Epic 13 â Potluck
In the previous potluck game, I steamrolled to a Domination victory, so this time round I fancy a peaceful win.
Câmere
The dice roll has landed me with Suryvaraman of the Khmer. Slightly disappointing, as heâs one of the two civs in the list with whom Iâve completed a BtS game. His CRE and EXP traits make for a reasonable culture win combo, and the Barayâs 1 extra food has a pleasant synergy with the latter trait, so letâs go get some Legendary cities. The Pangaea map (yup, I didnât read the signup thread properly) might make for interesting times: land-grab and border tensions could cause some (un)welcome complications.
The New
The settler starts out on a tile that will block off the fish two tiles southwest, so it gets moved 1 tile west, founding Yaso on turn zero. This spot has huge amounts of food and looks good for a Globe Theatre/National Epic combo. Unusual for a capital, but not unheard of.
![[Image: Civ4ScreenShot0080-2.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0080-2.jpg)
The jungle to the north doesnât look so enticing, but Iâve already got those coastal elephants lined up for city 2. With Fish and two freshwater lakes, it should be able to work that gold and still grow strongly.
Who do you think?
On turn 4, I pop a hut and get a scout. I was training one anyway, but on this map (Pangaea in my head, at least) the more the merrier. A few turns later I pop a map and meet Justinian. The map reveals the FP-rich Dutch lands. Hmmm. If he can make the most of them, Willem could grow powerful indeed.
Once Fishing is in, itâs on to AH for cows and to locate horses. I pop a hostile, but see him off. I meet Willem, pop three hostiles (with a lion there too), and someone founds Buddhism. Justinian, of course. My warrior died, but took out the lion and a warrior.
Thus far, Iâve been scouting to the north and northeast, but I meet Hammurabi on turn 16 and seems to lie to my east. AH comes in, and the ponies are out of reasonable range, so BW is next. Hindu is FIDL. Somewhat to my surprise, itâs Willem and not Pacal, whom I meet a few turns later.
Obstacle 1
Iâve scouted out the land immediately beyond the Jumbo square, and the planned city would also get an FP and river cows in its BFC. Woo and yay. Iâve timed a settler to complete just after BW, in case of a need to detour to grab some copper, but thereâs none in range. So Archery is now on the priority list. As we start with Hunting, this isnât too terrible.
![[Image: Civ4ScreenShot0086-1.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0086-1.jpg)
Workboat is the obvious initial build, but first a turn of anarchy whilst we adopt Slavery (I should have done this while the settler was is transit for max efficiency, but ho hum).
The worker gets whipped and after Agri then Archery is researched. An event in 2350 BC gives me 13 beakers (1 turnâs output) towards the wheel. Could be a lot worse, seeing as those Dutchies suffered a research setback earlier.
The third city was a tricky one: as you can see below, the north is covered in jungle, so itâs between a plains hill with Corn and an FP, and a cows, two spice site to the south. I decide that the southern site is a bit too close to the aggressive Hammurabi for comfort, and I donât want to risk losing a jumbo source.
![[Image: Civ4ScreenShot0088-2.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0088-2.jpg)
Joaoâs borders are also visible to the east of Hammurabi, as are the very edges of Byzantine and Dutch lands. Scouting informs me that Justinian has muscled in on the FPs, so maybe Willemâs wings will be clipped.
Obstacle 2
I lack Copper, Marble & Stone, which are the Cathedral accelerators. Iâve already got Ivory and Gold at hand, so I can grow large (aided by HR) and whip Cathedrals when they come into play. NE and Hermitage will be slow builds, too, and Sistene will take more or less forever. The Oracle will be very helpful as it will allow me to found Confucianism and whilst I lack Marble, I canât see any in the lands Iâve scouted so far either, so with Hariâs production and plentiful forests, I think I can get it with 3 cities, seeing as thereâs no IND Civs around.
![[Image: Civ4ScreenShot0090.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0090.jpg)
Hammy has founded Akkad, so I made the right choice of sites. I tech through Priesthood and Writing and then switch to Pottery whilst waiting for the Oracle to be chopped to completion.
![[Image: Civ4ScreenShot0091.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0091.jpg)
Confucianism is founded in Hari, and the missionary is sent to Hammy, as I plan to get on his good side. Iâve come up against him before, and one good thing about him is that close borders donât bother him too much, which is very convenient as Iâll being crushing his borders heavily.
Soon after the Oracle is complete, I meet Zara and Sitting Bull to complete the list.
In the previous potluck game, I steamrolled to a Domination victory, so this time round I fancy a peaceful win.
Câmere
The dice roll has landed me with Suryvaraman of the Khmer. Slightly disappointing, as heâs one of the two civs in the list with whom Iâve completed a BtS game. His CRE and EXP traits make for a reasonable culture win combo, and the Barayâs 1 extra food has a pleasant synergy with the latter trait, so letâs go get some Legendary cities. The Pangaea map (yup, I didnât read the signup thread properly) might make for interesting times: land-grab and border tensions could cause some (un)welcome complications.
The New
The settler starts out on a tile that will block off the fish two tiles southwest, so it gets moved 1 tile west, founding Yaso on turn zero. This spot has huge amounts of food and looks good for a Globe Theatre/National Epic combo. Unusual for a capital, but not unheard of.
![[Image: Civ4ScreenShot0080-2.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0080-2.jpg)
The jungle to the north doesnât look so enticing, but Iâve already got those coastal elephants lined up for city 2. With Fish and two freshwater lakes, it should be able to work that gold and still grow strongly.
Who do you think?
On turn 4, I pop a hut and get a scout. I was training one anyway, but on this map (Pangaea in my head, at least) the more the merrier. A few turns later I pop a map and meet Justinian. The map reveals the FP-rich Dutch lands. Hmmm. If he can make the most of them, Willem could grow powerful indeed.
Once Fishing is in, itâs on to AH for cows and to locate horses. I pop a hostile, but see him off. I meet Willem, pop three hostiles (with a lion there too), and someone founds Buddhism. Justinian, of course. My warrior died, but took out the lion and a warrior.
Thus far, Iâve been scouting to the north and northeast, but I meet Hammurabi on turn 16 and seems to lie to my east. AH comes in, and the ponies are out of reasonable range, so BW is next. Hindu is FIDL. Somewhat to my surprise, itâs Willem and not Pacal, whom I meet a few turns later.
Obstacle 1
Iâve scouted out the land immediately beyond the Jumbo square, and the planned city would also get an FP and river cows in its BFC. Woo and yay. Iâve timed a settler to complete just after BW, in case of a need to detour to grab some copper, but thereâs none in range. So Archery is now on the priority list. As we start with Hunting, this isnât too terrible.
![[Image: Civ4ScreenShot0086-1.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0086-1.jpg)
Workboat is the obvious initial build, but first a turn of anarchy whilst we adopt Slavery (I should have done this while the settler was is transit for max efficiency, but ho hum).
The worker gets whipped and after Agri then Archery is researched. An event in 2350 BC gives me 13 beakers (1 turnâs output) towards the wheel. Could be a lot worse, seeing as those Dutchies suffered a research setback earlier.
The third city was a tricky one: as you can see below, the north is covered in jungle, so itâs between a plains hill with Corn and an FP, and a cows, two spice site to the south. I decide that the southern site is a bit too close to the aggressive Hammurabi for comfort, and I donât want to risk losing a jumbo source.
![[Image: Civ4ScreenShot0088-2.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0088-2.jpg)
Joaoâs borders are also visible to the east of Hammurabi, as are the very edges of Byzantine and Dutch lands. Scouting informs me that Justinian has muscled in on the FPs, so maybe Willemâs wings will be clipped.
Obstacle 2
I lack Copper, Marble & Stone, which are the Cathedral accelerators. Iâve already got Ivory and Gold at hand, so I can grow large (aided by HR) and whip Cathedrals when they come into play. NE and Hermitage will be slow builds, too, and Sistene will take more or less forever. The Oracle will be very helpful as it will allow me to found Confucianism and whilst I lack Marble, I canât see any in the lands Iâve scouted so far either, so with Hariâs production and plentiful forests, I think I can get it with 3 cities, seeing as thereâs no IND Civs around.
![[Image: Civ4ScreenShot0090.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0090.jpg)
Hammy has founded Akkad, so I made the right choice of sites. I tech through Priesthood and Writing and then switch to Pottery whilst waiting for the Oracle to be chopped to completion.
![[Image: Civ4ScreenShot0091.jpg]](http://i166.photobucket.com/albums/u113/Swiss_Pauli/Civ4ScreenShot0091.jpg)
Confucianism is founded in Hari, and the missionary is sent to Hammy, as I plan to get on his good side. Iâve come up against him before, and one good thing about him is that close borders donât bother him too much, which is very convenient as Iâll being crushing his borders heavily.
Soon after the Oracle is complete, I meet Zara and Sitting Bull to complete the list.