Turns played, pretty good progress overall.
Turn 7
We eliminate all the remaining blue troops except the king, and advance on his keep. We kill 1 unit in the big castle, need to keep pushing forward.
IBT we take some damage, but no losses.
Turn 8
We kill 4 units in the big castle and press forward; also the blue king is killed by a level 1 thug who promotes to outlaw. We also promote a dwarf thunderer to thunderguard, and a longbow to a master bowman. We also clean up the last blue unit, a wolf rider summoned last turn -- blue is eliminated.
IBT nothing important, we take damage but no losses.
Turn 9
We kill several more green units and clear the north side; units advance into the center next to the princess. Almost there.
A bandit promotes to highwayman and a footpad to outlaw.
IBT an orc warlord moves onto the princess' tile. No easy grab to finish this turn, unfortunately.
Keep cycling troops as they get injured. Make sure our king gets pulled back in the north, and watch the health against the slurbows in the south. I have a guy pushing a second front in the SE, but he should probably pull back now that the second orc has moved up.
What is the tile just east of our starting keep? Some kind of special event? Should we trigger it?
Good luck, and hopefully we can wrap this one pretty soon.