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FFH Adventure 1: Amelia's Incomplete Misadventure

Well, i haven't completed it, because i got sick of planting forests everywhere :P I had 15 Priests of Leaves running around Blooming, and in the end that just took out the joy from the game with all the micromanagement.

But anyway, in this adventure, i will show you how not to start a FFH game.

Basically, I settled Thariss in place, moved my Scout around, found this, made a worker, started cottaging Forests. The usual. I found a few civs, found the GOOD elves (yeah that's definitely our enemy no.1), and also found some GOOD Dwarves (Public Enemy No.2). Found my second city in an awesome location. Had enough money for the Free Great Engineer (woohoo).

Then disaster struck. Just to show it...

[Image: civ4screenshot0009.jpg]

I had opened a Dungeon near the Clan, who spawned a Lizard/2 Mists. The lizard was easily dispatched. The mists....

Look at the turn. Turn 61. I had 2 Mistforms whacking me nonstop (I didn't even know there were 2 at first). I made Warrior after Warrior after Warrior (My capital with God King could produce one-turn Warriors). After 12 turns or so, i finally killed ONE Mist. I was so thankful... i just made another Warrior, moved it down... Your warrior was killed by a Barb Mistform. WAIT!?

Oh crap. Built more more more, built more and more. Oh shit, the Mistform went to my capital! I kept building Warriors, more, more. What was that? 4 Barb Warriors were coming! Oh shit.

Then, on the very turn the 4 Warriors were attacking (I had 4 warriors of my own).

[Image: civ4screenshot0010t.jpg]

Oh my god. 20 straight turns of Warrior building, and i finally killed the Mistforms. But that set me back so much, it was crazy. I still managed to get FoL first, and cottaged almost everything in sight. Beelined Priesthood, gotten PoLs, and Bloomed everything.

[Image: civ4screenshot0021.jpg]

This was my empire at the height of it's glory (Shhh, it's actually at the end of it's life :P)

I got a free Golden Age, and knew how to end it (Mass build Rangers and attack), while Beelining Assassins then Satyrs. At this point, i got bored of the Bloom, so this is the end of my report smile

P.S: This game taught me only to open dungeon near other people, yeah. And erm, make sure that person doesn't know how to be friendly with Barbarians as well :P
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I'm impressed that you kept on fighting against the mistforms instead of just giving up. I know how frustrating it can be to have invisible units eating up all your warriors and workers, and you can't even fight back.
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Hahaha, any other game i would have stopped playing. But since this is a Tourney game, why not? I just disliked Blooming everything on sight though, the map gave me a headache after a while.

P.S: I would continue playing on a PBEM game as well!
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Oh dear!

Mistforms are the single most gamebreaking pop from a dungeon!

Being Elves and running FoL is the most micromanagement intensive set up in the game pretty much so I apologise if that drove you potty!

Thanks for reporting though Amelia! I will post some more comments later on once more reports are in.
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Impressive perseverence, Amelia!

I enjoyed the PoL Bloom micro, myself. But as a complete FFH2 noob, it was fun to actually be able to modify and improve the land -- a very nice change from basic Civ IV. It could easily get tiring once you have played elves a couple times.
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lol, that mistform report was both funny and painful at the same time

I guess you won't be opening any lairs in PBEM2 then :P
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P.S: Did you know the Blooming is a wonderful source of hammers if you have the spare worker labor =P
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Amelia Wrote:P.S: Did you know the Blooming is a wonderful source of hammers if you have the spare worker labor =P

Sustainable forestry. No I'd actually never thought of doing that, clever idea. I never seem to have spare workers when playing elves anyway, though.
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Sustainable forestry is never going to be a big source of hammers, even if you're playing Luchuirp of Leaves, with hyper efficient golem wood choppers. The reason for that is the fact that forests in FFH are already nerfed in hammer production, and new forests have that nerfed production decreased. You'll be putting an awful lot of effort into getting ~6 hammers/forest.
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Yes, "sustainable lumber" seems likely to be a rather minor thing in most games. More of a way for idle PoL and workers to pay for themselves while waiting for better things to do, if you should ever find yourself in such a situation.

I have used new adepts and the Mind I spell Inspiration the same way -- might as well get something from them while they "season" and it at least offsets the unit maintenance drain. I assume this is much more common, though, as the spell seems pretty much designed for that exact purpose.
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