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sunrise089 Wrote:I wouldn't mind a dedicated RB night.
Wouldn't MIND?!
Sunrise, you are a genius! GENIUS, I say!
v8mark Wrote:In any case, you don't have to catch up very far to get to my level
NOT TRUE, Terror is so good and I may or may not have a crush on him or his Ashe/MF/Caitlyn.
I probably don't though (even though in the last game we had I have Smite-stolen the baron away from the other team just for you, I don't mind blowing both summoners for a baron that I won't even get to enjoy because I will die in the process... no, really, I don't... and... the way you later destroyed everyone with a farmed Bloodthirster, an IE, PD and LW AND baron buff... so beautiful. So emotional.)
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OK, well all of that is good to hear. I'll be on today in the afternoon EST (early evening GMT) for anyone who wants to try stuff out. As for an RB LoL night, I'll tentatively suggest Thursday for now and see how that goes. Friday and weekends are often busy, and I'd rather not have something right before or after the Tuesday YouTube night.
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Aw, Tuesday is like my worst night.
Then again, so is Monday, Friday, Saturday, often times Thursday....
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Re: Lvl1 runes, I strongly favor buying them. A full set of Lvl 1 runes takes like a day to earn Just do the easy stuff - health quints and yellows, magic resist blues, magic pen+armor pen reds.
Re: Thursdays, works for me. What time Sullla?
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IMO armor flat is better than hp. I find that its lot better to prevent true dmg from the few who have 25 apen lvl 1 or something, as opposed to the little extra(20-30-40?) hp flat you would get. Plus its more flexible. MR/lvl imo is better if you are buying for general sets, because you can put it in a jungler/tanky champ and have it be more flexible.
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Cull Wrote:IMO armor flat is better than hp. I find that its lot better to prevent true dmg from the few who have 25 apen lvl 1 or something, as opposed to the little extra(20-30-40?) hp flat you would get. Plus its more flexible. MR/lvl imo is better if you are buying for general sets, because you can put it in a jungler/tanky champ and have it be more flexible.
Generally flat armor can rock against a strong annoying mid laner like Pantheon or Urgot, flat health yellows though can be helpful against magic burst.
Also, flat armor allows many a jungler to, well, jungle. My Olaf would probably die if he had health yellows instead of armor.
But what sunrise089 proposes is vital.
MR/lvl is better at least for my purposes. I mostly jungle and I don't face a lot of magic users in the early game. Flat MR is good if you are playing somebody who really relies on winning his lane. Like Urgot.
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Deceptus Wrote:Generally flat armor can rock against a strong annoying mid laner like Pantheon or Urgot, flat health yellows though can be helpful against magic burst.
Because one never really knows in the champ select screen who you will be laning againist, and because LOL is such a snowball game. I prioritize early durability to any of the X per level runes
The below post for like page 16 of this thread- provides two rune set ups that are cheap to buy and provide a reasonable balance between early durability and early damage
Since the below post I have added a 3rd "all purpose" rune set up for all purpose jungling
it is
Attack Speed Reds
Armor Yellows
Armor Blues
Health Quints
Atlas Wrote:Physical Damage Champs
Marks (the red ones) armor penetration- full set of tier 3 (7 total) = 2870 IP
Glyphs (the blue ones) magic resist- full set of tier 3 (7 total) = 1435 IP
Seals (the yellow ones) armor- full set of tier 3 (7 total) = 1435 IP
Quintessences (the big ones) health- full set of tier 3 (3 total) = 6150 IP
total IP 11,890
Magic Damage Champs (casters)
Marks (the red ones) magic penetration- full set of tier 3 (7 total) = 2870 IP
Glyphs (the blue ones) magic resist- full set of tier 3 (7 total) = 1435 IP
Seals (the yellow ones) armor- full set of tier 3 (7 total) = 1435 IP
Quintessences (the big ones) health- full set of tier 3 (3 total) = 6150 IP
total IP 11,890
On League of Legends I am "BertrandDeHorn"
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IMO all purpose jungle should be something like apen/armor/attackspeed/apen. I don't jungle though enough/at all, so I could/probably am wrong.
Deceptus Wrote:Generally flat armor can rock against a strong annoying mid laner like Pantheon or Urgot, flat health yellows though can be helpful against magic burst.
Also, flat armor allows many a jungler to, well, jungle. My Olaf would probably die if he had health yellows instead of armor.
But what sunrise089 proposes is vital.
MR/lvl is better at least for my purposes. I mostly jungle and I don't face a lot of magic users in the early game. Flat MR is good if you are playing somebody who really relies on winning his lane. Like Urgot.
Thats what I mean when I said armor more flexible since its needed for 99% if not 100% of jungle champs(or at least help out a TON on those that it isn't needed). 8)
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Cull Wrote:IMO all purpose jungle should be something like apen/armor/attackspeed/apen.
Exactly, all guides I've read lately feature a similar setup. There is hardly anyone that still recommends jungling with HP Quints. Apen/Aspeed is just so much better when it comes to clearing the jungle fast.
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Champion Selection, premade with cool RB people.
"seyruun is a little annoying git"
"and he's playing teemo"
Honestly? Funniest thing I've heard for a while.
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