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RMoG2 starting positions

Here are your starting positions. Everything in the fog is highly likely to change. Even things visible can change, but nature of the starts will remain as well as the immediately visible resources.

[Image: pb1021.jpg]

[Image: pb1022d.jpg]
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Holy food resources Batman!

So, first off, I think both of these are a pretty clear case of SIP.

We should put our FIN civ on start #2, the other on Start #1. Start #1 has some wicked food potential. A SPI or PHI running specialists could do some amazing things here mischief

Fishing has gotten upgraded as a starting tech, though I don't think we want to go WB first smoke Definitely need Agriculture, having hunting as well would mean double pre-req bonus to knock out animal husbandry and hook up the cows and sheep.

Do we want to make a play for Stonehenge> It's high risk, high reward. Then again, maybe it's so risky nobody else will consider it smile If we do want to make a play for it, we definitely need IND and a Mysticism Civ.
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Would prefer we keep all our pregame discussion in our pregame thread, as there are 3 other threads named the same as this one and I don't want read/post in other threads. Will respond there.
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I'm guessing I'm the reason why all the threads got renamed? shades
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Change to start 4-2. I'll move one of the forests to plains tile directly adjacent to the capital.
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(February 28th, 2013, 06:42)plako Wrote: Change to start 4-2. I'll move one of the forests to plains tile directly adjacent to the capital.

Huh?
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(February 28th, 2013, 08:36)Shoot the Moon Wrote:
(February 28th, 2013, 06:42)plako Wrote: Change to start 4-2. I'll move one of the forests to plains tile directly adjacent to the capital.

Huh?

Minor change to start 2. Doesn't really matter since we haven't started sandboxing yet.
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