As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

Poll: As whom should I play?
You do not have permission to vote in this poll.
Earl of Oriel
16.67%
3 16.67%
A Russian Duke
55.56%
10 55.56%
A Holy Roman Duke
16.67%
3 16.67%
King of England
11.11%
2 11.11%
Something else
0%
0 0%
Total 18 vote(s) 100%
* You voted for this item. [Show Results]

 
Let's Play Crusader Kings II

Hey y'all. I picked up CK2 a few months ago after a few people here recommended it, and I've been really enjoying it. There were a few let's plays, with varying degrees of flavor v. pure mechanics, in the past at RB - I know that Cyneheard, Pindicator, and BRick all reported games, but the more recent of these were "borked" for various reasons. Since quite a few expansion packs have also been released since then anyway, the game has changed a fair amount, even though I don't actually own any of the expansion packs (btw, I love the way that Paradox uses Steam to add parts of each expansion pack to the vanilla game; for example, the map now stretches to India even if the player does not own Rajas of India).

Anyway, CK2 is a grand strategy game, similar in heart to CIV, where the player leads a noble dynasty through the Middle Ages, using military, diplomacy, intrigue, and more to expand his or her empire! Unlike may other games, there are no specific winning conditions, and setting one's own goals is part of the fun. It's also pretty hard to actually lose the game outright, so hopefully we'll be in for a long ride, even if things don't go as planned, which they rarely do.

So, I thought that it would be fun to run a let's play here, with you guys choosing as whom I play! I thought of a few interesting starts that I haven't yet played, and a brief description of each follows, but feel free to suggest other ones. I'll be mostly making this a mechanics and strategy-based introduction to the game, and won't be writing much flavor. Also, I'm still learning some of the more detailed interactions in the game, so if anyone has suggestions on how to play or specific decisions, they are more then welcome!

-I'm temporarily having trouble grabbing screenshots at the moment, so I will add those later. My apologies.-

Option 1: My real-life ancestor Earl Domnall Ua Néill Noígiallaich of Oriel (county in Ireland), Stamford Bridge start (15 Sept. 1066). The classic beginner's game, Irish counts are great because they control small, independent realms, but are surrounded by equally small to slightly larger realms (the much larger England is being invaded by both Norway and William the Bastard, so they'll be busy for a while), so they don't have to fear being immediately overrun. There is certainly a lot of fun in turning a single-province county into a kingdom. This would be a fairly focused and small-scale game, at least at first, and would probably be the most difficult out of any of the options here.

Option 2: One of the five Russian dukes at the Stamford Bridge start (Kiev, Novgorod, Rostov, Ryazan, and Polostk). Surrounded by pagans, having claims on the other fours' titles, and having connections to Poland and the Byzantine Empire, a game here would be filled with war from the the beginning. Things can get complicated here very quickly, but the potential to form Rus and/or Ruthenia, followed by the Russian Empire is great. Later, can we survive the Mongol hordes?

Option 3: One of the more powerful vassal dukes of the Holy Roman Empire at the Stamford Bridge start, especially Duke Otto II of Bavaria or Duke Vratislav II of Bohemia, who can fairly easily form the (still vassal) Kingdom of Bohemia. There is a whole intrigue and faction subset of the game that one rarely experiences when independent. In addition, the Holy Roman Empire's laws are lax enough to allow lots of warring without the Emperor's permission. Note: Even though the Empire is an elective monarchy and I could therefore get myself elected Emperor moderately easily within a few generations, I don't really want to do that unless I end up de facto owning most of the Empire. I'd much rather explore other options, like attempting to become independent.

Option 4: King Harold II of Godwin of England, Stamford Bridge start. Can England successfully defend itself against Harald Hardråde and William the Bastard? If so, we'll be in a powerful, but not dominant position, with possible expansion into the rest of Britannia (Scotland is the main rival, and a fair bit weaker), but still much smaller than France or the Holy Roman Empire. This game will involve war from the very beginning, and on a large scale.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Never seen or tried a russian start before, so I think it would be interesting to try with all the blood relations. It actually sounds like a pretty similar situation to the spanish christian start.
Surprise! Turns out I'm a girl!
Reply

I voted for Uí Niall Naoígallaigh, but being a dál gCassian, I hope you get horribly overrun by my ancestors patrons within the first six months.neenerneener
Travelling on a mote of dust, suspended in a sunbeam.
Reply

I voted for Russia, but I could see HRE being interesting.

Godwin is all about the opening: once you win, you're a King with substantial lands - your odds of losing go down pretty dramatically if you make it to 1070.

What DLC will you have enabled? Especially the Rome one that enables retinues...that changes the game substantially.
Reply

Yay! Great idea Merovech smile I was pretty much responsible for the death of the last SG, and as much as is like to participate in some way I know I don't have the time. So please report / roll play / write stories -- anything to capture the feel of this great game!

Russia can be a very fun start. Use your alliances to conquer pagans or try to take over all of Rus or Ravenia for yourself. I had a very fun diplo-heavy game where securing alliances by marrying off my leader's daughters let me conquer pagans and form the kingdom of Lithuania. Highly recommended!
Suffer Game Sicko
Dodo Tier Player
Reply

Rather than bump an old thread... how does EU4 stack up to EU3?
(March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.

Reply

If you're looking for a fun challenge after your first game, there's the catholic duchy that emerges directly after manzikert in Anatolia
Not easy by any measure, but super rewarding for sure!

@thestick
4 is very similar to 3, with changes more like an expansion pack than a true sequal. It does add more ways to further yourself than warfare, the new trade system makes playing colonizers a little less dull
In all, its a good game but modded 3 still stacks up nicely against it.

I'm of the opinion that FTG is the best title in the series though
Reply



Forum Jump: