Also of note this turn is that the Vikings finally got a score increase from a tech, bringing them up to 35 points like everyone else. Since they finished the tech on turn 11 and started with Fishing/Mining, the most likely options are either Agriculture or The Wheel, both of which would take 11 turns to research from scratch. There's also an outside chance they could have tried to trick people by going for Mysticism or Mining but waiting a couple of turns before finishing it. Seems unlikely, though... what reason would they have to bother?
Wonder what they'll be researching next. Could be just about anything, really.
Wonder what they'll be researching next. Could be just about anything, really.