Did what looked like obvious move 1SW for capital - I'm training myself to almost say 3rd ring doesn't exist as the culture grabs all 2nd ring first and buying many is very expensive.
Got worried by a barb scout seeing the capital on turn 4! But soon was neutralized due to the very sardine can setup with 3 AI's within 10 hexes; their starting bonus units wiped the camp before any trouble happened.
Went with God King at first civic choice for pantheon.
About turn 20 - head towards Astrology for religion (got a boost from a hut, not a natural wonder), and realized there is a 4th AI (Scythia knows 'unmet player').
Wow, you can't grab a hut that close to your cap with all your free units??? Unfortunately uesless (I had a builder out so would've gotten that boost in a couple turns anyways). Working on a settler now
Crap. That was probably the best spot available for 2nd city and lost it by a couple of turns. Kudos to the AI for picking a good location - my intent was the exact same tile - but it doesn't feel like a super fair setup on cramped maps with Emperor AI's starting with Civ4-Deity-like starting units. I saw the settler a few turns ago and was able to ask Harald not to settle close , but obviously that wasn't worth much.
So best I could do was here
Ouch on the double warnings. I am on Tomyris' capitals border, so yeah she has a legit complaint, but what was I to do? There was really only one good spot that wasn't settling in the face of an AI and I just lost it to Norway. (Northeast of capital is some flat grassland then tundra, Preslav CS blocks another site east on the river). But geez, this is away from norways somewhat and he still complained. I'm not sure if Sulla played this one out fully before posting the save, but worry that the negative reaction to any settlement means a small map might be near-guaranteed to devolve into warfare. (I'm trying to be more critical of the Civ6 design than our sponsors! - Of course big maps where the AI's dont expand like my Rome in Adv1 are problems too; it may really hard to get a good balance for a scenario until the expansion AI is improved more). My plan now was definitely to horseman rush the nearby AIs, however this placement was a gamble rather than west for 2nd horse resource right away. (that horse city would be quite meh longterm, which is why I did this one first, I think, as well as grabbing land as close to Scythia as possible. unfortunately the SW wheat got bought by them before I could pop borders to it).
Speaking of which
I missed the picture, but it was 2fer with him signing up Scythia as well. Interrupts the economic plans a bit...those had HS started at both cities and an Campus started at capital; using 2 2-mountain sites at cap. But all on hold, 2nd settler more important, need another horse resource. Went Stone Circles for Pantheon as we had decent number of stone/marble around.
Ok, I think can handle this. Fortunately Scythia didn't really send much or get another Envoy to Hong Kong to get them at war with me either. Unfortunately Frederick has cramped me even more with a new city.
Uhoh getting worse, the chariot is bad news and while Germany not at war, that also doesn't look promising.
I just got the archery boost and am gonna need it, also really need settler to get through to horses...also I finish the Mil Tradition and adopt the Horse-building mil policy.
Well, that's not gonna happen, Norway put their best unit in place to prevent that. (Intelligence? Blind luck from largely random movements?). I can kill a wounded one of theirs instead and get the settler back to the cap but things deteriorated fast.
So archery would be good but Fred has (finally) DOW'd and I don't have enough frontline strengh; I can't attack with the slingers when they are doubled up in the city. With warriors weakened (plus the BS of Fred being able to park units in my lands for several turns, and they don't get teleported out on DOW a la Civ4) my positioning gets overwhelmed and I lose 2 of the slingers, can only keep one in the city for upgrade. Peace with Norway and a lux sale give me a glimmer of hope...maybe I can get that settler in place now...
But I spend that hope here, Scythia is finally doing something. This was a mistake...
That honestly surprised me (see builder build in my under siege captial!) - I haven't seen any city combat yet. Norway never tried attacking Cairo once, so I was assuming cities were stronger against warriors. So, I'm not dead but clearly am screwed beyond reasonable hope of recovery, call it a conquest loss or resignation at 2000BC. Ouch.
Got worried by a barb scout seeing the capital on turn 4! But soon was neutralized due to the very sardine can setup with 3 AI's within 10 hexes; their starting bonus units wiped the camp before any trouble happened.
Went with God King at first civic choice for pantheon.
About turn 20 - head towards Astrology for religion (got a boost from a hut, not a natural wonder), and realized there is a 4th AI (Scythia knows 'unmet player').
Wow, you can't grab a hut that close to your cap with all your free units??? Unfortunately uesless (I had a builder out so would've gotten that boost in a couple turns anyways). Working on a settler now
Crap. That was probably the best spot available for 2nd city and lost it by a couple of turns. Kudos to the AI for picking a good location - my intent was the exact same tile - but it doesn't feel like a super fair setup on cramped maps with Emperor AI's starting with Civ4-Deity-like starting units. I saw the settler a few turns ago and was able to ask Harald not to settle close , but obviously that wasn't worth much.
So best I could do was here
Ouch on the double warnings. I am on Tomyris' capitals border, so yeah she has a legit complaint, but what was I to do? There was really only one good spot that wasn't settling in the face of an AI and I just lost it to Norway. (Northeast of capital is some flat grassland then tundra, Preslav CS blocks another site east on the river). But geez, this is away from norways somewhat and he still complained. I'm not sure if Sulla played this one out fully before posting the save, but worry that the negative reaction to any settlement means a small map might be near-guaranteed to devolve into warfare. (I'm trying to be more critical of the Civ6 design than our sponsors! - Of course big maps where the AI's dont expand like my Rome in Adv1 are problems too; it may really hard to get a good balance for a scenario until the expansion AI is improved more). My plan now was definitely to horseman rush the nearby AIs, however this placement was a gamble rather than west for 2nd horse resource right away. (that horse city would be quite meh longterm, which is why I did this one first, I think, as well as grabbing land as close to Scythia as possible. unfortunately the SW wheat got bought by them before I could pop borders to it).
Speaking of which
I missed the picture, but it was 2fer with him signing up Scythia as well. Interrupts the economic plans a bit...those had HS started at both cities and an Campus started at capital; using 2 2-mountain sites at cap. But all on hold, 2nd settler more important, need another horse resource. Went Stone Circles for Pantheon as we had decent number of stone/marble around.
Ok, I think can handle this. Fortunately Scythia didn't really send much or get another Envoy to Hong Kong to get them at war with me either. Unfortunately Frederick has cramped me even more with a new city.
Uhoh getting worse, the chariot is bad news and while Germany not at war, that also doesn't look promising.
I just got the archery boost and am gonna need it, also really need settler to get through to horses...also I finish the Mil Tradition and adopt the Horse-building mil policy.
Well, that's not gonna happen, Norway put their best unit in place to prevent that. (Intelligence? Blind luck from largely random movements?). I can kill a wounded one of theirs instead and get the settler back to the cap but things deteriorated fast.
So archery would be good but Fred has (finally) DOW'd and I don't have enough frontline strengh; I can't attack with the slingers when they are doubled up in the city. With warriors weakened (plus the BS of Fred being able to park units in my lands for several turns, and they don't get teleported out on DOW a la Civ4) my positioning gets overwhelmed and I lose 2 of the slingers, can only keep one in the city for upgrade. Peace with Norway and a lux sale give me a glimmer of hope...maybe I can get that settler in place now...
But I spend that hope here, Scythia is finally doing something. This was a mistake...
That honestly surprised me (see builder build in my under siege captial!) - I haven't seen any city combat yet. Norway never tried attacking Cairo once, so I was assuming cities were stronger against warriors. So, I'm not dead but clearly am screwed beyond reasonable hope of recovery, call it a conquest loss or resignation at 2000BC. Ouch.