As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Adventure 53: Stack overflow?

Declare war on Justinian again in 1957. Nicaea has just 3 infantry and can be one-turned by fast movers. Trebizond is better defended but is right up against the border. Bring out the chariots!

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Even after bombarding away the defenses chariots get >.01% attack odds... Will it be enough?


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The game may be trying to tell me something.

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I'll keep that in mind.



The victorious [strike]cavalry[/strike] chariots charge forward to Adrianople. Situation in 1959:


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A few hundred attacks later: Victory!

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This seems to upset people for some reason. Maybe the impending financial collapse is getting them down? Don't they understand that we won?

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With that taken care of, let's check on the finances.


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Hmm, not so hot.

A last look at the world and some graphs:
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Final Unit Count

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Thanks for the game T-Hawk! I had a lot of fun.


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Thanks for the reports. The ultimate zerg triumph lol
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Great report! Clever thread title. smile
If you know what I mean.
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Yes, nice report, thanks for sharing. Although I'm still confused as to why micromanaging 10,000 unit builds was more fun than playing for a normal victory. crazyeye

Quote:Granted losing one or two units to strike per turn isn't that big of a deal
Strikes escalate. The game keeps a count of how many turns you've ever been on strike, and the per-turn penalty escalates by one unit for every second strike. After 10 turns of strike, you lose 5 units per turn. Eventually that would have overwhelmed even you here. smile
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