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Road building progress bug...

I am not quite sure of this:

When I throw one engineer to build road, after some while, another engineer join in the building, is the work re-calculated by "the remaining work / 2"?

Another scenario: Say a square needs 5 turns for 1 engineer to build a road. If I build the road for 3 turns, and then walk away the engineer. After some while, can I go back to build the road in 2 turns?

I am not quite sure of this. Maybe I can do some experiment later.
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The road building progress stored in the unit structure, so you can not go back to build the road in two turns.
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In the beginning I often interrupted road building when enemies were near. Then the construction on the tile has to start again. Later I noticed that you got chances that enemies are ignoring engineers, so I am often taking the risk. I use to stack two, and beginning construction jointly. There is another thing. Engineers become active last in the turn, after military units. So if the engineer is just finishing the building, you can have your other units 'wait' during that turn, so that the engineers finishes, and then you can use the road.
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(May 15th, 2015, 01:08)robinh3123 Wrote: When I throw one engineer to build road, after some while, another engineer join in the building, is the work re-calculated by "the remaining work / 2"?
Not for the first, but yes for the second.
Only the people crazy enough to think they can change the world of Arcanus and Myrror can do it. rolleye
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