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Lewwyn Wrote: I have no idea, I just wanted to see it because I never actually got to see them in action. Maybe their leveled up versions are awesome XD
They would have to live long enough to level up first....
The berserk ability is potentially useful, IF you have a match up where the ulfserker has better total damage/hit chance vs. HP than the opponent. Then you can force a fight to the finish immediately, rather than needing multiple turns. This could be really effective for clearing packed tunnels (or similar logjams of units) quickly if you had a lot of ulfserkers, or ulfserkers backed by other troops who could immediately move into the tiles cleared by the ulfserkers. Consider a packed tunnel, maybe two tiles across. Use ulfserkers to kill the enemy's front rank. Move another pair of ulfserkers up and kill the next rank. Repeat, etc. Rather than slowly chipping away the enemy and advancing a tile every few turns, you could potentially smash several enemy ranks in a single turn and maybe break through into open space again.
But unless the balance is hugely favorable to the ulfserker, you are likely to take significant damage even if victorious. And then another enemy unit (or two) can wipe out the ulfserker. So you lose the unit anyway, and the enemy ends up with easy XP. So having additional units ready and waiting to move up and fill space (and prevent retaliation attacks against the wounded ulfserkers) is critical.
Now you have made me curious. I will have to try this tactic in a personal game to see how well it works. The AI certainly does not use ulfserkers this way, at least from the scenario earlier in the campaign. It throws them against stronger units and gets them slaughtered, or leaves them unsupported and the wounded ones get killed after a single victory.
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haphazard1 Wrote:I guess if the berserk ability is optional, 4-4 melee is pretty decent for a level 1 unit
Not optional sorry. However they are acualy pretty good against undead mages especialy the level one mages.
Lewwyn Wrote: I have no idea, I just wanted to see it because I never actually got to see them in action. Maybe their leveled up versions are awesome XD
with the level up you get 12 more hp. oh and 3 more damage per attack.
so its a 48 hp 7-4 unit
General rule about ulfserker don't recruit them the dwarf fighters are better in almost all situations.
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fire&ice' Wrote:Not optional sorry. However they are acualy pretty good against undead mages especialy the level one mages.
Hmmm, not optional is not good. High likelihood of the ulfserker either dying or being picked off immediately afterward.
Could be useful against skeleton archers as well, since they have poor melee. But the ulfserkers will take damage.
fire&ice' Wrote:with the level up you get 12 more hp. oh and 3 more damage per attack.
so its a 48 hp 7-4 unit
Meh. Not too special. Although 7-4 isn't bad for a level 2 unit, it isn't great either. Especially with no ranged attack, which is a shame: berserk ranged against units without ranged would be fun.
fire&ice' Wrote:General rule about ulfserker don't recruit them the dwarf fighters are better in almost all situations.
The dwarf fighter is certainly a better rounded unit, especially once it gains ranged attack after promotion. But as I noted there are situations where having a dozen or so ulfserkers could be very useful, if you have an objective which requires breaking through a logjam of enemy units and you do not have the turns required to do it the usual (slow) way.
What does an ulfserker cost to recruit, compared to a dwarf fighter?
Bobchillingworth
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I finally downloaded this cause' you guys made it look so gosh darn cool. It's fun, but I'm too used to the Advance Wars "spam cheap melee fodder and protect ranged units at all costs" mindset, so I think I'm wasting too much exp. Also besides magic, what the heck is good against skeletons? They seem to take forever to kill.
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Bobchillingworth Wrote:I finally downloaded this cause' you guys made it look so gosh darn cool.
Another soul drawn into the abyss!
Bobchillingworth Wrote:It's fun, but I'm too used to the Advance Wars "spam cheap melee fodder and protect ranged units at all costs" mindset, so I think I'm wasting too much exp.
Ranged units are not inherently better or more valuable than melee units in Wesnoth. Due to the free attack if the opponent does not have that combat type, having some ranged attackers is useful because you can inflict damage without risking harm against many low level orc and troll units. (There are a small number of units with no melee, so the opposite is occasionally true as well.)
Bobchillingworth Wrote:Also besides magic, what the heck is good against skeletons? They seem to take forever to kill.
The issue with skeletons is that bladed and piercing weapons take a big penalty against them. So daggers, swords, and bows are mostly ineffective. Many elf units and some human units are thus bad matchups against the undead. You need blunt impact weapons: clubs, maces, slings, etc. Dwarves often have both axe (bladed) and hammer (blunt) melee attacks so they do well. Chaotic human types such as footpads/outlaws/fugitives have blunt attacks for both melee and ranged and do quite well. Plus magic, as you have already noted.
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haphazard1 Wrote:Hmmm, not optional is not good. High likelihood of the ulfserker either dying or being picked off immediately afterward.
What does an ulfserker cost to recruit, compared to a dwarf fighter?
Thats what happened the ulfserker recruit raped a crossbowman from the orcs then got destroyed by the melee of another one.
16 for dwarf firghter 19 for ulfserker
I am on turn 8 I will hopefully get up before the weekend but no promises with mothers day and all that shit
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fire&ice' Wrote:Thats what happened the ulfserker recruit raped a crossbowman from the orcs then got destroyed by the melee of another one.
Pretty typical outcome, sadly.
fire&ice' Wrote:16 for dwarf firghter 19 for ulfserker
The ulfserker is more expensive?
fire&ice' Wrote:I am on turn 8 I will hopefully get up before the weekend but no promises with mothers day and all that shit
Take your time. I have a turnset to play in the Terror From the Deep SG as well. (Hopefully not getting my avatar's head blown off... again. )
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haphazard1 Wrote:Take your time. I have a turnset to play in the Terror From the Deep SG as well. (Hopefully not getting my avatar's head blown off...again. )
Thanks and feal free to have your avatar join my avator in hell its rather cozy down there acualy.
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Basically, the Ulfzerker is only useful in multiplayer games, where undead players spam dark adepts (And you watch as the Ulfzerker slaughters it with no retaliation, then hide it behind other troops).
Other things it kills off without a problem are mages, shamans, archers, basically all ranged units, (which are normally extremely useful for the player).
In the campaign... not so much.
May 7th, 2011, 17:27
(This post was last modified: September 24th, 2011, 18:18 by fire&ice.)
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In the pictures below you can see my stategy in this senerio hold the middle where it is and slam them from the top with a pile of very nice dwarves.
Its working too I have lost nobody most people are healing and the dwarf line is destroying all trolls and orc who rise against them
Also I would like to say I am sorry I lost us the other gryphon. it had 18 hp and the wolf rider could only deal 18 damage so I chose to try and get a bit more gold this turn and risk him.
He died RNG *beep this part of the message was removed because of profanity*
I wish to apoligize for the wraith and two fugatives I did not see the flame rider guy move on the inturn so they were traped without my knowledge and now are in deep shit.
as far as the middle island goes I saw no reason to retreat because they were killing enemies and once new troops were in place the hp was not realy low. you can switch the poisined and normal fugative and hp should recover well enough.
Ps. Lewwyn If you want an epic of the ulfserker I can try and write one up for you. Or anyone else.
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