OK, it took 5 turns to wrap up the scenario and get Clammie to the sign post. But most of it was just moving him along while most of our other units remained stationary and healed. Jkaen managed to finish off the saurians but he did not mention that all but one unit was injured, most of them very badly.
We did face some additional wild animals attacking us from the north, and we lost the slow level 0 goblin who was farthest north. Hardly any of our units could risk fighting due to being deep in the red; fortunately our level 2 wolf was full strength (presumably from the level up). I killed two wolves and two bats, with Grurk getting one kill (2 XP from level up ), our level 1 blood bat getting two kills, and another bat getting the last kill (also 2 XP from level up). I also got Misris several XP from safe ranged attacks, we really need to level her up again if we can manage it safely.
When Clammie reached the sign post, he asked Eeep where the green bottle of healing potion was...apparently it got forgotten. So our next scenario is on the same map, with Clammie by himself and tasked to return to our original keep to search for the missing potion. He and Eeep talk before Eeep goes back off-screen to lead the tribe while Clammie is gone, and joke about how they just cleared the area so what could go wrong?
Yep, we really are in that much trouble. Good thing Clammie is level 2 now, but I suspect this will be quite dangerous. The former saurian castle does not have a keep, so we can not recruit any troops. At least not until we reach our original keep, and maybe not then. So Clammie is going to have to somehow survive the trip on his own.
Good luck!
The Save - At Death's Door T01
We did face some additional wild animals attacking us from the north, and we lost the slow level 0 goblin who was farthest north. Hardly any of our units could risk fighting due to being deep in the red; fortunately our level 2 wolf was full strength (presumably from the level up). I killed two wolves and two bats, with Grurk getting one kill (2 XP from level up ), our level 1 blood bat getting two kills, and another bat getting the last kill (also 2 XP from level up). I also got Misris several XP from safe ranged attacks, we really need to level her up again if we can manage it safely.
When Clammie reached the sign post, he asked Eeep where the green bottle of healing potion was...apparently it got forgotten. So our next scenario is on the same map, with Clammie by himself and tasked to return to our original keep to search for the missing potion. He and Eeep talk before Eeep goes back off-screen to lead the tribe while Clammie is gone, and joke about how they just cleared the area so what could go wrong?
Yep, we really are in that much trouble. Good thing Clammie is level 2 now, but I suspect this will be quite dangerous. The former saurian castle does not have a keep, so we can not recruit any troops. At least not until we reach our original keep, and maybe not then. So Clammie is going to have to somehow survive the trip on his own.
Good luck!
The Save - At Death's Door T01