The following happened this turn in the game I'm playing :
One AI wizard, who had about 10 cities, and 2100 mana crystals spent all their mana crystals in battles in a single turn in a war against the other wizard in their plane, then got eliminated because there was 0 mana crystals remaining when they lost the battle at their capital.
This happened despite AI keeping larger stocks of mana crystals. There is simply no way to keep up with spending 300+ mana per battle, when there are 4-5 battles occuring every turn, something more.
Something has to be done with this but not sure what.
I see three separate problems :
-AI wizards decide not to cast the Spell of Return if they have exactly 0 mana crystals remaining. Remaining empire size and gold should also be considered but I don't think there is space for that.
-No one is able to decide not to spend all their mana crystals in strategic combat. It always spends max if able.
-Mana is spent in the first 3 turns of the strategic combat and a typical ST. combat takes about 20 turns to resolve so battles are almost never short enough to not spend all the mana. 2 spearmen vs 1 2 other spearmen? Both sides spend 300 (or 1k later in the game with high skill) mana...
Edit : For the return condition, looks like there is space so how about this?
If skill<-25, do not return. (current behavior)
If mana*2+gold>1200 then return
If empire total population>=50 then return
otherwise do not return.
One AI wizard, who had about 10 cities, and 2100 mana crystals spent all their mana crystals in battles in a single turn in a war against the other wizard in their plane, then got eliminated because there was 0 mana crystals remaining when they lost the battle at their capital.
This happened despite AI keeping larger stocks of mana crystals. There is simply no way to keep up with spending 300+ mana per battle, when there are 4-5 battles occuring every turn, something more.
Something has to be done with this but not sure what.
I see three separate problems :
-AI wizards decide not to cast the Spell of Return if they have exactly 0 mana crystals remaining. Remaining empire size and gold should also be considered but I don't think there is space for that.
-No one is able to decide not to spend all their mana crystals in strategic combat. It always spends max if able.
-Mana is spent in the first 3 turns of the strategic combat and a typical ST. combat takes about 20 turns to resolve so battles are almost never short enough to not spend all the mana. 2 spearmen vs 1 2 other spearmen? Both sides spend 300 (or 1k later in the game with high skill) mana...
Edit : For the return condition, looks like there is space so how about this?
If skill<-25, do not return. (current behavior)
If mana*2+gold>1200 then return
If empire total population>=50 then return
otherwise do not return.