This report may be a bit long. I wrote it as I was playing, so it represents the expectations and informations I had at that time. I hope you enjoy it as much as I enjoyed writing it. Having a story certainly gives a feel to the game!
2300
RBO-30 -Here we are, in our new colony in this sector of the galaxy. Any sign of the bandits?
Klakk Build Minister - There are 8 yellow stars in this system. 5 are 13 parsecs and more away, 1 is 10 to the North, 1 is 8 to the East and the last is the only colonisable place in range, 2 parsecs from us. If the one 8 parsecs to the East is not infested with bandits, we might be able to claim that sector without any range research, that is 5 extra planets, if they are habitable. Otherwise, there is a cluster of 7 planets to our North West that are the only planets on the map with expansion potential, but we need at least range 5, and maybe more to get there, while the bandits only need range 4, at a guess.
Klakk Peace Minister - I suggest putting all our efforts in the East, even if it means making an ennemy or two. Our war fleet cannot reach the North West and sending a colony there if we can rush it would be suicidal at our current tech level. This sector will be a hot zone with 2 or 3 bandits contending. Better to let them go at it and put our effort where we don't need so much propulsion.
Klakk Minister of Truth - And do not forget, my master RB0-30, that war between the infidels is a good thing for our faithful klackons. We can choose the right ennemy and then get good relations with the others and maybe get them to vote for us in the Senate. And since those stars are far away, they will not get to us easily, while my men can steal their secret weapons.
RBO-30 - I agree that propusion is for the weaks. Real Klackons like our ancestors used construction and big ships with lots of fuel to get where they needed. They were slow, but they were strong and hard working. Real example for all of us. (Reaching in his pocket ) I think I have 5 BC spare change left. Science minister, you will use it to open 2 fields of research in plnetology and construction as soon as our new colony is built and there is no upkeep. Where are the Magnificient 7? They were supposed to be sent by the home world to help us fend the fiends.
Klakk Peace Minister - They have just arrived and are eager try our new BugFly especially designed to reckon far away planets.
RBO-30 - Send one of them per year until all planets are under surveillance. We cannot allow bandits to settle our neighborhood.
*** 2302
Klakk Build Minister - Good news, grand Bug, the planet two parsecs from us is a terran world even bigger than our own capital Kholdan. The rumor that it might be Orion was only started by paranoid sectoids. The Pollux colony has been successfully built and is waiting for good workers to get it started quickly. The excess of 48 workers from the home world will trickle there each turn until the planet reach a population of 30.
Klakk Peace Minister - KlakkA and KlakkB of the magnificient seven brothers have been sent one to the red star to the East and one to the green in the North West (just in case). We will send C and D as well and E is on the dock for a new colship design I came up with personally, hoping some star to the East would be habitable.
*** 2303
Klakk Science Minister - I opened the fields you asked for and the only choice was in construction where I decided to choose cheaper factories. We have range 5 and enhanced ecology. I opened three fields because I was able to get an extra 2 BC from the eco department.
RBO-30 - Start the factory research right now with all the production from both worlds as a down payment and we will ride the interest after that. We need to know what we will be able to research next in that field and the tech is cheap. Send KlakkD though, there could be an artifact out there and we cannot allow those bandits to find it first.
*** 2309
Klakk Peace Minister - The 3 of the 4 scouts have reported. The two planets to the East have an incredible stench and all the rivers are not drinkable. We do not know what happened there, but we found an inscription saying only "Bollux was here". It would take at LEAST a tier 3 planetology tech to clean up those places. The green planet to our North West is a 65 pop planet that we could settle, but it is 5 parsecs away. In order to scout, let alone settle further to the East, we will need a propulsion of 5, even with extra fuel tanks. KlakkD will report next year on the red planet in the North West, but it is 6 parsecs away. No sign of bandits. One of the toxic plane is small, but ultra rich due to a lot of what would seem like adamantium bear claws that could be recycled into factories and ships.
Klakk Minister of Truth - A robot started emitting on the airwaves and said the silicoids had already settled three worlds. They must then either be to our East, or to our extreme North. Those are the only possibilities. We will know in a couple of years if they send scouts to the toxic planets.
Klakk Science Minister - The factory 9 research could come anytime now, should we research planetology or propulsion, Oh Grand Bug?
RBO-30 - Well, as all of you know, and for the record, I am not in favor of those weakling techs. But since we will never able to expand without propulsion 5 in the East, and need that one in the North West fast, go ahead and use two full years of our production as a down payment. We need that tech fast, no matter the cost [doom music].
*** 2311
Klakk Peace Minister - Our last scout has reported. The red planet is a tundra of pop 20. Not a big deal. No signs of the bandits, so my guess is that the two yellow stars close to us are not inhabited, which means all our enemies are in the far North, stuck there with only one planet, except for the sillicoids who will need propulsion to expand further. We might have a chance for a good expansion with a bit of luck.
Klakk Build Minister - Pollux will reach 30 pop next year, so I stopped sending colonist as you ordered.
RBO-30 - Good work. But the situation has changed. We will need two good planets if we are to pull this out. So continue sending until it reaches 45.
*** 2312
Klakk Peace Minister [comes running] - My Lord, KlakkC reported an encounter with a silicoid scout to our East Ultra Rich planet. It would seem that the silicoids are there after all, but probably in the planet 13 parsecs away. I am afraid all the East is blocked for our expansion. I do not know how much time KlakkC will be able to hold the position, so I made a large design with fuel tank for KlakkF.
RBO-30 - Hold on for the ship. Better wait for the propulsion to come in and have a better one for KlakkF. The silicoids are not a bad bunch, contrary to those Alkaris. I would rather have them as neighbor. Those planets are lost anyway, we will never be able to colonize them. Our only hope is in the West.[stronger doom music]
*** 2313
Klakk Science Minister - We have the IT9 tech, the only next choice is duralloy, which would allow us to put a fuel tank on a colship.
RBO-30 - Well, it is too late now, since we started range 5 propulsion. But good work men, this will help our factory building.
Klakk Build Minister - Speaking of building, I will send the last wave of workers to Pollux this year, so both our world should be half full and ready to go.
*** 2320
Klakk Science Minister - I would estimate our chances of finding range 5 tech at 5%. And 10% next year at the current funding.
RBO-30 - 5% is good enough. You bugs were lucky with the construction tech, so do the same for this one. I will use the extra BC to build the colship for KlakkE. You will get 5 BC a year from Pollux so your men do not starve.
Klakk Science Minister - Thank you so much for your care Oh Grand Bug...
*** 2321
[Letter from the Science Minister] - Sorry for not coming in person because our funds did not allow it, but I wanted to let you know that we got it. The fuel cells had to be shipped to the shipward in a card box though.
[Letter from RBO-30 to the Science Minister] - The Klackon people is forever in your debt for this weakling tech. I have heard that the only choice you had next was range 6. Do not bother, and search for the duralloy instead. I want to keep our options open for shipbuilding. For this, I give you all the production of Pollus as a downpayment.
[Letter from RBO-30 to the Peace Minister] - In those hard times, travel time saved is BC saved. Send your the 4 scouts onward with the new fuel cells, and explore that little blue planet 8 parsecs away in the left corner, but keep the scout on the ultra rich planet.
*** 2326
Klakk Peace Minister - Our scouts have reported. The green planet in the right corner is an ocean world of 65 pop. It has been colonized by the bandit silicoids, probably quite recently since it had only 11 people. It was guarded by a scout who fled in front of the reputation of KlakkA. KlakkA is now going North on the other green planet, probably also silicoids. The blue planet in the corner is a very good planet, but it is full of dead cats, but is rich since the cats used their downed fleet's hulls as a last ditched defense against their adamantium clawed ennemies, it would seem.
Further in the North West, there is another Terran world of 85 pop. Once KlakkE (who is on its way) has settled the first world, he will have time to come back and lead the second expedition. Using KlakkF would not save us any time. By using some relocation trick, I can save a turn for KlakkE.
I don't like this sir. This seems like a trap. Once we settle there, the bandits will jump on us. I took the liberty or redesigning my ship for KlakkF. A large hull with a lot of lasers. With our new technologies, and without the fuel tanks, I could put a lot more. This ship can be launched in 6 years from Pollus, and will be able to escort the second colony ship.
RBO-30 - Don't forget I am no other than KlakkG, and that I am supposed to take the initiatives around here. You are supposed to be some helpless bunch. Anyway... go on with the plan. We cannot afford to loose any habitable planet, and that part of the galaxy will be the battle spot. Better be ready than sorry.
*** 2330
Klakk Build Minister - Our new colony Talas was founded last year I send 26 workers this year to help them grow and defend this corner of the galaxy, as well as seed the next colony. This will delay the new warship by a year though. The new colony ship will be sent this year. KlakkE has just come back from Talas and is ready to go.
Klakk Peace Minister - KlakkA scouted the second green planet, a desert colonized by the silicoids. Their scout and two colony ship fled in front of KlakkA's mighty ship. KlakkA was sent back to his position on the toxic planet. KlakkB is moving forward in the West.
RBO-30 - Exxxcellent. Everything is moving according to plan.
Klakk Minister of Truth - I thought we were supposed to colonize the East, and not the West?
RBO-30 - Look by the window, a pink flying robot. That's it, just stay in that position, don't move now, don't mooove.
*** 2332
Klakk Peace Minister - Sir, KlakkB has encountered a Mekklar in one of the green planets in the West. He won the battle and was able to small arid planet of pop 25. Not much, but it is better than nothing.
RBO-30 - Put KlakkF on a colony ship and send him right away colonize that planet. There will be other times for your warships. Duralloy warships, with lots and lots of lasers. Maybe even huge. Think about that. A huge with more lasers than you can count. Count them tonight before going to sleep.
*** 2336
Klakk Science Minister - Sir, you will not believe this. We have Duralloy. It went so fast that I did not have time to tell you. With only two percent chances of discovery, Even a Psilons would have had a hard time. But we, Klackons, did it in style. I even took the liberty with spare change to look at the other fields of research \ so far neglected. We can research ECM jammer I, Hyper-V and Shield 2.
RBO-30 - Incredible work, my bugs. Start on the Hyper-V tech. We need some better weapons.
Klakk Peace Minister - KlakkB discovered another arid planet, this time of pop 60. It was guarded by an Alkari who fled, the coward bird. He flew almost as fast as the last Minister of Truth. What was he thinking by saying the truth? Anyway, hrmmm, I sent KlakkE to that planet instead, since it is more in danger. KlakkF will colonize the other arid planet.
Also to the far west, there is a mineral poor steppe of pop 55. There was a Mekklar on it. How he could scout 10 parsecs or more away is a mystery. That's it for the scouting, after that, there are only three yellow planets around. One of them might be free. We will scout them all, since the ennemy has already scouted that sector.
*** 2340
Klakk Build Minister - I annouce you that Stalaz has been founded this year. Reinforcements were sent from Talas. KlakkF will be in position in 2 turns. KlakkE is already on board another colony ship. Because our two starting planets have finished their factories, there is a lot more BC going into research now. The science minister was overjoyed when learning that and said he could not come to the meeting because he had to start other researches.
Klakk Minister of Truth - Just after Stalaz was founded, they picked up a Psilon frequency. We were able to talk to them and start the biggest trade agreement they could offer, 75 BC. They seemed honorable, so there could be a long term relationship here, especially since they have only one planet, and it will stay that way if we can help. Our diplomat tried not to laugh when they offered Hyper-V rockets for range 5 propulsion. He answered we did not need Psilon toys. Those people are technologically backward, according to our intelligence.
*** 2344
Klakk Peace Minister - I have some surprising news. The yellow star in the middle of the galaxy is a jungle with a max of 90 pop. KlakkF just arrived in Talas and will be heading there right away. This means KlakkE can board another colship to colonize the poor planet.
We scouted the other stars the lefmost is the Mekklar homeworld, 6 parsecs from us. It would seem the our (future) poor planet is also 6 parsecs from them, although it looks more than that. The yellow star in-between them and the Psilons is the homeworld of the Alkiris, 7 parsecs from us. They have a good fleet of fighters, and might be able to reach us in about 100 years.
Klakk Minister of Truth - The founding of Helios got the attention of the robot, who announced we were the first to reach 6 stars. There are quite a few stars left in the North East of the galaxy, and we cannot afford to leave them to the silicoids.
Klakk Build Minister - Talas does not have the population to feed the outermost colonies, so Pollus is cloning bugs fulltime and shipping them to Talas so it can dispatch them according to the need. We need to full those two colonies 5 parsecs from the Psilons so they can build some defenses fast. I do not trust the Psilons, and I do not trust the Silicoids. The Silicoids are probably building a fleet to strike us in the back, so I would have taken the liberty to design a warship if if there was some place to do it. Kholdan is doing the research.
Klakk Science Minister - We found the secrets of ECM jammer. We were hoping this technology would lead us to better factories, but in vain. We will have better computers though. We are waiting for a breakthrough in weapons, forcefield and planetology anytime.
RBO-30 - Good. Tell Pollus to start on a colony ship right away.
*** 2350
Klakk Build Minister - The jungle has been colonized under the name of Mu Delphi, in memory of my first bugfriend who kept muting (her name was Delphi). The outermost colonies should be full shortly. Pollus has invested a few turn in another large, so we are not taken short by any surprise. It is now on research.
Klakk Science Minister - Not much to report. The planetology tech seem to be a lot harder to learn than we originally thought. On the other hand, we have hyper-V rockets and shield 2. Tier 2 research is slowy underway in computers, weapons and propulsion. Although now that we have Pollus, it should speed up.
*** 2356
Klakk Peace Minister - We found an ocean world 4 parsecs to the East of the Psilons. It is fertile, but ultra-poor. All there is is plancton, there is no mineral deposit. should we send a colony, Oh Grand Bug?
RBO-30 - No, it is obviously a trap. The Psilons want us to take it so they can spore our bugs. Leave it to them.
*** 2359
Klakk Science Minister - Good news, after years and years of waiting, the improved eco restauration is now ours. We will next research the tech to colonize the dead cat planet and tundras also. Research is very slow, and we hope for new funding. Even the Psilons are catching up to us. We are waiting for some more range soon, although it is too much range and not enough to get to that far away yellow planet in the north east.
Klakk Peace Minister - We found a tiny tundra east of the Psilons, not really worth it. There are two yellow stars left. One of them must be the famous Orion, and probably is the one to the north of the Silicoids, which would explain why they stopped expanding to their three planets. The other one is 10 parsecs away from our jungle, so out of reach. We will post a scout on the ocean world to bother the Psilons.
Klakk Minister of Truth - Speaking of which. At first, they seemed pretty happy with our trade agreement, so we hoped for a NAP. But it does not seem likely.
*** 2361
Klakk Minister of Truth - With our discovery of range 6 propulsion, we met the Mekklar, a xenophobe. He was so afraid that he did not want to make any trade deal. They also have a very big fleet. We could spy on them, since they have some terraforming tech we are missing.
RBO-30 - Wait until we have some bases built before spying. We might still be able to get trade going. Our real ennemy are the Silicoids.
*** 2362
Klakk Peace Minister - We found Orion to the North of the Silicoids. KlakkD barely escaped, but his ship did not. The Silicoids are effectively trapped there, and their only hope to expand is through us, on our hostile planets.
*** 2364
Klakk Build Minister - The poor planet has been colonized under the name of Maretta, my current bugfriend, who made a scene after learning the name I gave to the other one. Our two border colonies are fully operational, which is not much looking at their size and are building some bases, maybe 10, since we do not have many pilots. Talas is on research, and the Peace Minister is using Pollus to build some monster ship with 99 lasers that he designed personnally.
*** 2369
Klakk Science Minister - Good news Grand Bug, we found a way to get rid of those dead cat bodies. We went to Pollus and told the shipward to switch from their huge ship to two colonies with the new base. Just in time it would seem, as two of them would have been built. The Peace Minister was fuming, and talked about cursed farmers or something. I told him I was about to discover the secret of Ion guns and that calmed him some. Should we send one of those colonies to the far North on the Tundra?
RBO-30 - Yes do that. We just got a NAP with the Psilons so we might as well go for it so we can scout the last planet, maybe an artifact world. And scrap that Huge design. We will send three ships in a row. One of them will need a reserve fuel tank.
*** 2373
Klakk Peace Minister - The Psilons have colonized the ocean world. And you sent a colship right beside them you farmer, and there is absolutely no escort nothing. With a runaway Psilon no less. How long do you think that colony will last, pact or not. Not long I assure you.
RBO-30 - Look at the window: a Silicoid! That's it, no, not there, look lower, lower still. That's iiiit.
[Letter to the build minister] - The Peace Minister had an accident and I will take over military matters from now on. We just discovered ion cannons, so build a large ship with them, shield 2 and the Mark 3 computer. Start working on a colship and switch to it once the first colony is settled.
[Letter to the truth minister] - Start spying on the Mekklar, they do not want to trade.
*** 2378
We meet today for some general update. After the founding of Regulus, the Tundra world, the robot started to send on all frequencies, saying we had reached 12 star system and needed to be stopped. On that, I was called on a Council back in the old World, and there was a vote, us against the Silicoids. They had three votes and we had six. All the others abstained. We abstained too, because that was just silly.
We have two more colonies on the way, one to the dead rich world, and one to the small tundra next to the Psilons. We do not care about the tundra, but we might care about that last yellow star, probably an artifact world. So tell me something I don't know.
Klakk Build Minister - My Bug, you know alrady everything there is to know. All our colonies are mature except for poor Maretta and of course last year's colony. Our border have 4 missile bases so far, and we slowly build more. Obviously, Psilons are now in range, but they do not seem to be hostile. We could hurry up some more, especially with the reserve.
Klakk Science Minister - We are about to make a breakthrough in propulsion with sub-light drive, and also controlled Inferno environment. There is only one such planet, and it is between us and the Mekklar. It is a smallish planet that will be hard to defend at this point. But this might open the way to a way to settle those toxic places to our East. Aside from that, we started on an improved scanner. Scatter-pack V and battle armor as well as personal shield are waiting for some funding.
RBO-30 - Good. We will wait for the new engines to make our final warship design. By the time a retro engine would get in the North, the new design will go there three times faster. We will take our chances with the Psilons. Next will be scatter-pack 5 times more rockets per missile base can make a difference.
*** 2382
We meet again for some news. With the founding of the rich Phyco, the robot appeared again saying that we controlled the majority of the galaxy and that other leaders were preparing to join us. Somehow I doubt it. But we were able to get some trading going with the Mekklars. Still, they have Inertial Stabilizer, which our scientist have no clue about how to research. Speaking of clueless, where are my sublight drives?
Klakk Science Minister - We have been working at it for the last 4 years without success, but we found the problem. There was a Psilon mole in our research department. That is why our research got slower as soon as we met them. Everything should be fixed now. All fields are funded and going well.
*** 2383
Klakk Minister of Truth - We were able to infiltrate the Mekklar facilities. While we did not find those Inertial stabilizers, we were able to snatch terraforming +10. Minor setback in the North, the Alkaris decided to send some fighters to the tundra world just as our colony ship was about to settle. Our scout and the colship are retreating to Mu Delphi, waiting for reinforcements. Pollus is working on a huge design that will be able to hold some weaponry. It seems that the Psilons and Alkari are allied, so they might reach us sooner than we thought.
*** 2386
Klakk Minister of Truth - No sublight drive yet, but we have Improved scanners. We can now look at the bandit's fleets. The Psilons have a few small and medium ships. The Alkari have nothing worth talking about. The Mekklars have 12 larges and 69 smalls. The only Silicoid fleet that we can see is a huge nicknamed "whale" and a few colships.
*** 2388
Klakk Science Minister - I have some good news and some bad news. The good news is that we have sublight drive and controlled inferno. The bad news is that we cannot find any way to colonize those toxic worlds, so no ultra rich world for us poor Klackons. Too bad we cannot sell those planets to the Sillicoids.
Klakk Build Minister - We have a modern ship underway in Pollus for Klakk E, nicknamed "Paladin". It has 14 Heavy Ion and 30 Ion guns, shield 3 and a Mark 3. It should show those Alkiri bandits that you do not mess with Klackons. We have the same design made in Kholdan for Klakk F nicknamed "Excalibur". The first one will be ready in 5 years, the second in 12 years. At warp 1, it will take KlakkD and his colship with KlakkB on his recon 7 years to get back to the Tundra world. Klakk F will only be 3 turns behind them.
*** 2392
Klakk Science Minister - We found the tech for battle suit armor, which allow us to put a couple more ion guns on our ship.
Klakk Build Minister - All our older planets have finished terraforming. We now have 7 bases on our border. The ship and Klakk E are ready next year.
We will start right away on a third one, that will replace our recon on the ultra rich world.
*** 2395
RBO-30 - My friends, the time has come. The Sillicoids are making a move towards the two toxic worlds at once. KlakkA might be able to hold off the colony ship if it is unharmed, but KlackkC will need some reinforcements against 2 "whales" and 3 "sharks". I do not know the size of the "sharks, but they seem big. Klakk E, in Mu Delphi has been recalled and should arrive there one turn before the Sillicoids. Furthermore, there is a council in 5 years, so we will try to be nice to the Psilons who seem pretty relaxed. KlakkB is moving towards that last unscouted star.
*** 2398
RBO-30 - The battle is over and the Silly coids, not realizing our fleet's superiority, was all destroyed. KlakkE, backed morally by KlakkC, were victorious. However, the other planet was colonized, as the colship was armed. KlakkA is retreating as we speak. Klakk E is moving to stop their reinforcements and destroy that colony. We met the head of the bandits, and he talked about acknowledging some assumed superiority. This colony is actually a good thing, as the Sillicoids will send transports that cannot vote in the council and will end up shattering on a bare rock once Klakk E is done. If we do not win the vote, Klakk F has a ship ready for him in 2 years, Klakk D in 5. The tech for personal shield has been found. We are waiting for scatterpack-V.
*** 2399
RBO-30 - The Sillicoids are sending 20 million people in transport. That is one vote less for them. They are sending another 3 colship to the ultra rich world.
*** 2400
RBO-30 - Those people do not know who they are dealing with. Nobody voted for me, and we had only 8 votes out of 17. So the Sillicoids must go. In any case, they declared war on us for the bombing of their colony. With their colonies and terraforming +40, we might be able to vote ourselves in next time. Once Scatter-pack is researched, get some fusion bombs.
Klakk Science Minister - It will be done, Oh grand bug.
*** 2401
Klakk Build Minister - KlakkB is reporting that the planet in the far North East is a minimal planet of pop 50. We are sending KlakkA on board a sublight colship to colonize this rock. We have 10 bases on our border with the Psilons and Maretta is building 10 as well, since it is 6 parsecs from the Mekklar and tehy scouted it.
*** 2402
RBO-30 - We finally found scatterpack-V. We can stop the Sillicoids from settling near us, but we cannot reach them, as their colony is too far away, at 7 parsecs. As soon as fusion drive is researched, we will need some range tech.
Klakk Science Minister - As you wish. In fact, we are expecting fusion drive to come anytime now. There is also the Mark V computer that is about ripe. We are starting on the bombs right away.
*** 2404
Klakk Truth Minister - We contacted the Psilons and upgraded our trade agreement to 150 BC a year. The old agreement was about ripe. We also exchanged Planetary Shield V against RIW80.
We have a man inside the Mekklar research center. They do not seem to be doing any research. The Psilons are pretty friendly, they are cracking Bulrathi jokes all the time.
*** 2409
Klakk Science Minister -We just discovered the secrets of fusion drive. We will research range 9 next, which will allow us to reach everywhere on the map, even the hated Alkaris.
Klakk Build Minister - Our border has planetary shields and Maretta is still finishing its bases. There is only the tundra in the North that needs some, but it is still building its factories. KlakkD has successfully colonized that last planet.
*** 2412
RBO-30 - The ultra-rich toxic world was attacked by the Sillicoids again. They were moving so slow we did not see them coming. We got 8 of their "sharks" and a colship. They have a new huge design with 24 fusion bombs. We just researched our own fusion bombs that match pretty well with our fusion engine. We will research Ion rifle next, to match with the cannons.
*** 2415
Klakk Truth Minister - We were able to get Inertial stabilizer from the Mekklars. They did not seem to mind. The Psilons, however, were upset that we had so many planets. I told him this was bull-rathi. We started a covert operation on the Psilons to know what they have. We never did before in the hope our relations would improve, and we were not ready for them. But our tundra is now building a planetary shield, so we can afford some problems. We researched Mark V computers, but went back for some cheap ECM jammer II for the extra miniaturization and for our bases. We are waiting for the range to build the bomber, as well as zortrium armor.
*** 2419
Klakk Truth Minister - Just when we stop spying on them, the Mekklars declare war on us. So we restart, since they seemed to like it so much. They cannot reach us anyway. I heard we had found terraforming +40 and our planets were pretty busy right now.
*** 2423
Klakk Truth Minister - We got a probe at the Psilons tech. Of note, they have spores and neutron blaster.
*** 2425
RBO-30 - Another council and we had 11 out of 20 votes. We are getting better.
*** 2427
RBO-30 - Finally, we get range 9 and a lot of other techs, shield iV among others. We stole pretty much everything from the Mekklars (not much), except gatling laser. We meet the Alkari and start some small trade (for us) of 75 BC. We commissioned a bomber that will be piloted by KlakkA. It has a MarkV computer, class IV shields, fusion drive, inertial stabilizers and a battle computer, as well as 42 fusion bombs. With this design, we hope to secure our East once and for all, according to plan. It will be 3 or 4 more votes for us. Phyco, our rich world will build the ship and it will be ready in 2 years (we took some advance).
*** 2431
RBO-30 - A beamer has been commissioned for KlakkB, same guns, but better armor, shield and movement.
The Sillicoids just made two unsuccessful attempts on our toxic worlds, so now is the time to strike. Our 2 beamers in the region and the bomber will attack the nearest target, cutting their empire in two. Ground troops will be sent to take their techs.
*** 2431
RBO-30 - Our strike was a success. They have merculite missiles, but our bomber can destroy 5 of their missiles per shot and take only a little damage. But of course, while we were going there, they are sending another three colships, so KlakkE has to go back to stop them.
*** 2432
RBO-30 - The invasion is a success, our ground troops had a better armor, but besides that, the fight was equal. We got mainly obsolete techs, except for Merculite missiles and, sit tight, Robotic, yes Robotic control III. KlakkA is sent alone to the south to destroy their bases, as there is no fleet there. Some more Klakks are sent.
*** 2434
RBO-30 - Everybody complains about our "expansion". The Alkaris declare war. We commission another beamer for KlakkC, which was still piloting a scout. This one has some more guns than the last design, thanks to the tech we acquired. Since it will take 5 years to get the ship, KlakkB will go North instead of East. KlakkD is already there.
*** 2437
RBO-30 - The ocean world has fallen. We did not find any tech there. Ion rifle would have been nice to have in those invasions. Its been decades since we are waiting for that tech. Maybe it is because the manager fell from a window, but we had been waiting for awhile already, and that is why he fell. The Truth minister also fell, just after having made a trade deal with the Alkaris. Can you imagine, a deal with those bird brains? The Build manager is still healthy, but took his retirement, as all our planets are developped now. Which leaves only me, RBO-30, to lead our Klackons to the final victory over the bandits. i will send the bomber to soften up the Sillicoids homeworld.
*** 2438
RBO-30 - The homeworld was too strong, and KlakkA had to retreat, but took out a few missiles. Next time should be good. We discovered Ion rifle, finally, and shield 5. We are falling behind in Weapons with all this.
*** 2440
RBO-30 - We framed the Psilons for what we stole the Alkaris. Their alliance is broken. The sillicoids have lost all there bases, the invasion is launched, and will happen in 4 turns. KlakkC will come help on this front next turn, since the Alkaris cannot reach us and there are colships everywhere.
*** 2441
RBO-30 - Cry baby Psilons want expansion, so Psilon breaks NAP. KlakkC is sent to Mu delphi.
*** 2443
RBO-30 - We get advanced space scanners.
*** 2444
RBO-30 - The robot announce that the Sillicoids have been completely destroyed. The psilons are massing near the tundra world. Fortunately, someone forgot to turn off the base building, so there are 15 bases there. That should be enough, with a couple ships.
*** 2446
RBO-30 - Psilons are not attacking, they are just taking a walk between their two planets. by cranking up the eco sliders, I am hopeful that the council will vote for me in four years.
Note from the editor: RBO-30, also known as the magnificient, won the council vote with 16 votes out of 22. Nobody but himself could vote for him, but that vote made all the difference. On his final resting place is written: "Here lies RBO-30, the grandest of buggers. He could not own an ultra-rich or an artifact world, but he owned everything else."
2300
RBO-30 -Here we are, in our new colony in this sector of the galaxy. Any sign of the bandits?
Klakk Build Minister - There are 8 yellow stars in this system. 5 are 13 parsecs and more away, 1 is 10 to the North, 1 is 8 to the East and the last is the only colonisable place in range, 2 parsecs from us. If the one 8 parsecs to the East is not infested with bandits, we might be able to claim that sector without any range research, that is 5 extra planets, if they are habitable. Otherwise, there is a cluster of 7 planets to our North West that are the only planets on the map with expansion potential, but we need at least range 5, and maybe more to get there, while the bandits only need range 4, at a guess.
Klakk Peace Minister - I suggest putting all our efforts in the East, even if it means making an ennemy or two. Our war fleet cannot reach the North West and sending a colony there if we can rush it would be suicidal at our current tech level. This sector will be a hot zone with 2 or 3 bandits contending. Better to let them go at it and put our effort where we don't need so much propulsion.
Klakk Minister of Truth - And do not forget, my master RB0-30, that war between the infidels is a good thing for our faithful klackons. We can choose the right ennemy and then get good relations with the others and maybe get them to vote for us in the Senate. And since those stars are far away, they will not get to us easily, while my men can steal their secret weapons.
RBO-30 - I agree that propusion is for the weaks. Real Klackons like our ancestors used construction and big ships with lots of fuel to get where they needed. They were slow, but they were strong and hard working. Real example for all of us. (Reaching in his pocket ) I think I have 5 BC spare change left. Science minister, you will use it to open 2 fields of research in plnetology and construction as soon as our new colony is built and there is no upkeep. Where are the Magnificient 7? They were supposed to be sent by the home world to help us fend the fiends.
Klakk Peace Minister - They have just arrived and are eager try our new BugFly especially designed to reckon far away planets.
RBO-30 - Send one of them per year until all planets are under surveillance. We cannot allow bandits to settle our neighborhood.
*** 2302
Klakk Build Minister - Good news, grand Bug, the planet two parsecs from us is a terran world even bigger than our own capital Kholdan. The rumor that it might be Orion was only started by paranoid sectoids. The Pollux colony has been successfully built and is waiting for good workers to get it started quickly. The excess of 48 workers from the home world will trickle there each turn until the planet reach a population of 30.
Klakk Peace Minister - KlakkA and KlakkB of the magnificient seven brothers have been sent one to the red star to the East and one to the green in the North West (just in case). We will send C and D as well and E is on the dock for a new colship design I came up with personally, hoping some star to the East would be habitable.
*** 2303
Klakk Science Minister - I opened the fields you asked for and the only choice was in construction where I decided to choose cheaper factories. We have range 5 and enhanced ecology. I opened three fields because I was able to get an extra 2 BC from the eco department.
RBO-30 - Start the factory research right now with all the production from both worlds as a down payment and we will ride the interest after that. We need to know what we will be able to research next in that field and the tech is cheap. Send KlakkD though, there could be an artifact out there and we cannot allow those bandits to find it first.
*** 2309
Klakk Peace Minister - The 3 of the 4 scouts have reported. The two planets to the East have an incredible stench and all the rivers are not drinkable. We do not know what happened there, but we found an inscription saying only "Bollux was here". It would take at LEAST a tier 3 planetology tech to clean up those places. The green planet to our North West is a 65 pop planet that we could settle, but it is 5 parsecs away. In order to scout, let alone settle further to the East, we will need a propulsion of 5, even with extra fuel tanks. KlakkD will report next year on the red planet in the North West, but it is 6 parsecs away. No sign of bandits. One of the toxic plane is small, but ultra rich due to a lot of what would seem like adamantium bear claws that could be recycled into factories and ships.
Klakk Minister of Truth - A robot started emitting on the airwaves and said the silicoids had already settled three worlds. They must then either be to our East, or to our extreme North. Those are the only possibilities. We will know in a couple of years if they send scouts to the toxic planets.
Klakk Science Minister - The factory 9 research could come anytime now, should we research planetology or propulsion, Oh Grand Bug?
RBO-30 - Well, as all of you know, and for the record, I am not in favor of those weakling techs. But since we will never able to expand without propulsion 5 in the East, and need that one in the North West fast, go ahead and use two full years of our production as a down payment. We need that tech fast, no matter the cost [doom music].
*** 2311
Klakk Peace Minister - Our last scout has reported. The red planet is a tundra of pop 20. Not a big deal. No signs of the bandits, so my guess is that the two yellow stars close to us are not inhabited, which means all our enemies are in the far North, stuck there with only one planet, except for the sillicoids who will need propulsion to expand further. We might have a chance for a good expansion with a bit of luck.
Klakk Build Minister - Pollux will reach 30 pop next year, so I stopped sending colonist as you ordered.
RBO-30 - Good work. But the situation has changed. We will need two good planets if we are to pull this out. So continue sending until it reaches 45.
*** 2312
Klakk Peace Minister [comes running] - My Lord, KlakkC reported an encounter with a silicoid scout to our East Ultra Rich planet. It would seem that the silicoids are there after all, but probably in the planet 13 parsecs away. I am afraid all the East is blocked for our expansion. I do not know how much time KlakkC will be able to hold the position, so I made a large design with fuel tank for KlakkF.
RBO-30 - Hold on for the ship. Better wait for the propulsion to come in and have a better one for KlakkF. The silicoids are not a bad bunch, contrary to those Alkaris. I would rather have them as neighbor. Those planets are lost anyway, we will never be able to colonize them. Our only hope is in the West.[stronger doom music]
*** 2313
Klakk Science Minister - We have the IT9 tech, the only next choice is duralloy, which would allow us to put a fuel tank on a colship.
RBO-30 - Well, it is too late now, since we started range 5 propulsion. But good work men, this will help our factory building.
Klakk Build Minister - Speaking of building, I will send the last wave of workers to Pollux this year, so both our world should be half full and ready to go.
*** 2320
Klakk Science Minister - I would estimate our chances of finding range 5 tech at 5%. And 10% next year at the current funding.
RBO-30 - 5% is good enough. You bugs were lucky with the construction tech, so do the same for this one. I will use the extra BC to build the colship for KlakkE. You will get 5 BC a year from Pollux so your men do not starve.
Klakk Science Minister - Thank you so much for your care Oh Grand Bug...
*** 2321
[Letter from the Science Minister] - Sorry for not coming in person because our funds did not allow it, but I wanted to let you know that we got it. The fuel cells had to be shipped to the shipward in a card box though.
[Letter from RBO-30 to the Science Minister] - The Klackon people is forever in your debt for this weakling tech. I have heard that the only choice you had next was range 6. Do not bother, and search for the duralloy instead. I want to keep our options open for shipbuilding. For this, I give you all the production of Pollus as a downpayment.
[Letter from RBO-30 to the Peace Minister] - In those hard times, travel time saved is BC saved. Send your the 4 scouts onward with the new fuel cells, and explore that little blue planet 8 parsecs away in the left corner, but keep the scout on the ultra rich planet.
*** 2326
Klakk Peace Minister - Our scouts have reported. The green planet in the right corner is an ocean world of 65 pop. It has been colonized by the bandit silicoids, probably quite recently since it had only 11 people. It was guarded by a scout who fled in front of the reputation of KlakkA. KlakkA is now going North on the other green planet, probably also silicoids. The blue planet in the corner is a very good planet, but it is full of dead cats, but is rich since the cats used their downed fleet's hulls as a last ditched defense against their adamantium clawed ennemies, it would seem.
Further in the North West, there is another Terran world of 85 pop. Once KlakkE (who is on its way) has settled the first world, he will have time to come back and lead the second expedition. Using KlakkF would not save us any time. By using some relocation trick, I can save a turn for KlakkE.
I don't like this sir. This seems like a trap. Once we settle there, the bandits will jump on us. I took the liberty or redesigning my ship for KlakkF. A large hull with a lot of lasers. With our new technologies, and without the fuel tanks, I could put a lot more. This ship can be launched in 6 years from Pollus, and will be able to escort the second colony ship.
RBO-30 - Don't forget I am no other than KlakkG, and that I am supposed to take the initiatives around here. You are supposed to be some helpless bunch. Anyway... go on with the plan. We cannot afford to loose any habitable planet, and that part of the galaxy will be the battle spot. Better be ready than sorry.
*** 2330
Klakk Build Minister - Our new colony Talas was founded last year I send 26 workers this year to help them grow and defend this corner of the galaxy, as well as seed the next colony. This will delay the new warship by a year though. The new colony ship will be sent this year. KlakkE has just come back from Talas and is ready to go.
Klakk Peace Minister - KlakkA scouted the second green planet, a desert colonized by the silicoids. Their scout and two colony ship fled in front of KlakkA's mighty ship. KlakkA was sent back to his position on the toxic planet. KlakkB is moving forward in the West.
RBO-30 - Exxxcellent. Everything is moving according to plan.
Klakk Minister of Truth - I thought we were supposed to colonize the East, and not the West?
RBO-30 - Look by the window, a pink flying robot. That's it, just stay in that position, don't move now, don't mooove.
*** 2332
Klakk Peace Minister - Sir, KlakkB has encountered a Mekklar in one of the green planets in the West. He won the battle and was able to small arid planet of pop 25. Not much, but it is better than nothing.
RBO-30 - Put KlakkF on a colony ship and send him right away colonize that planet. There will be other times for your warships. Duralloy warships, with lots and lots of lasers. Maybe even huge. Think about that. A huge with more lasers than you can count. Count them tonight before going to sleep.
*** 2336
Klakk Science Minister - Sir, you will not believe this. We have Duralloy. It went so fast that I did not have time to tell you. With only two percent chances of discovery, Even a Psilons would have had a hard time. But we, Klackons, did it in style. I even took the liberty with spare change to look at the other fields of research \ so far neglected. We can research ECM jammer I, Hyper-V and Shield 2.
RBO-30 - Incredible work, my bugs. Start on the Hyper-V tech. We need some better weapons.
Klakk Peace Minister - KlakkB discovered another arid planet, this time of pop 60. It was guarded by an Alkari who fled, the coward bird. He flew almost as fast as the last Minister of Truth. What was he thinking by saying the truth? Anyway, hrmmm, I sent KlakkE to that planet instead, since it is more in danger. KlakkF will colonize the other arid planet.
Also to the far west, there is a mineral poor steppe of pop 55. There was a Mekklar on it. How he could scout 10 parsecs or more away is a mystery. That's it for the scouting, after that, there are only three yellow planets around. One of them might be free. We will scout them all, since the ennemy has already scouted that sector.
*** 2340
Klakk Build Minister - I annouce you that Stalaz has been founded this year. Reinforcements were sent from Talas. KlakkF will be in position in 2 turns. KlakkE is already on board another colony ship. Because our two starting planets have finished their factories, there is a lot more BC going into research now. The science minister was overjoyed when learning that and said he could not come to the meeting because he had to start other researches.
Klakk Minister of Truth - Just after Stalaz was founded, they picked up a Psilon frequency. We were able to talk to them and start the biggest trade agreement they could offer, 75 BC. They seemed honorable, so there could be a long term relationship here, especially since they have only one planet, and it will stay that way if we can help. Our diplomat tried not to laugh when they offered Hyper-V rockets for range 5 propulsion. He answered we did not need Psilon toys. Those people are technologically backward, according to our intelligence.
*** 2344
Klakk Peace Minister - I have some surprising news. The yellow star in the middle of the galaxy is a jungle with a max of 90 pop. KlakkF just arrived in Talas and will be heading there right away. This means KlakkE can board another colship to colonize the poor planet.
We scouted the other stars the lefmost is the Mekklar homeworld, 6 parsecs from us. It would seem the our (future) poor planet is also 6 parsecs from them, although it looks more than that. The yellow star in-between them and the Psilons is the homeworld of the Alkiris, 7 parsecs from us. They have a good fleet of fighters, and might be able to reach us in about 100 years.
Klakk Minister of Truth - The founding of Helios got the attention of the robot, who announced we were the first to reach 6 stars. There are quite a few stars left in the North East of the galaxy, and we cannot afford to leave them to the silicoids.
Klakk Build Minister - Talas does not have the population to feed the outermost colonies, so Pollus is cloning bugs fulltime and shipping them to Talas so it can dispatch them according to the need. We need to full those two colonies 5 parsecs from the Psilons so they can build some defenses fast. I do not trust the Psilons, and I do not trust the Silicoids. The Silicoids are probably building a fleet to strike us in the back, so I would have taken the liberty to design a warship if if there was some place to do it. Kholdan is doing the research.
Klakk Science Minister - We found the secrets of ECM jammer. We were hoping this technology would lead us to better factories, but in vain. We will have better computers though. We are waiting for a breakthrough in weapons, forcefield and planetology anytime.
RBO-30 - Good. Tell Pollus to start on a colony ship right away.
*** 2350
Klakk Build Minister - The jungle has been colonized under the name of Mu Delphi, in memory of my first bugfriend who kept muting (her name was Delphi). The outermost colonies should be full shortly. Pollus has invested a few turn in another large, so we are not taken short by any surprise. It is now on research.
Klakk Science Minister - Not much to report. The planetology tech seem to be a lot harder to learn than we originally thought. On the other hand, we have hyper-V rockets and shield 2. Tier 2 research is slowy underway in computers, weapons and propulsion. Although now that we have Pollus, it should speed up.
*** 2356
Klakk Peace Minister - We found an ocean world 4 parsecs to the East of the Psilons. It is fertile, but ultra-poor. All there is is plancton, there is no mineral deposit. should we send a colony, Oh Grand Bug?
RBO-30 - No, it is obviously a trap. The Psilons want us to take it so they can spore our bugs. Leave it to them.
*** 2359
Klakk Science Minister - Good news, after years and years of waiting, the improved eco restauration is now ours. We will next research the tech to colonize the dead cat planet and tundras also. Research is very slow, and we hope for new funding. Even the Psilons are catching up to us. We are waiting for some more range soon, although it is too much range and not enough to get to that far away yellow planet in the north east.
Klakk Peace Minister - We found a tiny tundra east of the Psilons, not really worth it. There are two yellow stars left. One of them must be the famous Orion, and probably is the one to the north of the Silicoids, which would explain why they stopped expanding to their three planets. The other one is 10 parsecs away from our jungle, so out of reach. We will post a scout on the ocean world to bother the Psilons.
Klakk Minister of Truth - Speaking of which. At first, they seemed pretty happy with our trade agreement, so we hoped for a NAP. But it does not seem likely.
*** 2361
Klakk Minister of Truth - With our discovery of range 6 propulsion, we met the Mekklar, a xenophobe. He was so afraid that he did not want to make any trade deal. They also have a very big fleet. We could spy on them, since they have some terraforming tech we are missing.
RBO-30 - Wait until we have some bases built before spying. We might still be able to get trade going. Our real ennemy are the Silicoids.
*** 2362
Klakk Peace Minister - We found Orion to the North of the Silicoids. KlakkD barely escaped, but his ship did not. The Silicoids are effectively trapped there, and their only hope to expand is through us, on our hostile planets.
*** 2364
Klakk Build Minister - The poor planet has been colonized under the name of Maretta, my current bugfriend, who made a scene after learning the name I gave to the other one. Our two border colonies are fully operational, which is not much looking at their size and are building some bases, maybe 10, since we do not have many pilots. Talas is on research, and the Peace Minister is using Pollus to build some monster ship with 99 lasers that he designed personnally.
*** 2369
Klakk Science Minister - Good news Grand Bug, we found a way to get rid of those dead cat bodies. We went to Pollus and told the shipward to switch from their huge ship to two colonies with the new base. Just in time it would seem, as two of them would have been built. The Peace Minister was fuming, and talked about cursed farmers or something. I told him I was about to discover the secret of Ion guns and that calmed him some. Should we send one of those colonies to the far North on the Tundra?
RBO-30 - Yes do that. We just got a NAP with the Psilons so we might as well go for it so we can scout the last planet, maybe an artifact world. And scrap that Huge design. We will send three ships in a row. One of them will need a reserve fuel tank.
*** 2373
Klakk Peace Minister - The Psilons have colonized the ocean world. And you sent a colship right beside them you farmer, and there is absolutely no escort nothing. With a runaway Psilon no less. How long do you think that colony will last, pact or not. Not long I assure you.
RBO-30 - Look at the window: a Silicoid! That's it, no, not there, look lower, lower still. That's iiiit.
[Letter to the build minister] - The Peace Minister had an accident and I will take over military matters from now on. We just discovered ion cannons, so build a large ship with them, shield 2 and the Mark 3 computer. Start working on a colship and switch to it once the first colony is settled.
[Letter to the truth minister] - Start spying on the Mekklar, they do not want to trade.
*** 2378
We meet today for some general update. After the founding of Regulus, the Tundra world, the robot started to send on all frequencies, saying we had reached 12 star system and needed to be stopped. On that, I was called on a Council back in the old World, and there was a vote, us against the Silicoids. They had three votes and we had six. All the others abstained. We abstained too, because that was just silly.
We have two more colonies on the way, one to the dead rich world, and one to the small tundra next to the Psilons. We do not care about the tundra, but we might care about that last yellow star, probably an artifact world. So tell me something I don't know.
Klakk Build Minister - My Bug, you know alrady everything there is to know. All our colonies are mature except for poor Maretta and of course last year's colony. Our border have 4 missile bases so far, and we slowly build more. Obviously, Psilons are now in range, but they do not seem to be hostile. We could hurry up some more, especially with the reserve.
Klakk Science Minister - We are about to make a breakthrough in propulsion with sub-light drive, and also controlled Inferno environment. There is only one such planet, and it is between us and the Mekklar. It is a smallish planet that will be hard to defend at this point. But this might open the way to a way to settle those toxic places to our East. Aside from that, we started on an improved scanner. Scatter-pack V and battle armor as well as personal shield are waiting for some funding.
RBO-30 - Good. We will wait for the new engines to make our final warship design. By the time a retro engine would get in the North, the new design will go there three times faster. We will take our chances with the Psilons. Next will be scatter-pack 5 times more rockets per missile base can make a difference.
*** 2382
We meet again for some news. With the founding of the rich Phyco, the robot appeared again saying that we controlled the majority of the galaxy and that other leaders were preparing to join us. Somehow I doubt it. But we were able to get some trading going with the Mekklars. Still, they have Inertial Stabilizer, which our scientist have no clue about how to research. Speaking of clueless, where are my sublight drives?
Klakk Science Minister - We have been working at it for the last 4 years without success, but we found the problem. There was a Psilon mole in our research department. That is why our research got slower as soon as we met them. Everything should be fixed now. All fields are funded and going well.
*** 2383
Klakk Minister of Truth - We were able to infiltrate the Mekklar facilities. While we did not find those Inertial stabilizers, we were able to snatch terraforming +10. Minor setback in the North, the Alkaris decided to send some fighters to the tundra world just as our colony ship was about to settle. Our scout and the colship are retreating to Mu Delphi, waiting for reinforcements. Pollus is working on a huge design that will be able to hold some weaponry. It seems that the Psilons and Alkari are allied, so they might reach us sooner than we thought.
*** 2386
Klakk Minister of Truth - No sublight drive yet, but we have Improved scanners. We can now look at the bandit's fleets. The Psilons have a few small and medium ships. The Alkari have nothing worth talking about. The Mekklars have 12 larges and 69 smalls. The only Silicoid fleet that we can see is a huge nicknamed "whale" and a few colships.
*** 2388
Klakk Science Minister - I have some good news and some bad news. The good news is that we have sublight drive and controlled inferno. The bad news is that we cannot find any way to colonize those toxic worlds, so no ultra rich world for us poor Klackons. Too bad we cannot sell those planets to the Sillicoids.
Klakk Build Minister - We have a modern ship underway in Pollus for Klakk E, nicknamed "Paladin". It has 14 Heavy Ion and 30 Ion guns, shield 3 and a Mark 3. It should show those Alkiri bandits that you do not mess with Klackons. We have the same design made in Kholdan for Klakk F nicknamed "Excalibur". The first one will be ready in 5 years, the second in 12 years. At warp 1, it will take KlakkD and his colship with KlakkB on his recon 7 years to get back to the Tundra world. Klakk F will only be 3 turns behind them.
*** 2392
Klakk Science Minister - We found the tech for battle suit armor, which allow us to put a couple more ion guns on our ship.
Klakk Build Minister - All our older planets have finished terraforming. We now have 7 bases on our border. The ship and Klakk E are ready next year.
We will start right away on a third one, that will replace our recon on the ultra rich world.
*** 2395
RBO-30 - My friends, the time has come. The Sillicoids are making a move towards the two toxic worlds at once. KlakkA might be able to hold off the colony ship if it is unharmed, but KlackkC will need some reinforcements against 2 "whales" and 3 "sharks". I do not know the size of the "sharks, but they seem big. Klakk E, in Mu Delphi has been recalled and should arrive there one turn before the Sillicoids. Furthermore, there is a council in 5 years, so we will try to be nice to the Psilons who seem pretty relaxed. KlakkB is moving towards that last unscouted star.
*** 2398
RBO-30 - The battle is over and the Silly coids, not realizing our fleet's superiority, was all destroyed. KlakkE, backed morally by KlakkC, were victorious. However, the other planet was colonized, as the colship was armed. KlakkA is retreating as we speak. Klakk E is moving to stop their reinforcements and destroy that colony. We met the head of the bandits, and he talked about acknowledging some assumed superiority. This colony is actually a good thing, as the Sillicoids will send transports that cannot vote in the council and will end up shattering on a bare rock once Klakk E is done. If we do not win the vote, Klakk F has a ship ready for him in 2 years, Klakk D in 5. The tech for personal shield has been found. We are waiting for scatterpack-V.
*** 2399
RBO-30 - The Sillicoids are sending 20 million people in transport. That is one vote less for them. They are sending another 3 colship to the ultra rich world.
*** 2400
RBO-30 - Those people do not know who they are dealing with. Nobody voted for me, and we had only 8 votes out of 17. So the Sillicoids must go. In any case, they declared war on us for the bombing of their colony. With their colonies and terraforming +40, we might be able to vote ourselves in next time. Once Scatter-pack is researched, get some fusion bombs.
Klakk Science Minister - It will be done, Oh grand bug.
*** 2401
Klakk Build Minister - KlakkB is reporting that the planet in the far North East is a minimal planet of pop 50. We are sending KlakkA on board a sublight colship to colonize this rock. We have 10 bases on our border with the Psilons and Maretta is building 10 as well, since it is 6 parsecs from the Mekklar and tehy scouted it.
*** 2402
RBO-30 - We finally found scatterpack-V. We can stop the Sillicoids from settling near us, but we cannot reach them, as their colony is too far away, at 7 parsecs. As soon as fusion drive is researched, we will need some range tech.
Klakk Science Minister - As you wish. In fact, we are expecting fusion drive to come anytime now. There is also the Mark V computer that is about ripe. We are starting on the bombs right away.
*** 2404
Klakk Truth Minister - We contacted the Psilons and upgraded our trade agreement to 150 BC a year. The old agreement was about ripe. We also exchanged Planetary Shield V against RIW80.
We have a man inside the Mekklar research center. They do not seem to be doing any research. The Psilons are pretty friendly, they are cracking Bulrathi jokes all the time.
*** 2409
Klakk Science Minister -We just discovered the secrets of fusion drive. We will research range 9 next, which will allow us to reach everywhere on the map, even the hated Alkaris.
Klakk Build Minister - Our border has planetary shields and Maretta is still finishing its bases. There is only the tundra in the North that needs some, but it is still building its factories. KlakkD has successfully colonized that last planet.
*** 2412
RBO-30 - The ultra-rich toxic world was attacked by the Sillicoids again. They were moving so slow we did not see them coming. We got 8 of their "sharks" and a colship. They have a new huge design with 24 fusion bombs. We just researched our own fusion bombs that match pretty well with our fusion engine. We will research Ion rifle next, to match with the cannons.
*** 2415
Klakk Truth Minister - We were able to get Inertial stabilizer from the Mekklars. They did not seem to mind. The Psilons, however, were upset that we had so many planets. I told him this was bull-rathi. We started a covert operation on the Psilons to know what they have. We never did before in the hope our relations would improve, and we were not ready for them. But our tundra is now building a planetary shield, so we can afford some problems. We researched Mark V computers, but went back for some cheap ECM jammer II for the extra miniaturization and for our bases. We are waiting for the range to build the bomber, as well as zortrium armor.
*** 2419
Klakk Truth Minister - Just when we stop spying on them, the Mekklars declare war on us. So we restart, since they seemed to like it so much. They cannot reach us anyway. I heard we had found terraforming +40 and our planets were pretty busy right now.
*** 2423
Klakk Truth Minister - We got a probe at the Psilons tech. Of note, they have spores and neutron blaster.
*** 2425
RBO-30 - Another council and we had 11 out of 20 votes. We are getting better.
*** 2427
RBO-30 - Finally, we get range 9 and a lot of other techs, shield iV among others. We stole pretty much everything from the Mekklars (not much), except gatling laser. We meet the Alkari and start some small trade (for us) of 75 BC. We commissioned a bomber that will be piloted by KlakkA. It has a MarkV computer, class IV shields, fusion drive, inertial stabilizers and a battle computer, as well as 42 fusion bombs. With this design, we hope to secure our East once and for all, according to plan. It will be 3 or 4 more votes for us. Phyco, our rich world will build the ship and it will be ready in 2 years (we took some advance).
*** 2431
RBO-30 - A beamer has been commissioned for KlakkB, same guns, but better armor, shield and movement.
The Sillicoids just made two unsuccessful attempts on our toxic worlds, so now is the time to strike. Our 2 beamers in the region and the bomber will attack the nearest target, cutting their empire in two. Ground troops will be sent to take their techs.
*** 2431
RBO-30 - Our strike was a success. They have merculite missiles, but our bomber can destroy 5 of their missiles per shot and take only a little damage. But of course, while we were going there, they are sending another three colships, so KlakkE has to go back to stop them.
*** 2432
RBO-30 - The invasion is a success, our ground troops had a better armor, but besides that, the fight was equal. We got mainly obsolete techs, except for Merculite missiles and, sit tight, Robotic, yes Robotic control III. KlakkA is sent alone to the south to destroy their bases, as there is no fleet there. Some more Klakks are sent.
*** 2434
RBO-30 - Everybody complains about our "expansion". The Alkaris declare war. We commission another beamer for KlakkC, which was still piloting a scout. This one has some more guns than the last design, thanks to the tech we acquired. Since it will take 5 years to get the ship, KlakkB will go North instead of East. KlakkD is already there.
*** 2437
RBO-30 - The ocean world has fallen. We did not find any tech there. Ion rifle would have been nice to have in those invasions. Its been decades since we are waiting for that tech. Maybe it is because the manager fell from a window, but we had been waiting for awhile already, and that is why he fell. The Truth minister also fell, just after having made a trade deal with the Alkaris. Can you imagine, a deal with those bird brains? The Build manager is still healthy, but took his retirement, as all our planets are developped now. Which leaves only me, RBO-30, to lead our Klackons to the final victory over the bandits. i will send the bomber to soften up the Sillicoids homeworld.
*** 2438
RBO-30 - The homeworld was too strong, and KlakkA had to retreat, but took out a few missiles. Next time should be good. We discovered Ion rifle, finally, and shield 5. We are falling behind in Weapons with all this.
*** 2440
RBO-30 - We framed the Psilons for what we stole the Alkaris. Their alliance is broken. The sillicoids have lost all there bases, the invasion is launched, and will happen in 4 turns. KlakkC will come help on this front next turn, since the Alkaris cannot reach us and there are colships everywhere.
*** 2441
RBO-30 - Cry baby Psilons want expansion, so Psilon breaks NAP. KlakkC is sent to Mu delphi.
*** 2443
RBO-30 - We get advanced space scanners.
*** 2444
RBO-30 - The robot announce that the Sillicoids have been completely destroyed. The psilons are massing near the tundra world. Fortunately, someone forgot to turn off the base building, so there are 15 bases there. That should be enough, with a couple ships.
*** 2446
RBO-30 - Psilons are not attacking, they are just taking a walk between their two planets. by cranking up the eco sliders, I am hopeful that the council will vote for me in four years.
Note from the editor: RBO-30, also known as the magnificient, won the council vote with 16 votes out of 22. Nobody but himself could vote for him, but that vote made all the difference. On his final resting place is written: "Here lies RBO-30, the grandest of buggers. He could not own an ultra-rich or an artifact world, but he owned everything else."