Sidâs Sushi converts money to food. So the question is what can we do with the excess food? Food becomes commerce through using specialists and food becomes hammers via the whip. This suggests minimal cottaging of the terrain, maximal irrigation/mines, and an excuse to build workshops which almost never come into play until State Property. It also suggests getting the Pyramids both for boosting specialists and for raising the happy cap.
One more thing about not building cottages: Food also becomes commerce through trade routes, particularly on an Archipelago map as eventually almost all trade routes are âintercontinentalâ. So cottages wonât particularly be missed.
Now the scoring in this Epic is as follows: ⦠forget it, Iâm off in shadowland since I use the BUG mod and Iâm too old to change. Letâs just have fun with the game. (I will track how I do with the scoring criteria but Iâm not going to particularly bother with game-planning for it.)
We start and have a possible Red Herring: Sushi executives donât show up as a possible build. Either a game-breaking bug or ⦠check back in a couple of turns ... now they are there. Probably an artifact of a mid-turn WB save.
Capital pre-founded, so no decision there. Research heads towards Bronze Working so I can commence the whippage. Capital builds a WB, but I have to watch how many I build so I donât kill my own research, although the WBâs can yield explosive results if itâs possible to wait and build workers/settlers late. An early worker is needed to hook up the Gems, though. More happies = more bodies available for the pile.
Medium-term the preferred Wonders: The Colossus (again, few Cottages), TGLighthouse (as per the Epic description) and the Pyramids. CoL is also an important tech as I expect to be building Workshops out the yang (in addition to Caste System). So ... the royal we will be prioritizing Metal Casting and CoL, as there is no big rush for anything on the top of the tree. I also realize that due to Sidâs in the capital, on turn 150 we're going to get a GM. Iâll have to read up on the new-and-improved CS slingshot.
Then the game actually starts. I take the Sid Executive for a quick spin but only get to 3750 BC before he runs like hell from a Bear. One benefit to all of this jungle is rather little risk of losing the Exec to an animal. But ignorance is bliss, so much fog remains â¦
3675 BC - Buddhism falls. I always like to play with "Choose Religions". Adds a bit of flavor and masks the AI tech path a bit.
3525 BC â First WB completed and a Clams are netted. That only costs 6 gpt. Again, have to avoid crashing the economy before the 2nd city. Iâll build a couple of Warriors before Slavery comes in as whipping WBs is fairly efficient.
3300 BC - Hinduism FIDAL or FIADL, neither of which can be read in English.
Warriors going walk-about to get free experience vs. Animals before the regular Barbs show. I'll build 3. But both of my explorers took damage from animals so by the time BW is researched (3150 BC) I see no metals in my limited vision. More importantly I revolt to slavery and prepare to crack the whip!
First original erroneous conjecture of the game: Research into Sailing to eventually meet the neighbors. Would have been just as easy to send a couple of WBs wandering. Instead I was afraid of Barb Galleys showing up so I wanted Galleys of my own.
3025 BC â First picture: Receive a game un-balancing event.
Also spot Stone for a Pyramids build. Now just have to figure out where the next city goes ...
2400 BC - Soon after building my first worker ... well this is kind of silly. (No picture, âtwas the free Shock to all Axes event (and the promotion carries over when the Axes are upgraded to âzerks). No neighbors, so sucks to be the barbs.)
2200 BC â The AI builds Stonehenge. It looks like 3 Sid resources is all I'm going to get right now. But I do have a plan ... however since Iâm writing this about 3 weeks later I canât remember what the plan was. But Iâm sure it involved stealing underpants.
Anyway, with Masonry in hand (and the possibility of building the GLighthouse), we set out for CoL. A very long trek indeed ...
Now I have to check the rules again ... unclear, so I'll interpret this to mean in the black at 50% prior to expanding Sid's. So expand into city #2.
Next plan is to simultaneously build the Pyramids and Great Lighthouse. I'll whip the GL and build the Pyramids honestly.
1300 BC - Meet Brennus the Hindu. He has more cities (and Axes), but I'm not worried. With two Wonder builds on-going, not much happening. I'm down to Writing + CoL for the beeline. (Goofy game doesn't give the proper order on techs to get the discount. )
1150 BC â The AI builds the Great Wall. Uppsala has 19 turns remaining on the Pyramids and Nidaros about the same for the GLighthouse.
1025 BC - Meet Louis and Open Borders. Also Open Borders with Brennus. We'll see if that is a mistake, I had his WB trapped in the Magellan race.
975 BC - Whip the Great Lighthouse in Nidaros for 4 pop. Including 3 Redshirts. Will this solve my economic problems?
Well, at least a little. Can add 4 bpt (which is a 20% boost) while staying in the black.
I still only have 2 cities, but hereâs my first Axe thanks to Random Events.
Nothing like starting with a level 5 unit. I donât have anyone to use these on except Barbs, but the events will make it painless to capture a couple of barb cities on my continent.
In 750 BC The Pyramids complete from a whip. Food=production. The Oracle goes on the same turn and I found my 3rd city. The GL is very nice on this map, I think I actually made a profit by founding the city.
In 725 BC my first GM pops Metal Casting. Yeah, I planned that I should have a big head start on the Colossus. I also revolt to Representation (primarily for the happiness). Iâm not sure I can even run a non-citizen specialist yet. Maybe I have a Library in Nidaros???
Finally, in 475 BC CoL is researched. 475 BC - Guess I don't have to spread Sid's to pop the borders here.
By 170 BC Iâm able to whip the Colossus. The map is frustrating for circumnavigation. And Iâve still only got 3 cities. That will change quickly as CHâs come online in my Sid cities. (Only two so far)
My fourth city doesnât need Sids due to huge food surplus. Will provide workers at size 2.
Tech path now: Civil Service, Optics? Once I have Currency I can back-fill. Probably pick up Alphabet and trade Currency and CoL around for stuff Iâve missed. I donât want to give up Metal Casting, despite already having built the wonder. (Keeps others away from circumnavigation.)
Then I concentrate on building military to capture 3-4 Barb cities that have sprung up. The next GM pops and .. thatâs an odd coincidence. However, if I bulb CS Iâll lose the free Shock promotions on my Axes. (Axes, not Melee) So maybe Iâll slow-play this a couple of turns until I have ~6 Shock promoted units. Swap research to something else while I build a few more Axes. In 325 AD I pop the bulb and revolt to CS (having already researched Machinery). Revolt to CS and prepare to use the flotilla-of-doom on some Barb cities.
Not a lot of deep strategy yet. I havenât tried to infect any AI with Sids and they canât reach me to attack, so itâs just me vs. the Barbs and the Jungle.
Meet Khan in 335 AD, Open Borders and make a lopsided trade with him. Now heâs pleased.
Capture a Barb city on the SE tip of our island, another on the island immediately E and one on the longer island SE. Actually captured the latter twice as I burned the first location and then the city re-grew one tile over. This point in the game was spent trying to get caught up on workers and settlers, as I lost a lot of expansion building 3 wonders in my first two cities.
Bizarre. I make a tech trade with Brennus (He gives Calender + 56 gold, receives Currency + Priesthood). He goes from Pleased to Cautious. Whatever.
This random event didnât work out for me. Turned out to be 113 gold down the drain â¦
Circumnavigation in a sloppy, slow 550 AD. Iâm sure anyone who made a concerted effort with WBs could have done this in the BC years. Then despite being the closest civ to us, we finally meet this guy.
Gilga ended up playing an isolationist game just like me. Never attacked anyone, never was attacked. But he did tech well.
Early in the AD years this event comes in: Starting to get a little silly, particularly because I knew I wanted to play passively and just investigate the effects of corporations. This event led me to try to build a blitz Trireme, but the Barbs wouldnât cooperate. 8)
Around 700 AD I capture my first source of Rice, from a Barb city on the major island N of the start. These guys will be replaced with some defensive âzerks and move on to attack other barb cities. CR III/Cover is a nice way to bust LBâs. J
(This report is getting hard to write because my screenshots arenât being saved in chronological order. Bizarre.)
One more thing about not building cottages: Food also becomes commerce through trade routes, particularly on an Archipelago map as eventually almost all trade routes are âintercontinentalâ. So cottages wonât particularly be missed.
Now the scoring in this Epic is as follows: ⦠forget it, Iâm off in shadowland since I use the BUG mod and Iâm too old to change. Letâs just have fun with the game. (I will track how I do with the scoring criteria but Iâm not going to particularly bother with game-planning for it.)
We start and have a possible Red Herring: Sushi executives donât show up as a possible build. Either a game-breaking bug or ⦠check back in a couple of turns ... now they are there. Probably an artifact of a mid-turn WB save.
Capital pre-founded, so no decision there. Research heads towards Bronze Working so I can commence the whippage. Capital builds a WB, but I have to watch how many I build so I donât kill my own research, although the WBâs can yield explosive results if itâs possible to wait and build workers/settlers late. An early worker is needed to hook up the Gems, though. More happies = more bodies available for the pile.
Medium-term the preferred Wonders: The Colossus (again, few Cottages), TGLighthouse (as per the Epic description) and the Pyramids. CoL is also an important tech as I expect to be building Workshops out the yang (in addition to Caste System). So ... the royal we will be prioritizing Metal Casting and CoL, as there is no big rush for anything on the top of the tree. I also realize that due to Sidâs in the capital, on turn 150 we're going to get a GM. Iâll have to read up on the new-and-improved CS slingshot.
Then the game actually starts. I take the Sid Executive for a quick spin but only get to 3750 BC before he runs like hell from a Bear. One benefit to all of this jungle is rather little risk of losing the Exec to an animal. But ignorance is bliss, so much fog remains â¦
3675 BC - Buddhism falls. I always like to play with "Choose Religions". Adds a bit of flavor and masks the AI tech path a bit.
3525 BC â First WB completed and a Clams are netted. That only costs 6 gpt. Again, have to avoid crashing the economy before the 2nd city. Iâll build a couple of Warriors before Slavery comes in as whipping WBs is fairly efficient.
3300 BC - Hinduism FIDAL or FIADL, neither of which can be read in English.
Warriors going walk-about to get free experience vs. Animals before the regular Barbs show. I'll build 3. But both of my explorers took damage from animals so by the time BW is researched (3150 BC) I see no metals in my limited vision. More importantly I revolt to slavery and prepare to crack the whip!
First original erroneous conjecture of the game: Research into Sailing to eventually meet the neighbors. Would have been just as easy to send a couple of WBs wandering. Instead I was afraid of Barb Galleys showing up so I wanted Galleys of my own.
3025 BC â First picture: Receive a game un-balancing event.
Also spot Stone for a Pyramids build. Now just have to figure out where the next city goes ...
2400 BC - Soon after building my first worker ... well this is kind of silly. (No picture, âtwas the free Shock to all Axes event (and the promotion carries over when the Axes are upgraded to âzerks). No neighbors, so sucks to be the barbs.)
2200 BC â The AI builds Stonehenge. It looks like 3 Sid resources is all I'm going to get right now. But I do have a plan ... however since Iâm writing this about 3 weeks later I canât remember what the plan was. But Iâm sure it involved stealing underpants.
Anyway, with Masonry in hand (and the possibility of building the GLighthouse), we set out for CoL. A very long trek indeed ...
Now I have to check the rules again ... unclear, so I'll interpret this to mean in the black at 50% prior to expanding Sid's. So expand into city #2.
Next plan is to simultaneously build the Pyramids and Great Lighthouse. I'll whip the GL and build the Pyramids honestly.
1300 BC - Meet Brennus the Hindu. He has more cities (and Axes), but I'm not worried. With two Wonder builds on-going, not much happening. I'm down to Writing + CoL for the beeline. (Goofy game doesn't give the proper order on techs to get the discount. )
1150 BC â The AI builds the Great Wall. Uppsala has 19 turns remaining on the Pyramids and Nidaros about the same for the GLighthouse.
1025 BC - Meet Louis and Open Borders. Also Open Borders with Brennus. We'll see if that is a mistake, I had his WB trapped in the Magellan race.
975 BC - Whip the Great Lighthouse in Nidaros for 4 pop. Including 3 Redshirts. Will this solve my economic problems?
Well, at least a little. Can add 4 bpt (which is a 20% boost) while staying in the black.
I still only have 2 cities, but hereâs my first Axe thanks to Random Events.
Nothing like starting with a level 5 unit. I donât have anyone to use these on except Barbs, but the events will make it painless to capture a couple of barb cities on my continent.
In 750 BC The Pyramids complete from a whip. Food=production. The Oracle goes on the same turn and I found my 3rd city. The GL is very nice on this map, I think I actually made a profit by founding the city.
In 725 BC my first GM pops Metal Casting. Yeah, I planned that I should have a big head start on the Colossus. I also revolt to Representation (primarily for the happiness). Iâm not sure I can even run a non-citizen specialist yet. Maybe I have a Library in Nidaros???
Finally, in 475 BC CoL is researched. 475 BC - Guess I don't have to spread Sid's to pop the borders here.
By 170 BC Iâm able to whip the Colossus. The map is frustrating for circumnavigation. And Iâve still only got 3 cities. That will change quickly as CHâs come online in my Sid cities. (Only two so far)
My fourth city doesnât need Sids due to huge food surplus. Will provide workers at size 2.
Tech path now: Civil Service, Optics? Once I have Currency I can back-fill. Probably pick up Alphabet and trade Currency and CoL around for stuff Iâve missed. I donât want to give up Metal Casting, despite already having built the wonder. (Keeps others away from circumnavigation.)
Then I concentrate on building military to capture 3-4 Barb cities that have sprung up. The next GM pops and .. thatâs an odd coincidence. However, if I bulb CS Iâll lose the free Shock promotions on my Axes. (Axes, not Melee) So maybe Iâll slow-play this a couple of turns until I have ~6 Shock promoted units. Swap research to something else while I build a few more Axes. In 325 AD I pop the bulb and revolt to CS (having already researched Machinery). Revolt to CS and prepare to use the flotilla-of-doom on some Barb cities.
Not a lot of deep strategy yet. I havenât tried to infect any AI with Sids and they canât reach me to attack, so itâs just me vs. the Barbs and the Jungle.
Meet Khan in 335 AD, Open Borders and make a lopsided trade with him. Now heâs pleased.
Capture a Barb city on the SE tip of our island, another on the island immediately E and one on the longer island SE. Actually captured the latter twice as I burned the first location and then the city re-grew one tile over. This point in the game was spent trying to get caught up on workers and settlers, as I lost a lot of expansion building 3 wonders in my first two cities.
Bizarre. I make a tech trade with Brennus (He gives Calender + 56 gold, receives Currency + Priesthood). He goes from Pleased to Cautious. Whatever.
This random event didnât work out for me. Turned out to be 113 gold down the drain â¦
Circumnavigation in a sloppy, slow 550 AD. Iâm sure anyone who made a concerted effort with WBs could have done this in the BC years. Then despite being the closest civ to us, we finally meet this guy.
Gilga ended up playing an isolationist game just like me. Never attacked anyone, never was attacked. But he did tech well.
Early in the AD years this event comes in: Starting to get a little silly, particularly because I knew I wanted to play passively and just investigate the effects of corporations. This event led me to try to build a blitz Trireme, but the Barbs wouldnât cooperate. 8)
Around 700 AD I capture my first source of Rice, from a Barb city on the major island N of the start. These guys will be replaced with some defensive âzerks and move on to attack other barb cities. CR III/Cover is a nice way to bust LBâs. J
(This report is getting hard to write because my screenshots arenât being saved in chronological order. Bizarre.)