Our Settler continues moving towards the Copper city, and will arrive at the site next turn (founding on turn 62). One of our Workers builds 1 turn into a road towards the new site - he'll build 1 turn into another road next turn, then start hooking up the Corn as soon as the city's founded (with the help of the other Worker).
Still at 0% research, saving up enough to get Writing at 100%. (Also leaves us open to any last minute changes of plan on tech path should we desire.)
![[Image: Civ4ScreenShot1071.jpg]](http://i328.photobucket.com/albums/l323/LordParkin/Realms%20Beyond%20Pitboss%204/Civ4ScreenShot1071.jpg)
Second Gold mine hooked up, now working it at Evermore. Nice improvement to our economy, brings us up from ~50% at break even to ~70%. We're #2 in GNP right now (behind Luddite, according to him), and are actually #1 if we switch to 100%. (Though culture's still playing a factor there.)
The Fish at Evermore will be hooked up next turn, just as it grows. We'll switch it to building a Worker at that point, unless there are any alternative suggestions. We're a bit short on them at the moment, so it seems the logical choice for a build. Not much sense continuing to grow the city if we're working unimproved tiles, after all.
![[Image: Civ4ScreenShot1070.jpg]](http://i328.photobucket.com/albums/l323/LordParkin/Realms%20Beyond%20Pitboss%204/Civ4ScreenShot1070.jpg)
James the Scout has found a Clam and Cow resource, potentially allowing for a reasonable city spot after Iron Working. Nothing of particularly high priority, though.
Still no land route through to the east discovered. Looks like we might actually end up meeting our eastern neighbour for the first time not by heading east, but by our Warrior exploring west across the whole map.
Still at 0% research, saving up enough to get Writing at 100%. (Also leaves us open to any last minute changes of plan on tech path should we desire.)
![[Image: Civ4ScreenShot1071.jpg]](http://i328.photobucket.com/albums/l323/LordParkin/Realms%20Beyond%20Pitboss%204/Civ4ScreenShot1071.jpg)
Second Gold mine hooked up, now working it at Evermore. Nice improvement to our economy, brings us up from ~50% at break even to ~70%. We're #2 in GNP right now (behind Luddite, according to him), and are actually #1 if we switch to 100%. (Though culture's still playing a factor there.)
The Fish at Evermore will be hooked up next turn, just as it grows. We'll switch it to building a Worker at that point, unless there are any alternative suggestions. We're a bit short on them at the moment, so it seems the logical choice for a build. Not much sense continuing to grow the city if we're working unimproved tiles, after all.
![[Image: Civ4ScreenShot1070.jpg]](http://i328.photobucket.com/albums/l323/LordParkin/Realms%20Beyond%20Pitboss%204/Civ4ScreenShot1070.jpg)
James the Scout has found a Clam and Cow resource, potentially allowing for a reasonable city spot after Iron Working. Nothing of particularly high priority, though.
Still no land route through to the east discovered. Looks like we might actually end up meeting our eastern neighbour for the first time not by heading east, but by our Warrior exploring west across the whole map.
![[Image: Civ4ScreenShot1069.jpg]](http://i328.photobucket.com/albums/l323/LordParkin/Realms%20Beyond%20Pitboss%204/Civ4ScreenShot1069.jpg)