December 3rd, 2012, 16:49
Posts: 6,630
Threads: 47
Joined: Apr 2010
Thanks Seven. I did ignore commerce for too long though, so despite me looking strong in the demos, I was actually falling behind quite a bit. I was teching Mathematic at the end I think. I just had no research at all left, break-even at ~20 beakers / turn. Sure that would have improved within the next few turns to probably 40 maybe. But that was not nearly enough to be competetive. My GNP was just extremely inflated by culture (around 45 of it I think). With FIN I might have had more chances to actually stay competetive. Not only by having stronger (riverside) cottages from the start. I think FIN also has a psychological effect, as, at least for me, I don't want to switch away from 2/0/4 tiles or even 2/0/3. But 2/0/2? Yeah, I'll work the hill rather. Or whip the pop simply away.
Also, my last city was really planted dumb. I was fearing novice trying to settle up on me and therefore I settled my marble city. I should have settled my silver-city of course, as I had forges in 4 (nearly 5) of my cities. With that silver I would have had 2 pop more to work cottages, per city. And 8 cottages more certainly would have helped a great deal.
Still, I think you clearly had the right approach to this map, concentrating much more on commerce first as without it you simply can't keep up in settling in the long run. Btw: Do you have the formula for distance maintenance at hand? I tried to get it from CFC but the one in the war academy seems to be wrong (probably they changed it with some patch?).