Hi,
In addition to RBP1 and RBP2, I am also playing in a third pitboss game with 6 hour turns and no rules (double moves, spies, etc all allowed). I just killed my neighbor on T103 (we're playing Epic speed) at a point in the game where I have 4 cities with at least their special resources all improved. Let me show you the guy I eliminated's land:
![[Image: civ4screenshot0690.jpg]](http://img245.imageshack.us/img245/9244/civ4screenshot0690.jpg)
The SE city ruins were his cap. The NW ruins were his only other city (Which has no early food resource. I cut the map off because I didn't want to include any of my units, but the rest of a fat cross was just grassland and jungle.). I assume the reason I have 4 cities and units and he had 2 cities, 2 archers, and 3 warriors was because I am the amazing combo of Exp/Cre India and I log in almost every turn, while he only logged in once every three turns or so. Even with queued actions you lose a bit missing so many turns. However that does not explain, at all, the condition of his tiles. Note the following:
*Grassland Iron in his cap's first ring, not roaded or improved.
*Grassland Pigs, mined!
*Grassland Farm built at cap despite irrigated corn and clams.
*Second city has only a grassland hill as an improved tile.
So my question is, is it possible automated workers did this? If not then I think this surpasses the Templars for worst slow-paced-game terrain improvement scheme of all time.
In addition to RBP1 and RBP2, I am also playing in a third pitboss game with 6 hour turns and no rules (double moves, spies, etc all allowed). I just killed my neighbor on T103 (we're playing Epic speed) at a point in the game where I have 4 cities with at least their special resources all improved. Let me show you the guy I eliminated's land:
![[Image: civ4screenshot0690.jpg]](http://img245.imageshack.us/img245/9244/civ4screenshot0690.jpg)
The SE city ruins were his cap. The NW ruins were his only other city (Which has no early food resource. I cut the map off because I didn't want to include any of my units, but the rest of a fat cross was just grassland and jungle.). I assume the reason I have 4 cities and units and he had 2 cities, 2 archers, and 3 warriors was because I am the amazing combo of Exp/Cre India and I log in almost every turn, while he only logged in once every three turns or so. Even with queued actions you lose a bit missing so many turns. However that does not explain, at all, the condition of his tiles. Note the following:
*Grassland Iron in his cap's first ring, not roaded or improved.
*Grassland Pigs, mined!
*Grassland Farm built at cap despite irrigated corn and clams.
*Second city has only a grassland hill as an improved tile.
So my question is, is it possible automated workers did this? If not then I think this surpasses the Templars for worst slow-paced-game terrain improvement scheme of all time.