February 16th, 2019, 11:36
Posts: 1,027
Threads: 14
Joined: Sep 2009
A great spy is not a spy. I sent it everywhere, including uncovering the few tiles my caravels couldn't see on Magic's islands. I don't see using it to look around as any different than sending a GM on a trade mission.
As to stripping that border. I was aware. But you were in danger of running away with the game anyway, and I had to defend all my coastal cities too, so trusting that super would see things the same way was the only option. As I saw it, either he kept the treaty and we crushed you, or we both lost. And I had a fresh crab<>crab and iron<>iron offer from him on the prior turn. Then he took peace with you anyway.
NotRome and Antium were just trying to defend their food tiles.
Sistine is a dangerous wonder. It's very powerful, but it's power directly annoys otherwise peaceful neighbors in a way nothing else does (well, not in this mod anyway - AP resolutions for forced peace or similar can be as bad.) When you started stealing tiles from super as well, I figured that would provoke him, and it did.