Rowain Wrote:So at least the AI uses it for sabotage themself
Thats good to hear ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Perhaps the consecutive failed attempts from Sirian where due to a defending Spy too.
Still I would like to see a more sever penalty for a Spy cought sabotaging a Spaceship part.
I think the penalty is in line with the benefit. I was paying THOUSANDS to make attempts that, if successful, could slow one build item one turn. I had already incurred enough penalty to drop relations to Cautious. Much more and it would have been war! If my relations weren't so high to begin with, it would have been war. And guess what? War wouldn't have helped Mao at that point anyway, since he could not have gotten to my city in time, and that's assuming he started in the right place.
If anything, I learned that Soren did a better job with the Spies than I thought. Spies can be very helpful in warfare, too. They can hit the board before you have air power, and they poke around to see what the other side is researching, what they are producing in a city, what they have built in a city, and provide a steady line of sight to a key choke point, etc. I've not found them valuable enough to chase on their own, generally, but if you go for State Property or the Kremlin, they're worth building once you can. They can even get inside the borders of a civ you may not ever have been able to get the map info on! And, yes, they can disconnect the other guy's key resource, sometimes.
- Sirian
Fortune favors the bold.