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Cultural Revolution - pindicator's abridged report

Unfortunately I do not have the time to create a full-fledged report, so I will limit it to a short summary and possibly upload some screenshots tomorrow.

A fun adventure indeed! Since we wouldn't be able to build any research bonus buildings until Astronomy (Observatories), I figured this would be a warmongering game for myself. I ended up with a Domination Victory in 1812, which could have been considerably quicker had I chosen to go for speed rather than just building whatever caught my whim.

Revolted to Mercantilism immediately and moved the settler SE. Renamed the warrior Odysseus because his boat landed on the wrong side of the lake, and sent him wandering to find home. He runs across the Lotus Eaters (england) and finds a Cyclops (bear) before returning home to his son Telemachus (my first trained warrior). Back in the home front, I settled Beijing SE-SE and realized how silly that was. SE-S would have been superior, and on the spot was a good location if you were able to shuttle a worker around to the other side of the mountain. Second town was Shanghai, built in 2200BC to the north of Beijing. It was founded to capture the Sheep, Bronze, and Dye and would be one of my shield powerhouses in the game. With exploration my next two cities would provide eastern and western chokes (have to love the highlands maps for those). Guangzhou became the eastern choke, founded 1 tile due east of the corn and all but isolating the SE of the map for my uses. In the northwest I settled Nanjing 1 tile west of the small lake, picking up the gold, cattle, and corn in its city radius. Thus, I had blocked off large sections of land while only having a narrow front to contain AIs.

To compliment Mercantilism, Code of Laws was my priority tech-wise. I completed the Oracle in 925BC and grabbed Code of Laws as my free tech. I immediately converted to Organized Rel and Caste System, then sent my missionary over to England for conversion. Lizzy was my friend all game long (well, most of the game) and allowed me to concentrate my troops down one front.

Running Mercantilism and Caste System allowed a large land grab in the early stages of the game. After the initial border expansion, I swapped from an artist to a taxman. By 300AD I held 8 cities, filled out the northwest, and still continued on 100% science, all thanks to Tax Specialists and Courthouses. I even ran a few scientists where I could. I also managed to lead the world in GNP by this point in the game.

Machinery is learned in 900AD and I declare on India in 1040AD. My army is mostly based around Level 2 Cho-Ko-Nus (from running Vassalage -- Theocracy was tempting, but I stuck with Org Rel so I could continue making missionaries and spreading some culture). The Indian capital of Dehli falls in 1190AD and the Indians are wiped out in 1380AD.

Immediately set my sights on Napoleon. Most of my army is in the far north and runs along the northern edge of the map heading towards Paris. My newly built southern army, mostly knights, choko's, maces, and catapults, gets obliterated after taking the first two cities and moving against Paris. Nappy had been building up! But I out-produce him and quickly have a second southern force built up while my northern troops slowly consolidate the north and move towards Paris and Orleans. Paris falls in 1630AD, cutting the remaining French empire in twain.

Military Tradition is learned in 1635AD.

Declare on Huayna in 1680AD, and proceed to steamroll him. Took the war slow and steady; could have won earlier easily. Around now I'm massing more settlers and artists to expand boundaries and aim for the cultural victory. This takes more and more priority the farther along I go. Inca are annhiliated in 1810AD. Attack England now and the extra territory I gain from capturing their border town of Hastings is enough to push me over the Domination mark in 1812AD

Final Score: 66336
Suffer Game Sicko
Dodo Tier Player
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OOoh. Sounds fun. Stomp stomp stomp. That'll teach them to fight a land war in "asia"
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