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[SPOILERS]Novice, Spacemanmf and Athlete4life10 are HUYANA CAPAC OF CHINA

spacemanmf Wrote:It would have been nice to play this out properly against Ruff, a turn a day, to see what we could have done, but it's far too dull to manage this size of empire vs the AI.

Yeah, I poked around a bit with the save myself, but proper micromanagement took me about half an hour per turn, which is okay if you're playing a turn a day, but not when you're playing the AI. The current turns are especially heavy on micromanagement, with cities coming out of revolt, a golden age, random improvements lacking in our conquered lands, and settler races in all directions.
I have to run.
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novice Wrote:Yeah, I poked around a bit with the save myself, but proper micromanagement took me about half an hour per turn, which is okay if you're playing a turn a day, but not when you're playing the AI. The current turns are especially heavy on micromanagement, with cities coming out of revolt, a golden age, random improvements lacking in our conquered lands, and settler races in all directions.

Yeah, I could only manage a few turns in a session without going crazy, and I just put the governor on for all cities, happy to let them work unimproved tiles if there were no improved tiles.

I was purely interested in the effect of rush-buying intelligence agencies, etc, everywhere to see the effect on our EPs. Build paths were granary-forge-intelligence agency-jail generally, with the occasional pavilion thrown in if border pops were needed.

There were still quite a few EP builds to go so I could easily have exceeded the total above.

I think Ruff's EP economy would soon have been neutered.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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