I turned in a dud of a game.
I decided to go espionage economy, which seemed appropriate for high difficulty and the diplomatic restrictions on trading. So I built the Great Wall to spawn and settle my first GP as a spy. The problem with the plan was that Saladin and Sitting Bull were both too poor at researching to make EE worthwhile. I compounded the error by burning my second GP as a scientist on Philosophy, intending to use Taoism for the espionage discount, but there was nothing available to steal.
But the bigger error came in the midgame. There was a barbarian city between me and Saladin, and I was trying to train a sword to Heroic Epic status on it. Saladin captured the barb city just before I finished. Between wanting a level-4 unit, and an opportunistic shot to capture both the barb city and another weak border city, I declared war on Saladin.
I made my goals, but then he wouldn't agree to peace, and by variant rule I couldn't give any concession. (I peeked on occasion, often the price was as low as 50 gold.) So I was stuck fighting him for a good 60 turns until I did get the HE done and threatened one of his real cities. So while I burned effort on a pointless war, Louis grabbed Liberalism into Astronomy.
Happy cap was a tremendous problem. Our terrain was so weak, only three happy resources and none with a doubler! So I felt I still needed to conquer Saladin to have any sort of decent speed towards space. Of course the point to do that was drafted Redcoats.
But I got a terrible break when Saladin beelined Rifling at the same time I did, while Louis beelined Democracy and ignored guns. I proceeded to attack Saladin anyway, but the going was tremendously slow. Redcoats don't have any advantage over Protective rifles. And thanks to the earlier war, I had gotten Globe Theater going for a draft camp extremely late. After 50 turns more of fighting, I still hadn't cracked Saladin's capital. What I should have done was take my Redcoats over to gunless Sitting Bull instead, but just didn't think of that, being stuck on conquering Saladin.
I quit around 1600 AD when the victory conditions scoreboard showed France well on the way to a culture win. France had three cities over 10k culture already and a lead of six techs on me. France had early Free Speech, early Democracy, early Astronomy (remember his UB is the Salon with a free artist), loads of wonders, and four religions in each culture city. It looked impossible to beat France's culture by space, so I would have had to set up a culture decapitation after the Arabian war.
I just wasn't up for that kind of effort. Literally I was stressing out at work and losing sleep in thinking about how to beat the game. I decided to save myself from Civ burnout (especially on Epic speed) and instead go develop and playtest Adventure 43.
Sullla, what was the rationale for requiring the player to win by space but allowing the AI to win by culture? I sure understand taking culture off the player's table, but why leave it on for the AI?
I decided to go espionage economy, which seemed appropriate for high difficulty and the diplomatic restrictions on trading. So I built the Great Wall to spawn and settle my first GP as a spy. The problem with the plan was that Saladin and Sitting Bull were both too poor at researching to make EE worthwhile. I compounded the error by burning my second GP as a scientist on Philosophy, intending to use Taoism for the espionage discount, but there was nothing available to steal.
But the bigger error came in the midgame. There was a barbarian city between me and Saladin, and I was trying to train a sword to Heroic Epic status on it. Saladin captured the barb city just before I finished. Between wanting a level-4 unit, and an opportunistic shot to capture both the barb city and another weak border city, I declared war on Saladin.
I made my goals, but then he wouldn't agree to peace, and by variant rule I couldn't give any concession. (I peeked on occasion, often the price was as low as 50 gold.) So I was stuck fighting him for a good 60 turns until I did get the HE done and threatened one of his real cities. So while I burned effort on a pointless war, Louis grabbed Liberalism into Astronomy.
Happy cap was a tremendous problem. Our terrain was so weak, only three happy resources and none with a doubler! So I felt I still needed to conquer Saladin to have any sort of decent speed towards space. Of course the point to do that was drafted Redcoats.
But I got a terrible break when Saladin beelined Rifling at the same time I did, while Louis beelined Democracy and ignored guns. I proceeded to attack Saladin anyway, but the going was tremendously slow. Redcoats don't have any advantage over Protective rifles. And thanks to the earlier war, I had gotten Globe Theater going for a draft camp extremely late. After 50 turns more of fighting, I still hadn't cracked Saladin's capital. What I should have done was take my Redcoats over to gunless Sitting Bull instead, but just didn't think of that, being stuck on conquering Saladin.
I quit around 1600 AD when the victory conditions scoreboard showed France well on the way to a culture win. France had three cities over 10k culture already and a lead of six techs on me. France had early Free Speech, early Democracy, early Astronomy (remember his UB is the Salon with a free artist), loads of wonders, and four religions in each culture city. It looked impossible to beat France's culture by space, so I would have had to set up a culture decapitation after the Arabian war.
I just wasn't up for that kind of effort. Literally I was stressing out at work and losing sleep in thinking about how to beat the game. I decided to save myself from Civ burnout (especially on Epic speed) and instead go develop and playtest Adventure 43.
Sullla, what was the rationale for requiring the player to win by space but allowing the AI to win by culture? I sure understand taking culture off the player's table, but why leave it on for the AI?