Insomnia sucks.
These guys... are dangerous. They have a bunch of experience between them, even if they have't been that successful, and more importantly have each other to bounce ideas off. De Gaulle's Industrious/Charismatic pairing screams out for Stonehenge, so they'll undoubtedly prioritize it highly. Still, if it hasn't fallen early/I have stone... The weakness of this combo seems to be a lack of real economic strength. That said, who needs economy when Guilds will bring you CHARISMATIC CATAPHRACTS
?! I really hope these guys get smothered in the cradle, because otherwise I see them straight winning the game in the middle ages. The Hippodrome is solid (also I didn't realize until just now that it replaces Theatre instead of Colosseum) - horses are easier to come by than dyes and double benefit from culture slider will help their medieval warmongering. I think these guys are #1 to win the game. Start with Mysticism and the Wheel, which is absolute garbage, but maybe they'll play the Templar and go for religion+stonehenge first
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From a strong threat to a relatively weak combo. WilliamLP is another of the Noob Brigade, despite people confusing him with the fearsome Lord Parkin. Mehmed is Expansive/Organized, which is pretty decent! Good snowball with Expansive, which is the strongest non-Financial trait, and Organized will help keep costs down. That said, unmodded Organized won't be enough to make up for Arabia on Monarch/Cylindrical, because Arabia is depressingly bad. They have the same garbage starting techs as Byzantium and a UU for the same base unit, but where the Cataphract is the terror of the world before - what, Rifling? - the Camel Archer is resourceless and... gets 15% to withdraw. Woo
. The Madrassa is actually pretty ok, but lack of Creative keeps them from being cheap and lack of Philosophical keeps the extra specialist slots from being as powerful. I feel really bad for William.
Azza is another of the veterans, being currently on his way out in PB8 - I need to read up on him and see how he did before getting swallowed by the big fish. Augustus is our last Industrious leader, and IMO the weakest - Industrious wants you to grow tall and Imperialistic wants you to grow wide. Still, there's some small synergy between cheap Forges and bonus to hammers on Settlers, and China is a fine civ - Agriculture and Mining are obviously the best starting techs around. I really like the Cho-Ko-Nu, too - first strike and collateral damage is a combo! With how first strike interacts with strength boosts, these guys can be absolute killers if used properly, and Azza has the experience to do that. I don't like the Pavilion - the culture multiplier is basically irrelevant unless you're going for a culture victory, which seems to be pretty hard in non-teamers MP.
Retep's another new player, and Asoka, like his buddy Gandhi, is not super newbie friendly. Spiritual and Organized are somewhat antisynergistic - Spiritual lets you swap in and out of expensive civics at the drop of a hat, but Organized makes those expensive civics less so. That said, England is a GREAT civ - the Redcoat is only half a strength in the red when defending against Grenadiers, their supposed counter, and Spiritual means they can swap into war civics at the drop of a hat to draft out an army. He will be an absolute nightmare to invade when we get to that point in the game. Stock Exchanges are strictly better Banks - not much to say beyond that! Fishing and Mining are solid starting techs, making him another contender to go worker/bw -> chop out a boat.
Suttree, the last person to join the game, is also the last person to be considered here, and the one with the least posts on this forum (which is clearly indicative of skill amirite). Frederick makes the third side of the Philosophical/Spiritual/Organized triangle with the two Indian leaders, and what I had to say about Philosophical with Gandhi applies here too - moreso, even, because at least Gandhi gets cheaper access to priests through cheap temples, which can be nice for producing crappy midgame GPr for Golden Ages. France has a superb UU though, which makes up for a lot. Musketeers make medieval/renaissance invasions a breeze by covering stacks of knights/cuirassiers and staying behind to provide garrisons. Too bad the Salon is kind of crappy. Agriculture/The Wheel is an ok combination - roads are a useful way to eat up worker turns in the early game when your research can't keep pace with your rate of tile improvement.
Quote:Team SpaceBrickNowhere is DuGaulle of Byzantium
These guys... are dangerous. They have a bunch of experience between them, even if they have't been that successful, and more importantly have each other to bounce ideas off. De Gaulle's Industrious/Charismatic pairing screams out for Stonehenge, so they'll undoubtedly prioritize it highly. Still, if it hasn't fallen early/I have stone... The weakness of this combo seems to be a lack of real economic strength. That said, who needs economy when Guilds will bring you CHARISMATIC CATAPHRACTS


Quote:WilliamLP is Mehmed of Arabia
From a strong threat to a relatively weak combo. WilliamLP is another of the Noob Brigade, despite people confusing him with the fearsome Lord Parkin. Mehmed is Expansive/Organized, which is pretty decent! Good snowball with Expansive, which is the strongest non-Financial trait, and Organized will help keep costs down. That said, unmodded Organized won't be enough to make up for Arabia on Monarch/Cylindrical, because Arabia is depressingly bad. They have the same garbage starting techs as Byzantium and a UU for the same base unit, but where the Cataphract is the terror of the world before - what, Rifling? - the Camel Archer is resourceless and... gets 15% to withdraw. Woo

Quote:Azza is Augustus of China
Azza is another of the veterans, being currently on his way out in PB8 - I need to read up on him and see how he did before getting swallowed by the big fish. Augustus is our last Industrious leader, and IMO the weakest - Industrious wants you to grow tall and Imperialistic wants you to grow wide. Still, there's some small synergy between cheap Forges and bonus to hammers on Settlers, and China is a fine civ - Agriculture and Mining are obviously the best starting techs around. I really like the Cho-Ko-Nu, too - first strike and collateral damage is a combo! With how first strike interacts with strength boosts, these guys can be absolute killers if used properly, and Azza has the experience to do that. I don't like the Pavilion - the culture multiplier is basically irrelevant unless you're going for a culture victory, which seems to be pretty hard in non-teamers MP.
Quote:Retep is Asoka of England
Retep's another new player, and Asoka, like his buddy Gandhi, is not super newbie friendly. Spiritual and Organized are somewhat antisynergistic - Spiritual lets you swap in and out of expensive civics at the drop of a hat, but Organized makes those expensive civics less so. That said, England is a GREAT civ - the Redcoat is only half a strength in the red when defending against Grenadiers, their supposed counter, and Spiritual means they can swap into war civics at the drop of a hat to draft out an army. He will be an absolute nightmare to invade when we get to that point in the game. Stock Exchanges are strictly better Banks - not much to say beyond that! Fishing and Mining are solid starting techs, making him another contender to go worker/bw -> chop out a boat.
Quote:Team Suttree is Fredrick of France
Suttree, the last person to join the game, is also the last person to be considered here, and the one with the least posts on this forum (which is clearly indicative of skill amirite). Frederick makes the third side of the Philosophical/Spiritual/Organized triangle with the two Indian leaders, and what I had to say about Philosophical with Gandhi applies here too - moreso, even, because at least Gandhi gets cheaper access to priests through cheap temples, which can be nice for producing crappy midgame GPr for Golden Ages. France has a superb UU though, which makes up for a lot. Musketeers make medieval/renaissance invasions a breeze by covering stacks of knights/cuirassiers and staying behind to provide garrisons. Too bad the Salon is kind of crappy. Agriculture/The Wheel is an ok combination - roads are a useful way to eat up worker turns in the early game when your research can't keep pace with your rate of tile improvement.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.