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Insane!
On a whim I decided to play some Master of Magic again (Planar Conquest was such a huge disappointment, besides art style I can't put my thumb on why it's such a huge let down..).
On my laptop I saw this mod, I didn't remember trying it out but I liked what I read, to my shock I saw a recent update and people talking about it. I'm having a blast again! Thanks so much for the work you've added even more value to (what I consider) the best 3X game ever.
I did have one funny situation happen, I cast Mystic surge on a hero, he ended up undead and the 'undead' part stayed after batter. I thought, 'hm I don't remember that being apart of it, but maybe that's to balance it or maybe it was an unlucky fluke", tried it again on 4 other units to test it out. ALL OF THEM BECAME UNDEAD and it stayed after combat.
Reloaded an earlier game and nope, it wasn't turning them undead. I was curious about how it picks the "random enchantments".
August 12th, 2017, 21:29
(This post was last modified: August 12th, 2017, 21:32 by Nelphine.)
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It randomly picks buffs. There are... 35? possibilities. You have a (this is a guess) 10% of getting each possibility, so you could get none, or you could get up to all 35. Of those 35, if you get bloodlust, it turns you undead. This is also part of the bloodlust spell itself. Its supposedly incredibly rare. Either its a bug that's happening too often, or you were very unlucky. Mystic surge is relatively new though so we aren't totally sure of its balance yet. However, bloodlust turning you undead IS one of the main drawbacks of mystic surge.
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Just had version ten crash - I went to Armies screen, and right clicked on my third hero (Malleus the.. Warlock? the hero with destruction ranged attacks). Stats opened up correctly, then I closed it correctly, bringing me back to the Armies screen, and then I was frozen and could not click on any other buttons - I couldn't look at armies, or heroes, or click items, or ok.
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(August 12th, 2017, 22:23)Nelphine Wrote: Just had version ten crash - I went to Armies screen, and right clicked on my third hero (Malleus the.. Warlock? the hero with destruction ranged attacks). Stats opened up correctly, then I closed it correctly, bringing me back to the Armies screen, and then I was frozen and could not click on any other buttons - I couldn't look at armies, or heroes, or click items, or ok.
Does it happen again? If yes, can I have the save file?
Was the hero standing in a tower? (I remember that was a reason for the Armies screen crashing in the past, but it was already fixed)
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(August 12th, 2017, 16:46)Seravy Wrote: The AI declares war if you have equal army to theirs or close to it in either direction.
For example if they have "100" army, then they will declare if you are between "75" and "125"...or "90" and "110", etc, depending on difficulty, and the AI's personality.
If your army is significantly higher, they won't declare war, and it give you a good chance to make treaties.
(the new difficulty levels in EXP10 reduced the difficulty modifier for this war declaration, so the range where the war is declared is a bit smaller on high levels than it used to be.)
(note that this is only one war declaration type - the most common one. Other types (chaotic, militarist, bad relation etc) are independent of army strength or in case of militarist, happen if your army is significantly weaker than theirs)
I guess it makes sense from a "trying to win" point of view, but it seems unintuitive to me from a diplomacy point of view. You need to keep your army strength much lower...but then you'll probably get attacked anyway.
I was just wondering...should giant spiders be immune to poison? I know they practically are as they have 9 resistance, but it seems like poisonous spiders should have natural poison immunity.
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Quote:Planar Conquest was such a huge disappointment
isn't it simply incredible, what seravy achieved with extreme limitations (hexediting only), when you look at how easily big teams with big budgets screw up any kind of MoM clone?
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(August 13th, 2017, 04:09)MrBiscuits Wrote: (August 12th, 2017, 16:46)Seravy Wrote: The AI declares war if you have equal army to theirs or close to it in either direction.
For example if they have "100" army, then they will declare if you are between "75" and "125"...or "90" and "110", etc, depending on difficulty, and the AI's personality.
If your army is significantly higher, they won't declare war, and it give you a good chance to make treaties.
(the new difficulty levels in EXP10 reduced the difficulty modifier for this war declaration, so the range where the war is declared is a bit smaller on high levels than it used to be.)
(note that this is only one war declaration type - the most common one. Other types (chaotic, militarist, bad relation etc) are independent of army strength or in case of militarist, happen if your army is significantly weaker than theirs)
I guess it makes sense from a "trying to win" point of view, but it seems unintuitive to me from a diplomacy point of view. You need to keep your army strength much lower...but then you'll probably get attacked anyway.
Well, yes, this is a bit of a contradiction - you have to have higher army strength for good diplomacy, but you have to get past a "war zone" to reach it.
However, if the wizard's personality has a high enough positive modifier, you can do that simply by maintaining a positive relation score, see http://masterofmagic.wikia.com/wiki/Need_for_War
We might want to tweak the formula to get those "safe" amounts a bit lower and more accessible. The difficulty modifier was already reduced somewhat, so you can subtract ~5 from each number for higher difficulties, but it's still kinda high, especially on bad AI personalities.
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The hero is standing on a nature node. In case it was the last army I moused over instead it was a bezerker guarding a node (either a chaos or sorcery node). I haven't tried it again yet; as soon as it happened I left the game. Im not sure exactly when my last save was, so I'm not sure I can recreate the rest of the situation perfectly (so I didn't want to mess with anything until you told me what to look for) but if it is completely based on looking at the hero, that hero hasn't moved in a long while.
When I get to my computer I'll send it to you.
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(August 13th, 2017, 04:09)MrBiscuits Wrote: ...
Made a thread to discuss generic war declaration, here : http://www.realmsbeyond.net/forums/showt...p?tid=8907
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Hm not sure if bless or something else isn't working as intended.
I cast bless on veteran paladin, base 9 resistance.
Now he should have 14, though I did read that it does not work on 'normal' attacks from chaos/death units I was hoping it worked on gaze attacks at least for resist. Case in point, a chaos spawn with it's -4 gaze should be an easy match up for the paladin, but he regularly gets wiped out.
I assume it doesn't protect from breath weapons either? Only from actual cast spells?
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