Sareln Wrote:Dynamic Computation costs time while playing the game. If a calculation can be done ahead of time, that's when you should do it. That's part of why they compute the X/Y of the tech tree ahead of time, and it makes sense for static trees.
But they must be computing an overall power each turn, and it couldn't be too much overhead to multiply by, say, 1.2 for connected copper and 1.4 for connected iron. A bronze warrior is essentially equal to a non-bronze axe/swordsman. My scale factors are lower than that comparison because some units won't benefit from bronze weapons, and because higher base strength units gain relatively less power from bronze weapons.
Also, you could multiply by 1.1 for aggressive (that free combat 1 really does make a difference), Ashen Veil (Ring of Flames), Order (Bless), Enchantment mana (enchanted blade), Death mana (level 1 summon!), Fire mana (Fireballs), etc.