Quick question for those following the meta game: I just checked out Elementz' Draft mode tier list and I wonder why Morgana and especially Cassiopeia are ranked as tier 1 (6th & 7th best champion in the game) ? The last thing I remember was Cassiopeia somewhere around tier 4.
League of Legends General Discussion Thread
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Gustaran Wrote:Quick question for those following the meta game: I just checked out Elementz' Draft mode tier list and I wonder why Morgana and especially Cassiopeia are ranked as tier 1 (6th & 7th best champion in the game) ? The last thing I remember was Cassiopeia somewhere around tier 4. She just has a very dominant laning phase capable of controlling her opponent, is a strong teamfighter, good damage and decent range. Hence tier 1 because she can control the lane which is a huge advantage. Gustaran Wrote:Quick question for those following the meta game: I just checked out Elementz' Draft mode tier list and I wonder why Morgana and especially Cassiopeia are ranked as tier 1 (6th & 7th best champion in the game) ? The last thing I remember was Cassiopeia somewhere around tier 4 Cass was originally useless because her damage was too low. After a buff or two no-one really played her for a while and its only after some have learned how to play her that people see she's not bad at all. I'm not sure about Morg's strength ATM even though I've played her a few times recently, she's able to lane and farm easily vs mages because of soil + shield. She doesn't have the raw burst that Annie/Brand have to insta melt someone, but neither does she die as easily. When a top team has seen a Morgana picked, do they sometimes consider a ranged AD mid to go against her? That seems the obvious way to go to counter her. Galio is also seeing more playtime now, he no longer does the damage he did before all the nerfs but is a decent top lane and the taunt on the ult was still super strong after the nerf.
"We are open to all opinions as long as they are the same as ours."
Sir Bruce Wrote:Last night's game 3 of Dignitas (formerly Rock Solid) versus CLG in the Rampage event was absolutely incredible. Action all the way through with amazing comeback after comeback from both sides. The video for the game is here for any interested (skip to 27:00): http://www.twitch.tv/wellplayed/b/296001129 Jiji stepping on that trap was so painful to watch.
An amazingly, Dominion is apparently available full time now. Now with new splash screen and music. Not bad
Now that most of us here have played Dominion, what do you think about it?
Will you play it in 6 months time? Will it become seriously competitive? (more so than TT but less than SR?) How do you assess the new mechanics? One point that seems divisive is snowballing, some people like the fact that Dominion tends to keep the teams somewhat even in terms of levelling and gold, this keeps games closer with a greater potential for comebacks. Others dislike the fact that you can be way ahead on kills and capture points but not be able to outright steamroller the other team from a dominant position. From a personal standpoint, I like how this is setup. a team that gets ahead in the game can very easily lose if they don't keep on outplaying the other team, the losing team is still at a disadvantage but its not as much of an issue as it is on SR.
"We are open to all opinions as long as they are the same as ours."
Dantski Wrote:a greater potential for comebacks. Speak the truth. I just played a game where the enemy team had a player disconnect so we ran and took EVERYTHIng 30 seconds to 1 min their player reconnected. The score ran down to around 500 to 100. I was on the team with 500. After that the enemy team started working perfectly and we could not keep more then 2 points ever. The final score 7 point them 0 points us. Or close enough that you get the point. So frustrating.
I've given Riot quite a bit of flack for their out-of-game product, which I still think is amateurish. I definitely have to give them credit for Dominion though - they announced it, and they've kept up a nice smooth cadence towards release. Now if I followed the forum closely I'm sure I'd be pissed that their release date still slipped over a month, but considering I've been conditioned to expect promised features to never arrive a one month delay isn't too bad.
My initial feeling on Dominion is sort of how I feel about FFH vs BtS in Civ - Dominion is fun, I can screw around in it, it has cool toys, but it doesn't reward quality play as much or have a lot of strategic depth. I'm wiling to alter my views on it, but I find the "keep both sides in the game" nature of the mode leans dangerously close (IMHO) to random outcomes.
I don't see myself playing Dominion in 6 months. Quite frankly, its an amusing mini-game to play with LoL characters if you have 20 minutes to spare. It does what its supposed to, which is good. But if in 6 months, if I have 20 min and the game of choice that comes to mind is Dominion, it had better be a different game or I will be hella disappoint at my future self. I don't like the no farm factor, the no laning phrase(which imo, to me at least, is quite enjoyable and an essential part to why I enjoy LoL so much), and the fact that at the core of the game its just "capture 3 points, hold for X time, win game". Its very stale and dull, to me at least, after 10ish games. /shrug
INB4 DOMINION BIGGEST GAME SINCE DIABLO.
I agree with both Sunrise and Cull with one caveat: Dominion will be interesting if a relatively stable metagame emerges. The presence of well-defined roles and objectives is essential in making a fulfilling competitive game. Right now it feels too haphazard and random, even with the 4 top-1 bot approach. With coordinated teams and a well-established strategy-counterstrategy space I think the rest of the map could be very fun. The baseline mechanics of course are great and I actually like the capture-and-hold gameplay idea, but some more structure is needed. I think that structure could very well emerge from the community in which case Dominion may be a viable alternative to SR.
To hear devs talk about it, their internal testing followed a similar path but eventually evolved into something more stable and with less Rammus banning (still a lot of Jax banning). |