Ok playing my turns:
First turn: killed small troll in the NW with Fire&Ice. two footpad hit another troll, moved wound unit to village. The whole north west looks like we have enough units there.
In the SW, killed one troll, another is at 2 health because one of our footpads wiffed twice for the killing shot. I moved a few more units down that way. Feeling confident there as well, even with on footpad injured and exposed to two attackers, if he survives I can get him to safety.
Main cavern, killed the big troll random footpad got the kill lets see if I lose one on the IT. North killed skeleton archer with minimal HP loss. Took two villages and proceed to move the army more outward. Also killed the archer in the center tower.
Started moving Bruindane towards the center castle after recruiting 4 more poachers.
IT: Trolls killed a full health footpad in the north, one in the south. The troll king killed the footpad who got the XP from the big troll kill dang it.
Second turn: I kill some stuff in NW and SW. I kill a skeleton in the north and try to reinforce the South. In the main cavern I retreat and form a ring of defense on the towers like so and hope for the best:
IT: I lose a guy in the SW and in the NW. People survive in the NE though one footpad barely survives.
In the center its a full on Troll attack. The Troll king cometh! He takes up residence in a tower, but its only then that I realize... oh thats a keep tile
He need to die fast! The trolls also hit the outlying thugs in keeps near the north but were unsuccessful in even hitting them! yay.
At the beginning of Turn 9 we had some dialogue, my SS failed even though I took them, here's a paraphrase:
Lewwyn : Theres too many of them Captn! We don't have the power!
Bruindane : Stop being such a worrywort dude. If we stick together then the trolls and skeletons will think we're strong and instead attack each other!
Lewwyn : But they keep coming! Game over man! Gave Over!
Bruindane : Get a hold of yourself! We have to find the Dwarves! Once we find them we can use their little bodies as missles and stomp everyone!
End Scene.
Turn Three: I look around and I simply don't have the man power to kill the troll king, I think. I was wondering why we had so many thugs. Well this is where they cam in useful. pretty much I sacrificed three thugs on the attack. They hit the king and died... well two at least hit him. the other wiffed and died. After that, Lewwyn, Bruindane and a pack of footpad arrow/sling him to death! (the lucky footpad to get the kill needs 1 xp to level! ARG).
So one king down. Its business as usual in the south and north west. Although 3 footpads in the SW hit NOTHING but air.
Killin me.
In the North, I hurt a white skelly axe. Next turn someone should have the injured footpad (in the village) kill it. He only needs 8 xp to lvl. In the NE, I take up the games advise and continue exploring. WOW look at all those villages. I believe they were all brown troll villages! They were getting a ton of gold a turn. Super lucky to knock out the Troll King early. I guess he just couldn't resist landing on the Keep tile next to my units. Trap much?
The South with the orange skeletons is looking thin. Gonna need some units there. My footpads hit at about 50%. End turn.
IT: NW Troll King jumps out, crap. SW, hey goodluck there! the injured footpad with xp was not hit more than once. I recommend pulling him back healing up and giving him some last hit kills. In the north, I had pulled back troops from the white skellies(most eastern side). Guess what? The trolls ran up and hit them
even killed a skelly unit. GUess 'Bruindane' was right.
Overview SS at the end of turns:
If you want some SS from my Turn 1 let me know. I figured I'd only post the most important stuff.