Turn 1 - Recalled the loyal Moonbeam, the rouser, the loyal wolf (just in case we need heavy troops) and a 16/18 bat (scouting). Recruited the rest with gobs. Misris now added to those who can't die. Oh and be careful of our rouser, i think we're not allowed to promote to them anymore. Instead we get impalers or moonbeams.
![[Image: WesnothA.jpg]](http://i31.photobucket.com/albums/c354/100seriesMomo/WesnothA.jpg)
Also Misris spotted a Deep One.
Turn 2: Recruited 5 more gobs, and another bat for scouting. Looks like we're fighting outlaws, and wild creatures (ranging from wolves to bats).
![[Image: WesnothB.jpg]](http://i31.photobucket.com/albums/c354/100seriesMomo/WesnothB.jpg)
Turn 3: Recruited 4 more gobs, killed a bat. Moved clammie up.
Here's the current situation:
I was planning to head for that island in the middle. Looks quite defensive, with a village for healing.
![[Image: WesnothA.jpg]](http://i31.photobucket.com/albums/c354/100seriesMomo/WesnothA.jpg)
Also Misris spotted a Deep One.
Turn 2: Recruited 5 more gobs, and another bat for scouting. Looks like we're fighting outlaws, and wild creatures (ranging from wolves to bats).
![[Image: WesnothB.jpg]](http://i31.photobucket.com/albums/c354/100seriesMomo/WesnothB.jpg)
Turn 3: Recruited 4 more gobs, killed a bat. Moved clammie up.
Here's the current situation:
I was planning to head for that island in the middle. Looks quite defensive, with a village for healing.
![[Image: WesnothC.jpg]](http://i31.photobucket.com/albums/c354/100seriesMomo/WesnothC.jpg)