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Adventure 47: kjn's report

This is sadly a truncated report. It was quite some time since I last played Civ, and never on Deity.

I pored a lot over the map and the issues facing us at the start. After some dithering, I decided on the following:
  • The starting settlers should reach their goal no later than turn 4
  • Osiris settles in the second city
  • Thoth is used to build the Pyramids, in the third city
  • Beeline for Metal Casting, and use the GE from Pyramids to bulb Machinery

Commander Horus recieved the following promotions: Leadership, Morale, Combat 1 and Medic 1.

I finally decided on the following settlement patterns:

[Image: attachment.php?attachmentid=1518&stc=1&d=1288724361]

The capital is marked with 1, and the planned third settlement (with Pyramids) is marked 2.

[Image: attachment.php?attachmentid=1519&stc=1&d=1288724361]

The settlement pattern for the eastern area. In practive, the southern settlement here ended up being settled before the second settlement on the west.

This placed both my starting cities on plains hills, for the quickest possible early production. I considered placing a city on the gold-fish-cattle-corn site, but thought it would receive more food that it could manage, and block out other viable city sites. I also got a very happy early surprise, when copper showed up next to the capital!

I also planned another city on the peninsula with fur and wine, but Sury managed to block it off before I could get a settler going in that direction. I had great plans for a Maoi city there.

Green dot on the eastern map was settled by Mehmed, and was crushed by the culture from Memphis, and eventually flipped to me. However, I was very late in researching Iron Working, didn't have a settler ready to go on discovering iron, and my iron city (red 5) got into a culture war against creative Pericles over the iron, so I retired from the game to get some more experience elsewhere. I also had quite some trouble handling the management of the two cores of my empire - one end or the other was usually quite neglected.
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If you got all the marked sites that was a very good land grab, interesting to see someone use the two core approach.
I have to run.
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novice Wrote:If you got all the marked sites that was a very good land grab, interesting to see someone use the two core approach.

Yeah, in a way I used both Thebes and Memphis as early capitals - both went worker-warriors-dump shields while growing-settler.

Thebes (the western site) went commerce-heavy with cottages, while Memphis (the eastern site) went hammer-heavy, with the four grass hills. The dual approach was risky, I almost lost the gold-clam site to Sury, when a settler with escort managed to sneak by my Pyramids-fueled border seal in the southwest border, but OTOH, I was seriously impressed with the way you pulled off your pink dot move.

I also crashed my economy pretty spectacularly with that land grab. I managed to pull off metal casting-machinery, but then had to sloooowly go to writing. The two gold sites were both stuck in the beginning only working the gold, not growing, since I was dependant on the commerce from the mines to stay in the black on 100% cash.
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