November 13th, 2017, 16:42
(This post was last modified: November 13th, 2017, 16:44 by Seravy.)
Posts: 10,492
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Joined: Aug 2015
Implemented Saints for my next test game.
100 cost, requires Shrine and Parthenon. 2 HP, 5 Armor, 4 Ranged, 7 resistance, 2 moves, 5 figures. Abilities same as Shaman (Healer, Healing Spell, Purify), 4 ammo.
Damage output is not as good as a bowmen once they have a level or two due to 1 less figure, but durability is much better and can heal itself. More suitable for fighting other wizards in cases where the glass cannon bowmen and magicians would be unusable.
I'm hesitating about Firespeakers - while I see a role for the unit, I'd hate to lose spearmen or swordsmen to add it.
Also for the next test game, movement of settlers raised to 2, and all basic units including bowmen have baseline cost except magicians who are 130. Bowmen still reduced to 6 ammo though.
Nodes changed according to what has been discussed in the myrran lairs thread until a better formula or solution appears.
Saints uses the graphics of of shaman unless someone has an objection and submits a better replacement.