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Pitboss 36 Mapmaking and Lurker Thread

Hmm. If Gavagai takes Joey's capitol I think that will leave only three serious contenders in the game.

Are Dutch dikes buildable without a river present?
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(September 24th, 2017, 13:02)GermanJoey Wrote: That's true, but what I was referring to was the holy city thing, and it looks like the lurkers and mapmaker were so flummoxed on how to balance that they ignored the otherwise glaring structural problems with the map.

Maybe? I think I called attention to most of the major balance issues (though I missed some things like the corner civs' ability to fort around the ice to connect the inner and outer sea) when I reviewed the map, but I didn't communicate them as well as I might have. First of all, I'd forgotten that Tasunke had asked for suggestions to be edited into a suggested alternate map, so my general comments may not have done a lot of good. Second of all, the holy cities may have thrown things off, as Tasunke may have had the impression their locations compensated for the number-of-neighbors issues.

I'd like to know your opinion too: If Tasunke and lurkers like me had put our heads together for longer and wound up with a more balanced map, but it had delayed the game by another week or two, would that have been a good trade-off? At the time, I was worried that if things were delayed much longer, the game would just die on the vine.

Also: Congrats, OT4E, and thanks for the final reports! It was incredible the way one amphibious attack completely turned this game around.
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Barbs founded islam btw smile
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I am quite surprised to know that balance was considered at all in making this map.
The single best balancing move which could have been made here is swapping Ot4e and chumchu. With that done the map would be about fine.
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