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Adv 41 by T-hawk

Coming in late, spent all day traveling and then working in a place without outside net access. And now I'm in a hotel room in central Philadelphia with spotty wireless access, but got the report up:

http://www.dos486.com/civ4/adv41/
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Quote:And on the 152nd turn, after 4,840 years of building as many wonders as possible up to the Spiral Minaret, Delhi rested. Finally there was a break in the action to get the National Epic done. Still pending were Sankore, Notre Dame, and Taj Mahal, but with a tech lead there were no worries. Delhi should easily claim every wonder from here on to Alpha Centauri.
Thanks for the report. I wonder, did you subtract the time you spent building the worker and the settler from the wonder barrage? Pity you missed out on the golden 'W' by losing the Sistine Chapel.

Edit: To Sooooo, mh and Dreylin ... the link in ...
Quote:The first Great Person is due to arrive, and call it the Ruff_Hi start: Stonehenge and Great Wall competing for it.
... comment contains a link to my pbem thread. Feel free to travel to that particular post, but not the rest of the thread smile.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Its great that we ended up in the same spot with Delhi lol I'm not sure I would have made it there without the Scout -- revealing so many early tiles is, well, fun flower

Quote:Next I will complain about Cindy Crawford's mole.

It's a beauty mark I tell you ...

Quote:Where am I going after the wonder frenzy? How do a million wonders and great people translate to victory?

I was scratching my head a little with this one too. You turned your veritably behemoth Delhi into a surprisingly fast launch though. Nicely done.

Quote:I've gotten my spaceship tech path pretty much down to a science. After food and hammer corporations, straight through Refrigeration - Superconductor - Genetics, building the supermarket and laboratory along the way as the best accelerators in the late game. Then to Plastics for the Dam, while allowing the AIs to research Rifling and sometimes (not here) Artillery for me. Then Rocketry, and by the time Apollo is built, the last four techs are Laser, Fiber Optics, Fusion, Ecology. Ecology goes last as it has the cheapest part and no other use. Apollo with four techs left makes for just about the right timeframe to match up production and research.

Interesting. I was going to disagree, but, when founding a food corp I think this is the best path. Many of my Space Race games end up in US+State Property, which downgrades the value of health. Genetics is pushed back and building the Dam skipped -- do you build Coal Plants in most cities before the wonder finishes? I also tend to get Rocketry earlier, but, possibly, for no reason ...

I've also noticed that the Space Elevator disappears after launch. I wonder if it reappears if your capital gets razed after launch?

The most amazing thing about your report (to me): all those choppable trees still standing in Delhi's BFC at the end of the game bow
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Ruff_Hi Wrote:Edit: To Sooooo, mh and Dreylin ... the link in ... ... comment contains a link to my pbem thread. Feel free to travel to that particular post, but not the rest of the thread smile.

Woohoo, I guessed that one right and didn't follow it! smile
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