indians to death. How sad.
265BC: captured Delhi. It was 60% culture, but thankfully not on a hill, and it was only defended by an axeman and 3 archers, all without promotions. Nothing remains there except an academy. Flood plains, academy, forests, Buddhist holy city⦠that place will be worth a lot more than all my tundra cities combined. Converts to Buddhism, and becomes shellshocked at just how vast the Indian empire really is. And how lightly defended. Iâm taking at least one more major city before ending this war, thatâs for sure. That would probably be Bangalore, the city north of Delhi.
250BC: Asoka insults my military capabilities by trying to attack my capital with two archers.
205BC: Asoka insists on keeping his swordsman in his cities, and his archers out in the fields. Genghis feels insulted about dealing with such pathetic generals.
175BC: The Incans convert to Taoism. Iâm a little worried about his tech level. But Iâll worry later. At least it wasnât feudalism.
55BC: Captured Madras. City count up to 5. Asoka has 3 more cities left. Iâll leave his tundra city alive, and take out the rest of the (juicy) targets.
35AD: Traded monotheism and (much needed) gold for literature. Switch to organized religion. Building courthouses and moving my capital to a better location. This war was about axeman. Next war would be about swords and catapults. The Incans seemed to be doing their own thing: pacifism, Parthenon and all that. Even better if Huayna builds the Great library for me. Saves the trouble of having to settle on bad cities because of marble.
110AD: Iâm close to finishing off Asoka outright. Heâs offering me everything for peace now, including calendar. Iâll take it off him when I run out of axeman. One more coastal city, and heâs down to nothing but tundra. Construction done, researching meditation, and then Iâll decide. Philosophy would be nice, but civil service is necessary. Or perhaps I could try music?
125AD: Great prophet born. Buddhist holy shrine would be helpful for my economy. Despite having virtually no cottages, Iâm still running 80% science slider thanks to fur and their 5 commerce a piece. Speaking of no cottages, where are Asokaâs workers?! I only see a couple running around, and I havenât captured any yet. 2 workers in AD years is kinda insufficient.
155AD: Calcutta captured, along with 2 workers. Thereâs also marble 2S of the city itself, which means I donât have to keep crap tundra cities anymore. My tech decision: optics, for liberalism and astronomy. At this rate I wonât have many trading partners left, so Iâll need caravels after a while.
170AD: signed peace with Asoka for calendar. I need time for my axeman to move to his next cities, might as well see where weâre at compared to the rest of the world. I am starting to have suspicion that the world is indeed tilted 90 degrees. Thatâs very weird.
255AD: Moved my capital. Saved 6gpt, but donât laugh. Thatâs a lot of money on Epic speed. Speaking of money, Iâm also doing the forbidden move of chopping forests in a floodplains city in Delhi. Gotta love expansive for the only advantage that it gives.
545AD: The last Indian city taken. Now both Huayna and I have 7 cities each, and I am very out-teched, with no means of narrowing that gap anytime soon. I am also suffering from serious economic problems, and he finally has the dreaded longbowmen. I have the swords, elephants and catapults to fight then, but economic issues are another matter altogether. No whipping courthouses suck, not having any cottage-able lands during the BC era hurts even more.
590AD: economic situation stabilized somewhat. But rather than wait up in a build-fest, I decide that pillaging the Incans and lock them into perpetual warfare would be prudent. 6 axeman and an archer in each city, plus a fog-busting warrior, is all I have. However, thatâs 6 elite axeman Iâm talking about, which is soon going to turn into elite macemang. Or not. No upgrading units! This blows.
635AD: Huayna does build the Great Library. That will be my first target.
710AD: Met Cyrus⦠but from WHERE?! I canât see any ships of his or any cultural borders! And how did he get optics so quickly?! I donât like the looks of that at all.
800AD: So Cyrus does have caravels. This is scary. My solution: attack Huayna before Iâm ready. 6 axes and 7 catapults should take down two cities. Sorry man: youâve produced 4 great scientists in the span of 400 years with your pacifism crap, and frankly Iâve had enough of letting you tech ahead.
830AD: The Malinese civilization is destroyed. Itâs good that the Mansa on the other continentâs dead, but who... who had the power to kill this guy? Could it be Cyrus, or some other power?
875AD: Tiwanaku captured. Great library, Parthenon, courthouse, market. Once Iâm done with you, Huayna, Iâll switch to Caste system and crank out great scientists myself.
1100AD: Cuzco captured, but I lost more than half my attacking force doing so. I still felt it was prudent not to wait for an overwhelming force, but to attack if you have enough forces to take some juicy targets. Also, apparently, he used most of his scientists on academies. I wonât complain, but his choice of cities for the academies werenât impressive.
1118AD: Cyrus circumnavigated the globe. I feel sick.
1148AD: Made a lot of trades with Federick, which is, surprisingly, only a little stronger than me in points. Also signing peace with Huayna, because of economic problems. Like, problems so serious that I have to disband my army and run pacifism. Why didnât I raze more cities? Because those are good cities. The *real* problem, actually, is that I only have 4 luxury resources on my continent. That and hereditiary rule only gives me 9 hapiness, 10 if I build a temple.
1214AD: A great artist is born. *beep*. Iâm genuinely worried about not hitting liberalism now. If I donât, Iâll be researching astronomy the hard way, and then trading that away for liberalism. I really need the happiness resources to bump up my population, so I can run a science slider above 40%, and actually have more than 1 archer per city.
1250AD: Met Alexander. As much as I hate him, I gotta love him as the AI thatâs actually capable of taking down a whole civ. The Mansa too. That makes life a lot easier. Plus, heâs technologically challenged like myself. So heâs now my good friend, until Cyrus converts to a religion himself.
1274AD: Civil service finally! I needed those irrigation chains badly, with all those plains and lack of rivers in Huaynaâs former territories. For the next 200 years, Iâll also be doing the noobish thing ever: build up infrastructure.
1346AD: Interestingâ¦. no-one even has paper yet while Iâm completing education. Again, Iâm glad that the Mansaâs dead. Also, rather than building farms in every plains tiles I see, I farmed in proportion in half-anticipation for biology. Since there arenât any wars going on, Iâm going to try a more exacting infrastructure approach.
Diplomatic front: 5 civs, 5 religions. Nobodyâs trading much⦠that is, of course, until I get liberalism and astronomy. Then my economy should skyrocket, and Iâll finish Huayna off.
1382AD: Federick hard-researched Astronomy. Wow. He then offers me a series of lop-sided resource trades, which I gratefully accept, before he trades with anyone else.
1406AD: Alexander declares war on Federick. I think I traded strategic resources to Federick too. Have fun, European boys. At the same time, I sell paper to everyone for gold and world maps, since nobody has education anyway. Wow, Iâm surprised Cyrus is doing so well.
1508AD: Astronomy kicks ass, it really does. Now I have 10 luxury resources, guaranteeing at least 3+10+1 (religion) happiness, usually more. This effectively doubled my empireâs power. Muskets in every city, Huaynaâs about to die. Although my slider is at 60%/70%, my production is still low.
1523AD: I chose chemistry-steel rather than nationalism-MT. Since I canât upgrade units, cannons last longer on the battlefield than cavalry, and frigates are just cool to have against galleons.
1568AD: Cyrus completes Versailles. The overwhelming reason why I would kill him next, after Huayna. Why would he need that wonder when heâs all alone in a crappy continent? And why is it doing so well anyway?!
1625AD: Huayna almost dead, except for that annoying island-city. Thankfully itâs not on a hill and itâs only 20% culture, but still, I only have a few amphibious soldiers. Tech-research path: steam power, railroads, combustion. 16 strength transports will ensure naval superiority.
1649AD: Incan civilization destroyed. Conquest becomes very difficult as every bit of ice is settled. Itâs great that a barrier against barbarians is there, but I guess Iâll have to settle with domination or space race now.
1694AD: I decide saw Cyrusâs defenses, and decided against attacking heavily defended tundra. I did, however, bribe Federick into attacking Alexander merely for steam power. Although Federick is ahead in tech, Alexander is ahead in quantity and quality of land, which makes attacking him prudent. Plus, Iâm busy spamming cannons and landing it on Federickâs empire. Iâm definitely going to vulture a couple cities, heh hehâ¦
1736AD: Or not. I take another look, and decide that the Europeans are pretty decent trading partners after all. Looks like my armies would target Persia after all. Railroads completed, making massive civic changes to the late-game. Time for space.
Hereâs when my report ends, unfortunately. No, I didnât lose Itâs just that little details become too annoying to record, but the result is approximately 100 cannons for Persian cities, and then a standard space victory.
Overall, it was an interesting game, made more interesting by its aggressive nature, but to be honest, it wasnât âcrushingly brutalâ at all. In fact it was kinda inane. The only âdifficultâ part was realizing that one had to rush Asoka, thatâs really it. Still, it did feel like an above-average emperor game, and thanks to the sponsors.