I love fighting . Especially with the shiny toys you get in the modern age. Unfortunately it seems like RB doesn't and most people think of modern warfare as an unpleasant slog. We've got amazingly detailed descriptions of how and why to do almost everything in the early game, but by late-game it seems like turns take so long to play that there's just no time/energy to report. So what I'm hoping here is to see a bunch of different approaches and ideas to allow me to crib as much as possible for future games
I was also really hoping to put a shadow game together, but between Young Harry and PB13 just haven't had enough time .
Anyway the idea with this scenario is that it's a cramped map with other civilizations targets on every side. You have enough overflow beakers to get to some important techs, and each of our targets has some cool wonders to bag.
- Boudica had Three Gorges Dam and Pentagon. Powering the seven cities that don't already have a coal plant will add about 300 hammers per turn, while the extra Pentagonal XP might not be immediately helpful if you plan to switch to Theocracy. She has a lot of Guerrilla Infantry and a few Cannon around, and in my test runs she had Fighter planes very early on.
- Mao had Notre Dame, Broadway, Rock n Roll and Hollywood. All handy if you're going to start drafting hard. He's got a lot of ancient trash, and it looks like someone is guarding the pass...
- Tokugawa has The Kremlin, which is useful if you're in Slavery or Universal Suffrage, but not otherwise. Tokyo is practically unguarded but with five modern units that I can see we'll need a decent force to hold it. And there are mountains in the way.
- Justinian has Cristo, Shwedagon and Pyramids, to save anarchy and researching Democracy or Fascism. Again lots of infantry, with rivers in the way.
On the civic and tech front you've got a lot of units to build and a lot of fighting to do, so Police State would top my wish-list. Nationhood allows you to produce cannon fodder, Caste is good until you have the Kremlin, I can't decide between Mercantilism and Free Market - State Property would be nice for the food boost, but its a costly tech, Finally Theocracy is going to give us important extra XP. To effectively kill Justin and Boudica I think tanks will be necessary, Mao won't be too hard to beat with what we already have, while Toku is an unknown, but Paratroopers could be the key.
So if I'd played it out my plan was to grab Fascism on T305 (the first turn) while building Fighter planes, revolt to Police State/Nationhood/Theocracy on t306 and start drafting infantry (to help reduce the starvation problems) and building Paratroopers, then get industrialism for the tanks. The first target will be Mao, just because I think we can take him straight away and there isn't much of a happy cap for drafting with. After him it's either Justin or Toku, then finally Boudica, once the army is veteran.
Having read the other reports it sounds like Paratroopers and Bombers would have been a better combination, but obviously Nukes and four hours of planning is the best team! (So far...)
I'll wait until tomorrow to collate the scores since we've got a few hours left for report posting. Thanks everyone for playing.
I was also really hoping to put a shadow game together, but between Young Harry and PB13 just haven't had enough time .
Anyway the idea with this scenario is that it's a cramped map with other civilizations targets on every side. You have enough overflow beakers to get to some important techs, and each of our targets has some cool wonders to bag.
- Boudica had Three Gorges Dam and Pentagon. Powering the seven cities that don't already have a coal plant will add about 300 hammers per turn, while the extra Pentagonal XP might not be immediately helpful if you plan to switch to Theocracy. She has a lot of Guerrilla Infantry and a few Cannon around, and in my test runs she had Fighter planes very early on.
- Mao had Notre Dame, Broadway, Rock n Roll and Hollywood. All handy if you're going to start drafting hard. He's got a lot of ancient trash, and it looks like someone is guarding the pass...
- Tokugawa has The Kremlin, which is useful if you're in Slavery or Universal Suffrage, but not otherwise. Tokyo is practically unguarded but with five modern units that I can see we'll need a decent force to hold it. And there are mountains in the way.
- Justinian has Cristo, Shwedagon and Pyramids, to save anarchy and researching Democracy or Fascism. Again lots of infantry, with rivers in the way.
On the civic and tech front you've got a lot of units to build and a lot of fighting to do, so Police State would top my wish-list. Nationhood allows you to produce cannon fodder, Caste is good until you have the Kremlin, I can't decide between Mercantilism and Free Market - State Property would be nice for the food boost, but its a costly tech, Finally Theocracy is going to give us important extra XP. To effectively kill Justin and Boudica I think tanks will be necessary, Mao won't be too hard to beat with what we already have, while Toku is an unknown, but Paratroopers could be the key.
So if I'd played it out my plan was to grab Fascism on T305 (the first turn) while building Fighter planes, revolt to Police State/Nationhood/Theocracy on t306 and start drafting infantry (to help reduce the starvation problems) and building Paratroopers, then get industrialism for the tanks. The first target will be Mao, just because I think we can take him straight away and there isn't much of a happy cap for drafting with. After him it's either Justin or Toku, then finally Boudica, once the army is veteran.
Having read the other reports it sounds like Paratroopers and Bombers would have been a better combination, but obviously Nukes and four hours of planning is the best team! (So far...)
I'll wait until tomorrow to collate the scores since we've got a few hours left for report posting. Thanks everyone for playing.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
In progress: Rimworld