Well, I'm a full week late, but this adventure was such a blast that I felt I had to finish it off anyway. I started the game by immediately heading for Letum Frigis and my Aggressive trait; this turned out to be a waste, but no blue star for me!
Sadly, I can report the same AI weakness as everyone else; I fought Hunters all game, until I made it to Hyborem where I fought Manes, Warriors, Hellhounds, and eventually Diseased Corpses. Even there, by the time I got to him, his 150+ unit stacks ought to have been able to pounce on and destroy my champ/PoW stack, except that he never did attack, letting me just sit there, alternating between healing and XP-farming his Warriors. I ended up with 4 or 5 Mobility/Combat V/Drill IV/Blitz champs. Hyborem himself cowered in the back until I exposed a catapult which he pounced on alone, after which I just hit him with Ice Elementals until he crumpled. (Sadly, even Wilboman, with 99% odds to win, refused to attack - I didn't think he was smart enough to know fear ). Confusingly, I only killed Hyborem once; I thought he was supposed to respawn in the capital, but I never saw him again. Perhaps he was in such fear of being battered by sentient ice again that he deleted himself, returning to the plane of Hell.
My basic gameplan was to hurry for the PoW, while expanding; I used them as defense, cleaning up the various stacks of Hunters and Shamans and more Hunters that entered my lands. I teched onward until I got to Champions, at which point the game was over (I just had to kill another 300ish units at 99% odds). I supported my champs with the PoW, mostly for healing and disease removal, and with adepts and mages for Enchanted Blade, Ice Elementals and Slow, and eventually Rust.
The Sheaim were the only civ that displayed any intelligence at all, building Rosier and masses of Skeleton-summoning Adepts - a strategy that made me quite nervous until I made it to the PoW and axes.
I kept every city I took, until the very end. I used the Priests to Inquisition the Veil away, and built Temples of the Hand everywhere, which was sufficient to bridge all the Flames with ice.
Sadly, I won before I finished off Hyborem, not paying enough attention to the Domination limit. But hey, since I was late anyway, I figured I might as well push the limits there, too; 'Just one more turn' gave me the chance to burn down the Infernals once and for all. I never did make it to High Priests of Winter, but I didn't need to.
Thanks, Bob, for an excellent adventure. I look forward to the next one, and I promise I'll start it earlier
Sadly, I can report the same AI weakness as everyone else; I fought Hunters all game, until I made it to Hyborem where I fought Manes, Warriors, Hellhounds, and eventually Diseased Corpses. Even there, by the time I got to him, his 150+ unit stacks ought to have been able to pounce on and destroy my champ/PoW stack, except that he never did attack, letting me just sit there, alternating between healing and XP-farming his Warriors. I ended up with 4 or 5 Mobility/Combat V/Drill IV/Blitz champs. Hyborem himself cowered in the back until I exposed a catapult which he pounced on alone, after which I just hit him with Ice Elementals until he crumpled. (Sadly, even Wilboman, with 99% odds to win, refused to attack - I didn't think he was smart enough to know fear ). Confusingly, I only killed Hyborem once; I thought he was supposed to respawn in the capital, but I never saw him again. Perhaps he was in such fear of being battered by sentient ice again that he deleted himself, returning to the plane of Hell.
My basic gameplan was to hurry for the PoW, while expanding; I used them as defense, cleaning up the various stacks of Hunters and Shamans and more Hunters that entered my lands. I teched onward until I got to Champions, at which point the game was over (I just had to kill another 300ish units at 99% odds). I supported my champs with the PoW, mostly for healing and disease removal, and with adepts and mages for Enchanted Blade, Ice Elementals and Slow, and eventually Rust.
The Sheaim were the only civ that displayed any intelligence at all, building Rosier and masses of Skeleton-summoning Adepts - a strategy that made me quite nervous until I made it to the PoW and axes.
I kept every city I took, until the very end. I used the Priests to Inquisition the Veil away, and built Temples of the Hand everywhere, which was sufficient to bridge all the Flames with ice.
Sadly, I won before I finished off Hyborem, not paying enough attention to the Domination limit. But hey, since I was late anyway, I figured I might as well push the limits there, too; 'Just one more turn' gave me the chance to burn down the Infernals once and for all. I never did make it to High Priests of Winter, but I didn't need to.
Thanks, Bob, for an excellent adventure. I look forward to the next one, and I promise I'll start it earlier