As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Ore generation

The game selects exactly one ore tile per 3x3 land area on Myrror, 4x4 on Arcanus. However, the selected tile does not need to be within its own block, but can be in a 6x6 or 8x8 area instead. This makes it possible for up to 4 ores to be in the same "block".

If the selected tile is valid for an ore, do the following :
1.If the selected spot is a grassland, it will be replaced by 1/7 chance a swamp, 1/3 chance a mountain and 1/3 chance a hill.
2.If the selected tile is a forest, do the same thing but only at a 50% chance.
3.If the selected tile is STILL a forest, generate Wild Game.
4.If the selected tile is a mountain, generate according to this table :
Iron Ore : Arcanus 4/18, Myrror 1/10.
Silver Ore : Arcanus 3/18, Myrror 1/10
Coal : Arcanus 5/18, Myrror 1/10
Gold Ore : Arcanus 3/18, Myrror 2/10
Mithril : Arcanus 3/18, Myrror 3/10
Adamantium : Myrror 2/10
5.If the selected tile is a hills, generate according to this table :
Iron Ore : Arcanus 6/18, Myrror 1/10.
Silver Ore : Arcanus 4/18, Myrror 1/10
Coal : Arcanus 3/18, Myrror 1/10
Gold Ore : Arcanus 4/18, Myrror 4/10
Mithril : Arcanus 1/18, Myrror 2/10
Adamantium : Myrror 1/10
6.If the selected tile is a swamp, generate a Nightshade.
7.If the selected tile is a desert, generate according to this table :
Gems : Arcanus 6/9, Myrror 1/5
Quork : Arcanus 3/9, Myrror 3/5
Crysx : Myrror 1/5

Ores on grasslands are created when a non-grassland tile gets converted to grassland later due to an invalid way of joining the terrains.
Reply

Interesting. Shouldn't there be a step in there where swamp gets nightshade?
Reply

(April 22nd, 2016, 11:26)spottedshroom Wrote: Interesting. Shouldn't there be a step in there where swamp gets nightshade?

Yes there is, I forgot to write it there.
Reply



Forum Jump: