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Adv28: Months late, Erikg88 gets in the game

Hey there. I enjoyed my first game at RBC - seen HERE in all its bloody glory - but the game was simply too tough for me. I found out about these Gentle Adventures, however, so I figured I'd try my hand, hoping for different results. How'd that go? Well, see for yourself:

Dutch Masters

For those who read it, I'd be curious to know how I can improve the presentation. Are the screenshots too big?

Also: how does one stop sucking at Civilization 4: Beyond the Sword?
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erikg88 Wrote:For those who read it, I'd be curious to know how I can improve the presentation. Are the screenshots too big?

I think the screenies are fine, although I would try to make sure they are all left justified - you frequently have text to the immediate left of the image - side effect of the placement of the img tags in the text, I expect.



erikg88 Wrote:Also: how does one stop sucking at Civilization 4: Beyond the Sword?

Same way you carve an elephant.
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Hey, nice to see a report for one of our past games! thumbsup You'll understand if your game isn't included in the scoring, I hope.

As far as what went wrong, you mostly already identified it yourself in your report:

Quote:My mistakes were many, but chief among them was the classic builder pitfall: falling in love with wonders at the expense of the military.
A lot of those wonders really did not need to be built. I saw Parthenon, Chichen Itza, and so on under construction in some of those pictures - why? If you wanted to go for the Cultural win, building some cottages/cathedrals and using the cultural slider would have been more effective. We had some other reports for this game that did so very effectively. smile

Two other simple points for improvement:

- Not enough cities! Four is far too few. Size is power. Build more cities. Keep building them even if you think you have enough. Chances are, you probably don't.

- Very poor map intel. 1500AD, and 90% of the map was still blackness?! It's hard to evaluate your situation properly and determine an effective response if you don't really know anything beyond your own borders. Running units through enemy territory (via Open Borders or spies) and/or purchasing maps are good solutions.

Sorry to see how it turned out. When the next Gentle Adventure shows up, I hope you'll give it another shot. nod
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VoiceOfUnreason Wrote:Same way you carve an elephant.
With a chainsaw?

And Sullla, that's a great point about map intel. Completely neglected to do that. I'll certainly give any gentle adventures a shot, though I think I'll have to spend some time on Chieftain before I come back around here, so don't go making one tomorrow.

Also, I would be personally offended if you posted my "score".
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erikg88 Wrote:Also: how does one stop sucking at Civilization 4: Beyond the Sword?

I'm going to focus specifically on a few things that I spotted in your opening. Motivations: that's the part that's fun; early turns are much more important than later ones, and opening pre-mortems are very much part of my own style anyway....

You've decided that cottages are going to be important. Hard to argue with that. But if from this you concluded that your first tech should be The Wheel, you aren't looking at the larger problem.

When I look at this opening screen, the main feature that stares out at me are the trees. In particular, trees are great fuel for a production surge in the early game (5 hammers/turn * # of workers chopping). They are also in the way if you want to cottage the place.

One the other hand, you do have a gem mine to build. And mining is on the way to Bronze Working. Plus the mined gems are going to be a big boost on your research.

In other words, Mining pays for itself much more immediately than The Wheel.


Second point is that Creative + Trees sort of screams for a big land grab, and you have the extra commerce to help finance it. Also note that the combination of Bronze Working + chopping early settlers + revealing copper will often settle one of your early problems in the opening: "how do I defend myself"

It's not the only way to play it, but it's so clean and straight forward that I think you need a strong motivation to choose a different approach.


Third point: chops -> wonderfactory is probably an illusion. The problems are two fold; first that trees aren't terribly attractive production tiles on their own (they aren't bad, but they also aren't good - and you need good if you are going to be wonder racing). Second is that if you chop them, they are gone.

Now, this city (like most land locked capitals) has pretty good production potential. Corn plus mines on green hills, and a bonus hammer from the gems, that's not too shabby in the early going. But you'll need many techs before the other tiles catch up. In addition, lacking direct access to the river really puts a dent in your production potential relative to other cities (you can't build a levee here). Again, there are levers that you can pull to overcome this obstacle, but the more natural path would be to treat this city as a commerce center.


Fourth point: hard to evaluate your dot mapping when you don't actually include the map. presumably you meant to show off this one:
http://typewhat.files.wordpress.com/2008/06/dotmap.jpg

I don't have a lot to say about your city locations - I might have put (1) a tile further south, to leave space for a filler city near the cows later.

But I did want to remark on the fact that you have discovered that you are essentially in a giant belt of jungle, and as of turn 45 you still haven't made any progress on dealing with trees. Somewhere between turn 0 and turn 45 you should have been thinking about carving the yummy land out of the jungle, so that when you started dropping cities down you could at least begin farming the rice. And either Bronze Working or Iron Working might have exposed a resource that could help you train defensive units.

Instead, you went chasing after Judaism. It's shiny.

But that's three techs that don't do much for you at the moment.


Fifth point: your report of this game looks really... familiar. As in, it bears a very strong resemblance to every game I played before I finally started searching on-line for an explanation of the cultural victory conditions and instead found Sirian and Sulla passing "The Cuban Isolationists" back and forth. Turns out that there's a strategy game hiding underneath the pretty graphics. Who knew?


My suggestion would be, not to play Chieftan, but instead to play this game a second time (after reviewing the other reports). Then work your way through the other adventures - first trying it blind, then again after reading.
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Awesome, thanks for all the insight, Voice. I think the problem is I don't really think my plays out as I'm making them, I just make whatever call seems appropriate at the time. This probably explains why I suck at chess as well. I'll take another run at this guy and see how that goes.

Again, much appreciated. But I will say this - the graphics aren't that pretty.
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