My report is now up in the usual spot (here)! This one has "just" thirty pictures, with less text than I usually write to accompany each one - I don't want to swamp everybody here. Also note that it is not normal to write crazy, image-filled, lengthy, in-character reports like I do. If you have a short report with no pictures at all, it'll be a lot quicker to read than mine are, and a lot more fun than no report at all!
By the way: The last line of my report is a question, and if it weren't a shadow report anyway (since I created the map) the answer to that question would be no. As it stands though, the answer is, "Not soon, but ... maybe."
NOTES:
I really liked toddestan's simple but elegant idea for a variant, and ran with it here. Especially after the first couple of replies to my poll were of the "Not too extreme" variety, I was thinking of putting an introduction/reintroduction type of game together, sort of like Imperium 1 and Imperium 10 - that's what I was aiming for with Map A, but even with the beneficial edits I made, the challenge on that one will be much stiffer than for a "regular" average game like those; the variant is quite significant. (That said, in playtesting Map A, I was able to reach a winning position fairly quickly even without the edits.)
But - as I sort of suspected would happen - some people asked for the game to go BEYOND EXTREME. So I tried a few maps and settled on Map B - after playing it for a number of turns, I'd labeled the starting save "Harder Than It Looks." This game will be very challenging for anyone; you need to play it extremely well AND avoid really bad breaks.
For those who have read my report:
And for general consumption, here are the edits I made to the maps:
Map A:
Map B:
I hope everyone enjoyed this one. I'd love to see if anyone managed to win on map B, and everything about how Map A played out!
By the way: The last line of my report is a question, and if it weren't a shadow report anyway (since I created the map) the answer to that question would be no. As it stands though, the answer is, "Not soon, but ... maybe."
NOTES:
I really liked toddestan's simple but elegant idea for a variant, and ran with it here. Especially after the first couple of replies to my poll were of the "Not too extreme" variety, I was thinking of putting an introduction/reintroduction type of game together, sort of like Imperium 1 and Imperium 10 - that's what I was aiming for with Map A, but even with the beneficial edits I made, the challenge on that one will be much stiffer than for a "regular" average game like those; the variant is quite significant. (That said, in playtesting Map A, I was able to reach a winning position fairly quickly even without the edits.)
But - as I sort of suspected would happen - some people asked for the game to go BEYOND EXTREME. So I tried a few maps and settled on Map B - after playing it for a number of turns, I'd labeled the starting save "Harder Than It Looks." This game will be very challenging for anyone; you need to play it extremely well AND avoid really bad breaks.
For those who have read my report:
And for general consumption, here are the edits I made to the maps:
Map A:
I hope everyone enjoyed this one. I'd love to see if anyone managed to win on map B, and everything about how Map A played out!