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Age of Wonders 3 SG 2: I Can't Believe It's Not 1UPT!

(July 19th, 2016, 00:06)Der_Zorn_Gottes Wrote: What about Frostlings? I never played them outside the campaign, and there they were ghouls, so it doesn't really count.

They don't have a true archer so the hunter wouldn't go to waste and their shamans are okay. They would have major trouble dealing with undead but that's not a deal breaker--necros tend to do poorly for the AI. They are hard to use and tend to get dogpiled due to tending to be evil. "warm at night" would be a waste but there's still enough stuff to spend points on. We have to take air master, because otherwise it sucks, and if Bob still loves expander we should take that too due to "fertile domain". Note I've figured out the proplayer picked creation adept because of the fact that he has to use auto-battle.

Draconians would be similar and would solve the undead and "warm at night" problems but frostlings are perfectly fine.
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TBH I don't think Hunters are particularly important units to focus on anyway, unless we're playing as Humans (which honestly sounds too easy anyway). Frostlings don't receive many goodies which recommend them as Druids in my mind, but I'm down for a challenge. Nothing wrong with trying a suboptimal combo.


Expander + Air Mastery sounds like good traits, no objections there.


I'll create a sign-up thread tomorrow, it'd be cool if a new player and/or Quagma would join us.
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