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[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)

Turn 30 - 2800 BC


This was a relatively quiet turn. Our warrior and worker A continued what they were doing. Once worker A is finished mining, he pre-roads the cows tile, and then the turn after, he pastures the cows when our second city, MIT is founded.

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Our scout didn't see too much. I thought they were going to share food like us, by sharing a pastured pigs, etc. But apparently not. Next turn, I'll move the scout 6-6; any ideas for what to do after that? I suggest going 2-2, then going east after that.

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We got points on Care Bears. I suggest putting 1 more full turn of points, then put points on Margarita after that.

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Some basic information:

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Only two teams had score changes:

Yossadorn (Isabella/Inca): 58 to 64 (a tech)
Margarita (Willem/Ottoman): 66 to 68 (grew a population point)

On turn 33, we'll get the 6 points from fishing plus the 3 (is that right?) from the second city. Keep an eye on the score changes this turn. No team other than Care Bears has two cities (I believe) and there have been no announcements about wonders and religions.

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New turn rolled, and Team GG actually decreased in score, went to 65. My guess is a 2-pop whip since they were the last to play the turn, so it's likely that when the turn rolled over, they whipped immediately so score went from 70 to 65. We might be seeing another team get their second city. Fortunately, we're not too far behind even without BW, and our gold should help secure our economy in the short run.

What I'm wondering about, though, is why the heck does the Napoleon/Sumeria team have such a high score already? They went from 71 to 77, indicating another early tech. Are they getting all the cheap ones out of the way? I'm pretty sure that they don't have that size 5 city (that should be Pacal of Native America).
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T31. Mine done. Scout move 6-6 (3-1 next?).
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CareBears's warrior didn't move.

I changed EP to M&M team this turn.

M&M and CareBears contact was at least on T29. She didn't mention it yet.
So, I'd guess CareBears scout find her.

No religions, no SH yet.
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so carebears did *not* take the gold with their second city then? their gold is to their west and the second city was to their southeast

maybe they were claiming a strategic resource instead?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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They could be not aware of gold yet.
Still, seems you right and there could be copper.
Next turn we'll see their city#2.
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if they didn't claim the gold and they didn't claim a strategic resource i can only assume they

a) haven't seen the gold
b) feel it's too far from their capital / too far in our direction
b) ?????
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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I support the scout moving 3-1 next turn. After that, we should probably head east.

Given that their second city isn't by the gold, I'd wager there's either horses or copper (copper we might tell by tile yields) OR some strong food resource, e.g. irrigated corn. I'd be shocked if they haven't explored the gold by their capital. I mean, it's right there.

Keep an eye on the other teams ... looks like no other cities founded (but Team GG should get one soon).

Next turn, worker pre-roads the tile warrior is on. Do we want to put the warrior on top of the cows once the worker starts pasturing the cows on turn 33?

Also, we should probably get our micro plan back up here, it's way early in this thread...

Edit: Also, Care Bears chopped their third forest in the capital.
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I doubt they research AH already.

Worker would be safe on cow inside our culture unless someone (LP) could build charriot and move it to our border in time. Its impossible, I think.
Warrior could stay there he is to prevent forest grow or go for gold and fortify there.

On T32 we could put slider to 50%. It give us 6 beaker and 5 gold while we complete Fishing on T33 and BW on T44.
Its slightly better option than keep slider at 100% on T32, I think.

On T33-T34 slider go to 0% and on T35-T43 at 100%.

Micro for MIT is obv: start warrior, T33-35 work pigs, T36 work improved cow, T37-39 work (cow+pigs).

Capital should work PH on T33. After that its an option 0/3/0<->2/1/0 switch for T34-35. In my last sim I did 2/1/0 on both turns.
It delay a warrior from capital a bit, but I wanna grow asap to size 4,5,6.
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T32.
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We lose 1 beaker somehow. In my last sim I could move slider to 50%.
After some thoughts, I decide to keep it at 100% in game this turn.

Interesting, CareBears contact another civ. We should diplo msg with them maybe?

M&M's capital is a top city. Does it means she working cottage(s) or have some infra?
Not sure how mechanics works here.

Scout move next?
Warrior move next?
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warrior to gold tile

scout 9-9
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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