Its great that we ended up in the same spot with Delhi
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
I'm not sure I would have made it there without the Scout -- revealing so many early tiles is, well, fun
Quote:Next I will complain about Cindy Crawford's mole.
It's a beauty mark I tell you ...
Quote:Where am I going after the wonder frenzy? How do a million wonders and great people translate to victory?
I was scratching my head a little with this one too. You turned your veritably behemoth Delhi into a surprisingly fast launch though. Nicely done.
Quote:I've gotten my spaceship tech path pretty much down to a science. After food and hammer corporations, straight through Refrigeration - Superconductor - Genetics, building the supermarket and laboratory along the way as the best accelerators in the late game. Then to Plastics for the Dam, while allowing the AIs to research Rifling and sometimes (not here) Artillery for me. Then Rocketry, and by the time Apollo is built, the last four techs are Laser, Fiber Optics, Fusion, Ecology. Ecology goes last as it has the cheapest part and no other use. Apollo with four techs left makes for just about the right timeframe to match up production and research.
Interesting. I was going to disagree, but, when founding a food corp I think this is the best path. Many of my Space Race games end up in US+State Property, which downgrades the value of health. Genetics is pushed back and building the Dam skipped -- do you build Coal Plants in most cities before the wonder finishes? I also tend to get Rocketry earlier, but, possibly, for no reason ...
I've also noticed that the Space Elevator disappears after launch. I wonder if it reappears if your capital gets razed after launch?
The most amazing thing about your report (to me): all those choppable trees still standing in Delhi's BFC at the end of the game