The scenario:
So, an always war game against allied Deity AIs . I expect to be facing huge stacks that completely outclass me technologically. The only possible answer: collateral damage plus summoned units. Catapults are not worth considering: too slow, too weak, collateral is limited to 4 units. Arcane spells take too long to develop. Cultists (Octopus Overlord priests) are the first choice, if there's some conveniently placed water. Ritualists (Ashen Veil priests) are the second choice, and will probably be necessary for hitting tiles that don't have water adjacent to them. For summons, the obvious choice is Death: the only level one summon, skeletons. I expect to become best friends with those bony guys.
Two of the five STARS require a switch to Hyborem. It will take me a long time to research my way to Infernal Pact, so Hyborem will need a boost to get him going. The ideal boost is unlimited specialists, which requires either Theocracy (Religious Law, unlimited Priests), Scholarship (Arcane Lore, unlimited Scientists), Liberty (Mercantilism, unlimited Artists), and Guilds (Guilds, unlimited Artist/Engineer/Merchant/Scientist). My plan is to go for Theocracy; priests are not the best specialist, but they become a lot better with a few levels of the Altar of the Luonnotar, which are built by (wait for it) Great Prophets. Positive feedback.
Quote:Sponsor: Bobchillingworth
Opening Date: 04/15/2011
Duration: 5 weeks
Map Script: Handcrafted
Difficulty: Deity
Civilization: Doviello
Leader: Charadon
World Size: Standard
Opponents: Five
Victory: Any
Options: Advanced era start, Always War, Living World, No Acheron, No Orthus, No Barbarians (technically), Fellowship of the Leaves is disabled.
This is an extreme Adventure. You are facing an allied team of Deity-level AI who begin with substantial advantages over the human player. Reinforcements are available in the form of Baron Duin Halfmorn and his retinue, provided that you can secure their passage through Limbo. Any and all wins are acceptable. There is no formal points-based scoring system. Similar to FFH Adventure 2, players will be awarded STARS on the basis of certain achievements:
* The White Star of Werewolves is awarded for rescuing the Baron from Limbo (the Baron doesn’t need to survive the entire scenario).
* The Purple Star of Paradise is awarded for achieving any win condition.
* The Aqua Star of Armageddon is awarded for eliminating all opponent civilizations.
* The Onyx Star of the Infernal is awarded for winning as the Infernal civilization.
* The Emerald Star of Epic is awarded for personally killing Basium using Hyborem.
Players will be ranked within STARS brackets on the basis of descending order from quickest finish date.
As a final note, be aware that as with Adventure 2, this scenario has been entirely hand-crafted, and has several significant differences from the average randomly-generated map. While Adventure 3 is intended to challenge veteran players, all comers are welcome to try a hand and report the result, whatever it may be. Enjoy!
So, an always war game against allied Deity AIs . I expect to be facing huge stacks that completely outclass me technologically. The only possible answer: collateral damage plus summoned units. Catapults are not worth considering: too slow, too weak, collateral is limited to 4 units. Arcane spells take too long to develop. Cultists (Octopus Overlord priests) are the first choice, if there's some conveniently placed water. Ritualists (Ashen Veil priests) are the second choice, and will probably be necessary for hitting tiles that don't have water adjacent to them. For summons, the obvious choice is Death: the only level one summon, skeletons. I expect to become best friends with those bony guys.
Two of the five STARS require a switch to Hyborem. It will take me a long time to research my way to Infernal Pact, so Hyborem will need a boost to get him going. The ideal boost is unlimited specialists, which requires either Theocracy (Religious Law, unlimited Priests), Scholarship (Arcane Lore, unlimited Scientists), Liberty (Mercantilism, unlimited Artists), and Guilds (Guilds, unlimited Artist/Engineer/Merchant/Scientist). My plan is to go for Theocracy; priests are not the best specialist, but they become a lot better with a few levels of the Altar of the Luonnotar, which are built by (wait for it) Great Prophets. Positive feedback.