My report is up in the usual spot!
Notes from the sponsor will have to be brief on this one:
(They'll also contain spoilers of my game results, so please read my report first! It's not THAT long.)
I think I could have designed this imperium better than I did (I ended up doing so in a bit of a rush for various reasons) - the main thing I would change if I had it to do over would be to require that we take the most advanced option in each research field instead of the least. Equalizing tech spending in all fields hurts a bit at the beginning, but is something we can deal with. Reducing tech choices to whatever happens to be the most expensive available option could have been interesting. But forcing us to plod along through old technologies before we can approach the state of the art made the game too much like a delayed, relaxed-rules, or deceptive No Research game (such as a number of players were suggesting, and such as we might do for real later on).
That isn't the reason I lost this one, of course (the first Imperium in which I was defeated!) though it contributed: The reason I lost was a serious of extremely silly mistakes (some of which are noted in the report) - I could have come back to win this one even from where I was if I'd sent enough assault transports off on the final turn to remove myself from the High Council running that year. Alas, it was not to be.
I hope others did better in this game than I did! If not, I'll have to do a shadow replay to demonstrate that it WAS a winnable game!
Notes from the sponsor will have to be brief on this one:
(They'll also contain spoilers of my game results, so please read my report first! It's not THAT long.)
I think I could have designed this imperium better than I did (I ended up doing so in a bit of a rush for various reasons) - the main thing I would change if I had it to do over would be to require that we take the most advanced option in each research field instead of the least. Equalizing tech spending in all fields hurts a bit at the beginning, but is something we can deal with. Reducing tech choices to whatever happens to be the most expensive available option could have been interesting. But forcing us to plod along through old technologies before we can approach the state of the art made the game too much like a delayed, relaxed-rules, or deceptive No Research game (such as a number of players were suggesting, and such as we might do for real later on).
That isn't the reason I lost this one, of course (the first Imperium in which I was defeated!) though it contributed: The reason I lost was a serious of extremely silly mistakes (some of which are noted in the report) - I could have come back to win this one even from where I was if I'd sent enough assault transports off on the final turn to remove myself from the High Council running that year. Alas, it was not to be.
I hope others did better in this game than I did! If not, I'll have to do a shadow replay to demonstrate that it WAS a winnable game!