September 26th, 2011, 04:33
Posts: 2,764
Threads: 2
Joined: Nov 2009
novice Wrote:Yeah, I poked around a bit with the save myself, but proper micromanagement took me about half an hour per turn, which is okay if you're playing a turn a day, but not when you're playing the AI. The current turns are especially heavy on micromanagement, with cities coming out of revolt, a golden age, random improvements lacking in our conquered lands, and settler races in all directions.
Yeah, I could only manage a few turns in a session without going crazy, and I just put the governor on for all cities, happy to let them work unimproved tiles if there were no improved tiles.
I was purely interested in the effect of rush-buying intelligence agencies, etc, everywhere to see the effect on our EPs. Build paths were granary-forge-intelligence agency-jail generally, with the occasional pavilion thrown in if border pops were needed.
There were still quite a few EP builds to go so I could easily have exceeded the total above.
I think Ruff's EP economy would soon have been neutered.
And on the sixth day, god created Manchester.
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